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Ignore User's Objects

LupineFox Paz
Registered User
Join date: 11 Oct 2005
Posts: 60
12-13-2005 06:47
You can choose to ignore IM of a user you don't want to talk to. How about ignoring the objects of that user as well. The client doesn't paint them or let them block your view or movement. Seems to me this would solve the whole "impeach bush" problem as well as many other complaints. Technically this should be pretty simple to implement as well.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-13-2005 08:36
That would be an even easier way to walk into someone's house!
Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
12-13-2005 10:24
From: Argent Stonecutter
That would be an even easier way to walk into someone's house!


Actually, if we're just talking about rendering (ala debug), then not really.

The objects would still be there, but they'd be invisible. We can do it manually today using Debug // Rendering // Hide Selected.

Also note that any house/building/structure can be entered anyway by simply sitting on a plywood box and moving it inside.

Somehow linking this debug behavior to object ownership, and being able to mute/hide all objects owned by a specific Avatar would be extremely useful, IMHO.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-13-2005 11:52
Well, the original poster did say "or block".

Yes, I know you can sit your way through walls. But sheesh.