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Set Home Point to Sandboxes

SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
03-21-2006 16:05
It seems to me it would be nice to be able to set home points at sandboxes such as Cordova, Goguen, Newcomb, and Sandbox Island.
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Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
03-21-2006 16:15
From: SuezanneC Baskerville
It seems to me it would be nice to be able to set home points at sandboxes such as Cordova, Goguen, Newcomb, and Sandbox Island.


I'd go a step further and say that we should be able to set home points on any land owned by Gov Linden.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
03-22-2006 08:44
From: Shack Dougall
I'd go a step further and say that we should be able to set home points on any land owned by Gov Linden.
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Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
03-22-2006 09:01
From: Argent Stonecutter
I ENDORSE THIS PRODUCT AND/OR SERVICE!


:p

Oh, and another thing! :p

We should also be able to create landmarks on the Gov's land. It's always confused me why it's prohibited.

It'd also make life so much easier if we could rez on his land. I guess LL is concerned about rogue rezzing scripts and such. But there's got to be a way. It's been noted so many times in the forums that I've got to believe it'd be appreciated by lots of folks.

Autoreturn should be protection enough. If someone wants to drop a bomb, there's already plenty of land right next to it that does allow rezzing.
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Prim Composer for 3dsMax
-- complete offline builder for prims and sculpties in 3ds Max
http://liferain.com/downloads/primcomposer/

Hierarchical Prim Archive (HPA)
-- HPA is is a fully-documented, platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools.
https://liferain.com/projects/hpa
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
03-22-2006 10:32
I kind of like GL's land being no-rez and no-autoreturn, actually. I wish it wasn't no-script, though, so the llDie() I put in my plane would work when someone crashes on takeoff and abandons it over the border...