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Hell no we want to rez more than 10M away :P

Derin Swenson
Registered User
Join date: 10 May 2006
Posts: 25
09-13-2006 12:00
I don't konw if this has been suggested before...but why can you only rez from an object inventory 10 m radius at most? why not allow it sim wide? This can produce some very useful scripts. And can be moderated by permissions from land owners. Hell if one were determined enough already one can fill a whole sim with objects using llShout and llSay...so why? Its just an annoying, unnessesary precautoinary measure.

I suggest you allow objects to rez more than 10m aways :)

Thank you
Kinga Svarog
omg...i didn't say that!
Join date: 13 Apr 2005
Posts: 120
09-13-2006 12:10
From: Derin Swenson
I don't konw if this has been suggested before...but why can you only rez from an object inventory 10 m radius at most? why not allow it sim wide? This can produce some very useful scripts. And can be moderated by permissions from land owners. Hell if one were determined enough already one can fill a whole sim with objects using llShout and llSay...so why? Its just an annoying, unnessesary precautoinary measure.

I suggest you allow objects to rez more than 10m aways :)

Thank you



errrm.....i say fix the prob of banned people allowing to rez on you land first then continue on this one.
Seifert Surface
Mathematician
Join date: 14 Jun 2005
Posts: 912
09-13-2006 15:41
Debugging a rezzing object would be a great way to rez a ton of stuff at random places all over the sim, which you'll never find. At least with having to rez something then tell it where to go, you can see it flying away somewhere weird and go find it.
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-Seifert Surface
2G!tGLf 2nLt9cG
Angel Fluffy
Very Helpful
Join date: 3 Mar 2006
Posts: 810
09-14-2006 12:51
From: Kinga Svarog
errrm.....i say fix the prob of banned people allowing to rez on you land first then continue on this one.

Agreed.
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