Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Yet another topic on Link Range

Kamatz Kuhr
Greifer
Join date: 8 Jul 2005
Posts: 64
10-24-2006 14:57
Its come to my attention that link ranges are based on prim size. Does anyone else find this silly? Its entirely possible that small(ish) objects may need to be linked to other similar sized objects over a significant distance. My own particular problem is wingtips for a rather large aircraft model. Its wingspan is almost exactly 30 meters, yet because of this limitation on the system I'm unable to to give it this very important item of detail and still link everything together happy-like. Surely other people have this problem as well, in other builds.

My suggestion is to
A) Remove the size-based rule and give link range a fair 30 meters across the board, or
B) Modify the rule to apply only to prims that are 0.5m or less in all dimensions.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
10-24-2006 16:36
This seems to be an attempt to avoid having builds linked together and then come apart when you resize them.

It's got an odd effect.

You can link two objects 0.5m apart at (say) 10m, then expand the linkset to maximum size... and now you have a linkset 200m across. It'll stay linked until a sim reset, or until you take it into inventory, whereupon it'll come apart into individual prims.
Kamatz Kuhr
Greifer
Join date: 8 Jul 2005
Posts: 64
10-25-2006 08:56
From: Argent Stonecutter
It'll stay linked until a sim reset, or until you take it into inventory, whereupon it'll come apart into individual prims.


If this is exploit prevention then I still see little use for it. Sims get reset often enough these days either due to grid shutdowns or individual sim crashes/restarts, anything done that way wouldn't stick for long.

Besides this, its already proven that they can code things to rubber-band back to acceptable parameters if you do try to fudge. This is demonstrated when you link a pair of 10x10 cubes at 30 meter distance, then try to resize one. It will always snap back to the larger size.
Vincent Nacon
Reseacher & Developer
Join date: 1 Mar 2006
Posts: 111
10-26-2006 01:25
I'm not even sure how it was set its guideline for link distance...

I noticed that you can have 40m X 10m X 20m size, but if you change that 20m to 30m, the result is limited to 30m x 10m x 30m. The actual limit is 30m X 30m X 30m evenly.

I think the limit should be put into volume space of 30m^3 but not in the reguadless of distance-by-prim's-size/volume than volume alone. Meaning small prim should only be limited to 30m^3 volume space.

Let's say two prims are 1m^3 box (1m X 1m X 1m) and the maxium distance between the two in that 30m^3 volume rule would be 90m

CODE

---------------------------
|# #|
---------------------------

----------
|# |
| |
| # |
| |
| # #|
----------

Kinda like what shown in the code window as a picture example in ACII form.
# is the prims in the linkset.



But then, let's think about reason why they had it at limit depending on the size of the prim.
I can't think of a reason why you can't have two small prims limited smaller than bigger prims does. I'm sure there's a reason why there's a limit on bigger prims... they don't want you to go too far! But why not the smaller one does?
_____________________
A new horizon is coming... but what?
Kamatz Kuhr
Greifer
Join date: 8 Jul 2005
Posts: 64
10-26-2006 18:49
Something tells me that rule would even worse confuddle big build projects. :) By that rule, if you're linking 10mx10mx10m cubes together you could only link them a few meters apart.

When you're trying to stretch a 103ft span, you're dealing with prims that are max in at least one dimension.