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llGetCameraParams()?

Fairge Kinsella
Gravity isn't so serious!
Join date: 23 Oct 2004
Posts: 158
02-10-2006 17:51
Hurrah for llSetCameraParams()! An chance we could have a llGetCameraParams() to go with it?

It would be incredibly useful for consistent snapshots even if you crash in the middle of the shoot, or your AV unsits as you apply a new textures, or maybe you want to have consistent snapshots for a time of clothing over time...

Or snapshot of a flower blooming over time, like the ones on Sesame Street! <grin>

Please? :)

Cheers, Fairge
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Zepp Zaftig
Unregistered Abuser
Join date: 20 Mar 2005
Posts: 470
02-10-2006 20:43
You can already get the camera's position and rotation with llGetCameraPos() and llGetCameraRot(). The other camera parameter thingies seems to deal with mainly how the camera should behave when moving, so I think the existing functions should work for what you want.
Fairge Kinsella
Gravity isn't so serious!
Join date: 23 Oct 2004
Posts: 158
02-11-2006 01:38
Thanks Zepp.

I confess I do dislike it when the answer is that I should have tried harder before asking - but this does not make it any less true <grin>

Cheers, Fairge
_____________________

Gravity Works - Drop balls with physics on - Dowden (25, 88)
---
Gravitas - Available in green - Dowden (18, 206), Skyline Mall at Cass (80, 64), SL Boutique, SL Exchange