As I write this I am thinking to myself; "Self, does this exist with group options"? Sry if this does exist and I don't know about it!

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Selective object visibility (deciding who see's what) |
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Treacly Brodsky
Pixel SLinger
Join date: 23 Jul 2004
Posts: 186
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02-06-2005 07:11
Wouldn't it be sweet if we could have an option similar to land access (ability to turn off access to everyone, then create a list of a few who may enter) but this list would pertain to the visibilty of an object or set of objects! As well as making your objects invisibile, it would also phantom the objects (only to people not on the access list). People not on the list would never detect the objects!
As I write this I am thinking to myself; "Self, does this exist with group options"? Sry if this does exist and I don't know about it! ![]() _____________________
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Nekokami Dragonfly
猫神
Join date: 29 Aug 2004
Posts: 638
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02-06-2005 18:59
Yes, I'd like this, but I'd like some scripting control of it. People who are trying to create "quest" situations, e.g. games, could use this to help create conditions, e.g. you can't see the Great Hall of the Wunderkind (and contents) until you have found the Holy Hand Grenade, etc. You might run into access list size limits (or group list size limits) if those are used to implement it, though. But that gets at limitations in those systems.
You would still need to be able to use the debug "show hidden" on these objects, though... for debug reasons. So people would be able to "cheat" and see that there was something there, but they wouldn't be able to see details. neko _____________________
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