New sections of the world with NO TELEHUBS or barely any. (think, residential)
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Unhygienix Gullwing
I banged Pandastrong
Join date: 26 Jun 2004
Posts: 728
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09-16-2004 20:22
Okee, howabout this: the next time a group of sims get added to The Grid, they get added in the form of several sims in a line, leading away from the mainland, with a whole bunch of sims landmassed together at the end of the "land-bridge"
Put a telehub at or near the first sim which connects to the mainland, but NO OTHER TELEHUBS throughout this entire "subcontinent". Make the Base Sim, the one with the telehub in it, a dual-server sim because it's likely to become a center of flyby traffic, and therefore commerce.
There are several reasons for arranging the land in this particular way.
1. These sims are going to be rather inaccessable. The sticks. The booneys. There will only be 3 ways to access them: Flying across the land-bridge and then to your location, Setting your Home Location somewhere in the landmass, or being tp'd by someone else.
2. The lack of access will make them undesirable for retail developers, most notably Club and Mall developers. After the first 3-4 sims (along the land-bridge, going away from the telehub), if you choose to "teleport" to any area of this new sub-continent, you'll get a message "Too far away to teleport. Try another location". They'll also be undesirable for buyers who own land in multiple locations but don't wish to re-set their "Home Location" to the new parcel.
3. Making sure that there are a good supply of land, free of telehubs, on the other side of the land-bridge, will help to prevent any of the Real-Estate Businesspeople from buying up everything, then raising the price to unfair levels because they then control the supply of the land. Release a whole slew of new sims, and if they get bought up quickly, release even more. Keep up a steady stream of auctions on the new land so that there is no discernable "end in sight" of land-supply.
4. It's POSSIBLE that people might go in to try and develop retail venues in the new area, but unlikely, and the business probably won't do very well.
5. Because of the land's unsuitability for retail development, and LL's apparent ability (assuming they keep releasing more, to keep pace with "buy-up" strategies) to keep throwing more out, the land will likely stabilize at relatively low prices. Presumably, the further the sims are from the telehub at the edge of the land bridge, the less valuable they will be, though the steady desire of people to have a home-sim that is free of resource-hogging businesses will probably encourage a rather steady price, even at the further edges of the land.
LindenLabs will then have a whole new landmass of areas that are prime for residential development, without having to create and enforce rules on them. Market economics will determine the zoning, by and large, because mostly the only people who will want to move into these areas will be homesteaders and creators.
Thoughts?
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Nexus Nash
Undercover Linden
Join date: 18 Dec 2002
Posts: 1,084
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Re: New sections of the world with NO TELEHUBS or barely any. (think, residential)
09-17-2004 09:08
From: someone Originally posted by Unhygienix Gullwing
Thoughts? I like the idea! I think it would be good! Possibly not a long land bridge... but more like... M__SSSS T V SSSS M__SSSS M = mainland T = telehub V = void sim... forest or whatnot S = res sims you are talking about You always have to think RL $$$. If this is popular enough to fill up these sims then sure go ahead. But if only a couple ppl want this.. it will never happen! I for one think it's a good idea and would probably buy a plot as my quiet workshop!
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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09-17-2004 09:20
This is a fantastic idea. People are ALWAYS wanting a homestead, and the reason the land market is so volatile is because there's no zoning. A grassy park one day becomes a garish club the next, and then a casino the next day.
By forcing transportation options, you're limiting the attractiveness of a group of sims, you're lowering the commercial viability of the plots, and you're making it "quiet".
I endorse.
LF
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Maxx Monde
Registered User
Join date: 14 Nov 2003
Posts: 1,848
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09-17-2004 09:25
At least for now, seems that is happening with the 20+ sims added after the grid relocation.
I think its an interesting idea, true. It may make things there a bit more quiet and residential.
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Goshua Lament
Registered User
Join date: 25 Dec 2003
Posts: 703
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09-17-2004 09:37
I should sell my prime Ebisu land and move there.
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
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09-17-2004 13:41
If there's only one access into a group of sims like Nexus' map had, there WILL be strong desires to set up shops and clubs and gambling plots along the major flight path.
Instead, if we imagine a continuous grid (like we have in the southern snowy region), put telehubs around the outer edges and none in the center. Then the sims in the middle are isolated enough to be residentialy favorable, but with no clear flight paths. People can come from any of the surrounding telehubs.
But you'll still get non-residential builds. Either because a shop owner thinks selling to homeowners is the best bet (SL's version of a convinience store, perhaps) or because they are new and don't realize that building so far from a telehub is bad for business. Still... Such places may not be long-lived.
It's not a bad idea at all.
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Unhygienix Gullwing
I banged Pandastrong
Join date: 26 Jun 2004
Posts: 728
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09-17-2004 16:42
I thought about the idea of a circular or "blob" of land too, but dismissed it in favor of the "land-bridge-to-a-no-telehub landmass" because:
-If the Real Estate Tycoons see how much land there is, and it's all surrounded by telehubs, it's finite. They can plan, singly or collectively, to buy it up as much as possible, and then dictate the market prices of the land to the people who simply want to get away from the lag.
-also, by making it finite, it presumes a certain level of interest in these Off The Beaten Path sims. What if Linden over- or under-estimates the demand?
By making the outer edges of the new subcontinent "open" to future expansion, LindenLabs allows them to expand at a rate to match consumer demand. If they show a ready ability to continue releasing more land at auction, they also discourage Real Estate Tycoons from buying it all up; after all, the land will be of limited value because it its lack of easy teleport, and if more and more and more keeps getting released as they buy it up, they will choke on it, from having bought too much.
Tiger, I think that perhaps a better alternative would be to allow multiple land-bridges to connect the mainland to the new subcontinent....say, maybe every 4-5 sims along a straight edge of the main continent, as the landmass expands, with each "anchor" land-bridge sim that has a telehub, right where it meets the mainland.
Interestingly, you guys are completely correct that both the "land-bridge" sims, and ESPECIALLY the telehub sims that connect to the mainland will become very valuable as commercial property, because of the amount of fly-thru traffic they'll generate.
This will help the idea out even more......here's why:
If the groups of new sims go online and up for auction at the same time, the land-tycoons will want to concentrate their buying resources on the land that is Finite and has the Highest Resale Value.....the "anchor" sims with the telehubs.
Bidding on these areas would become FIERCE, and they would likely turn into high-use mall areas. I think the Lindens should reserve parcels in these areas like Busy Ben's lot, to give out to residents on a temporary lottery basis. Maybe they'd do this, maybe not. The main point is though, these areas are finite. They can be bought up and marked up......to a lesser extent, the land-bridge sims would also attract the same fervor, each one with less interest as it gets further away from the anchor's telehub. Once out into the Great Wide Open, though, the new subcontinent.....if it can possibly continue to expand indefinitely? If the land will only be of limited value? If it can't all be bought up, and the market controlled?
This would overall create Zoning of a sort.....we know ahead of time which sims will become Shopping Centers and which ones will become Residential.
If my predictions are correct, and the land prices in the new area settle into a steady value, then groups could take it upon themselves more easily also to attempt buying up a sim and managing them as group builds with zoning ordinances that are more specific.
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
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09-17-2004 18:43
heheh I bet a large portion of this desired effect could be achieved with a "Distance to Nearest Telehub:" display in every land auction and Find window land sale record. 
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Cosmo Drago
Pixel Dust Addict
Join date: 28 Aug 2004
Posts: 377
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I think you're all on to something!
09-18-2004 04:16
However, after reading all of your comments I see a slightly different, more practical (IMO) vision... Since SL is already somewhat of a mirror of RL, it makes sense to me when adding new sims to simply no longer include TP hubs. This would keep the existing center land mass (with its hubs,) a more commercial "downtown" metro area, and create a rural residential ring around its perimeter with unlimited future expansion potential. As SL continues to grow over time, a TP hub could be added here and there with the purpose of expanding the metro section, if needed. Determining when a hub should be added would probably be best decided by petitioning or voting of the local land owners, but ultimately RL economics will dictate what's in LL's best interest. During all of this, residents who prefer to not live in the busy sims, could probably sell their much beloved land (  that's progress) for a decent profit to a commercial developer and move to "the sticks, the booneys" as Unhygienix first put it. It may be a bit of a hassle to move one's house, landscaping, and possessions to a new location, but it's a hell-of-a lot easier than RL!  Homeowners could then, obviously, TP to their own property by setting it as their home location, then TP any other residents to join them as well. In this way, we have no clear traffic paths leading to the rural areas, and thus containing most (if not all) commercial venues to the center of the SL land mass. Simulated evolution at its best! 
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Zapoteth Zaius
Is back
Join date: 14 Feb 2004
Posts: 5,634
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Agreed
09-28-2004 10:29
Agreed.. We need more hubs..
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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Re: Agreed
09-28-2004 11:14
From: someone Originally posted by Zapoteth Zaius Agreed.. We need more hubs.. I kinda thought that this thread was about, you know, new sections of the world with NO TELEHUBS or barely any. The snow sims are very telehub-free. I like it. I would love to see a large section of the world with absolutely no telehub. It would bring me back that feeling I had in beta when I ventured into the far-off "outlands" 
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Alexander Martov
CEO AMDC Group
Join date: 4 Jun 2004
Posts: 118
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09-28-2004 21:52
They have them, they are called the snow sims. Telehbubs 1 kilometer or farther from where you are. To me, they need to add more telehubs, not have fewer!
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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09-28-2004 22:08
To add more telehubs defeats the entire purpose of the telehub system. You might as well just reinstate instant point-to-point teleporting.
LF
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Alexander Martov
CEO AMDC Group
Join date: 4 Jun 2004
Posts: 118
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09-28-2004 22:32
Does it really defeat the purpose of the telehub system if there are actually more telehubs in the snow sims? Ever wonder why the snow sims seem so dead, other than all that blinding white? Its because of the distance people have to travel from the telehubs to where they want to go.
Do you really want to travel over 1000 meters to get to a mall from the telehub?
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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09-28-2004 23:12
From: someone Originally posted by Alexander Martov
Do you really want to travel over 1000 meters to get to a mall from the telehub? The question should rather be "do you really want to BUILD a mall 1000 meters from a telehub?" Some people like remoteness. There isn't enough perceived privacy in SL. LF
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Eggy Lippmann
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09-29-2004 01:12
Yup. In addition to not having telehubs, I would like this new residential concept to enforce large plot sizes(less crowded), and possibly a reduced number of prims (less lag).
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prak Curie
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Join date: 4 Jun 2004
Posts: 346
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09-29-2004 02:13
From: someone Originally posted by Eggy Lippmann Yup. In addition to not having telehubs, I would like this new residential concept to enforce large plot sizes(less crowded), and possibly a reduced number of prims (less lag). I seem to have this fuzzy memory of a mention of 'city' sims at some point.. a sim that supported twice the number of prims as a normal one. In any case, what you are looking for would be more of a 'desert' sim supporting half the number of prims as a normal one. I would think this would naturally lead to larger plots and fewer prims without all the needless complexity of rules and regulations. Perhaps it could even be twice the size as a normal sim, but I could see how that might cause a few problems with sim borders and such. Provided that it was far enough from a telehub, I would be very interested in such a sim. I do have to wonder if there are a lot of people that want to be part of the mainland but very far from the center or if I just have a knack for running into them. It really does seem like there are quite a few of them.
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Eggy Lippmann
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09-29-2004 03:44
I didnt say HALF the prims. 10-12k instead of 15 would be pretty good. I'm talking about a dedicated country / rural area, for people who want to be left alone and appreciate a natural landscape with trees instead of multicolored clubs and casinos.
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billy Madison
www.SLAuctions.com
Join date: 6 Jun 2004
Posts: 2,175
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09-29-2004 03:48
From: someone Originally posted by Alexander Martov Does it really defeat the purpose of the telehub system if there are actually more telehubs in the snow sims? Ever wonder why the snow sims seem so dead, other than all that blinding white? Its because of the distance people have to travel from the telehubs to where they want to go.
Do you really want to travel over 1000 meters to get to a mall from the telehub? what about a ski run 1000 meters away or what about a home that far.. nope
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
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09-29-2004 04:40
You dont need telehubs to teleport home. its direct.
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billy Madison
www.SLAuctions.com
Join date: 6 Jun 2004
Posts: 2,175
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09-29-2004 04:41
I have a summer home. thats not so direct i have my stomping grounds set as my home.
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Alan Kiesler
Retired Resident
Join date: 29 Jun 2004
Posts: 354
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09-30-2004 08:17
From: someone Originally posted by Eggy Lippmann I didnt say HALF the prims. 10-12k instead of 15 would be pretty good. I'm talking about a dedicated country / rural area, for people who want to be left alone and appreciate a natural landscape with trees instead of multicolored clubs and casinos. You almost described the Boardman sim.  Really, I'd like to have such an area too. Would move there in an instant. I suspect most of the long-term Boardman folks would too. What would really help is having a mandatory group for builds in that sim, whose officers would help enforce the rules along with the Lindens. Unfortunately I think only Estates have that feature. -Alan
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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09-30-2004 20:10
From: someone Originally posted by Alan Kiesler ...whose officers would help enforce the rules along with the Lindens. Unfortunately I think only Estates have that feature. The lindens don't want to be the police. There are very few linden supported groups and places in SL. The examples are the residential sims(can't remember the names), De Haro, Darkwood. I would like to see more themed and zoned sims.
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Alan Kiesler
Retired Resident
Join date: 29 Jun 2004
Posts: 354
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10-01-2004 13:07
Boardman is one of the residential / suburban sims. That's prime reason I chose it, quiet (and therefore primarily lag-free).
I have no issue with the Lindens not wanting to micromonitor/police most of the areas, as a SysAdmin in RL I fully understand the issues with that.
What I'm thinking of is the ability for a group assigned to a themed/zoned sim, so that its non-Linden officers can deal with issues on their own. I know there are larger issues involved with such an idea, but right now we're just disussing suggestions.
-Alan
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