Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Don't run multiple vehicle park sims on one machine.

Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
12-15-2004 02:24
I have noticed that sim transitions in the vehicle park have been unusually rough lately, viz. tumbling in precise circles for ten seconds and then snapping into place, getting dumped out of vehicles (which irreversibly destroys their sit targets and requires a relog, by the way), et cetera. Today I figured out why. Sim CPU is 0.25 or 0.33 in most of these sims, indicating that several of them are sharing machines.

The vehicle park is supposed to be the best place in SL to develop and use vehicles. As it stands today, crossing from one vehicle sim to another at low speed is more of a crapshoot than traversing 20 or 30 fully built-up sims at high speed. I am not exaggerating, it's that bad.
Chage McCoy
Aerodrome Janitor
Join date: 23 Apr 2004
Posts: 336
12-15-2004 02:42
I concur with Huns,

I've noticed this too, and generally have nowhere reasonable to test vehicle scripts these days
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
12-15-2004 06:52
/stampola

plus, considering all the wonderful thank you very much water sims we have now, i'd be inclined to raise the six original "vehicle" sims and plaster roads all over them. it'll be much easier to find the dog fit remains that way.
_____________________
Visit the Fate Gardens Website @ fategardens.net
eltee Statosky
Luskie
Join date: 23 Sep 2003
Posts: 1,258
12-15-2004 12:05
hey, this could be a great use of some'f the 2.26'ers.. since they're rarely crowded and generally have very low script counts the vehicle sims could run one per older sim no problem and it'd really help transitions compared to multiples on the same machine (since they'd all have more memory and faster response times)
_____________________
wash, rinse, repeat
Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
12-16-2004 13:31
Sounds more like the hand-off code for multiple-regions-on-one-CPU needs work. If that was cleaned up, running multiple vehicle sims on one machine shouldn't be a problem.
_____________________
~ Tiger Crossing
~ (Nonsanity)
Korg Stygian
Curmudgeon Extraordinaire
Join date: 3 Jun 2004
Posts: 1,105
12-16-2004 14:28
I concur more with Tiger's post than with the idea of dedicating one of the newest servers to the vehicles sims - or even with running a single vehicle sim on a single server.

While I would prefer the best possible flight response, I don't think that the servers are the problem here - instead it's the handoffs. I don't crash when I am flying alone in the sims or even when the fps is below 100 if I do not attempt border crossings. Border crossings are the bane of flyers, in my opinion, not single servers vs multiple servers or even the slow versus the fast servers.

Fix the handoff issue and then I could agree to rethink my user-perspective stance that dedicating the fastest/single server setups to the vehicle sims is not a reasonable allocation of resources.
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
12-16-2004 15:01
On the topic of boarder crossings, has anyone noticed that there are places where the roadway crosses through sim corners? That being where the road is in 4 sims? I believe if memory serves me there are 4 of these such places. If LL knows that sim crossings are the bane of vehicals why do they put roads on 4 way crossings?
_____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river.
- Cyril Connolly

Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence.
- James Nachtwey
Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
12-16-2004 18:52
Sometimes when I fly through sims that are sharing a single CPU I notice some control lag, so it is more than border crossing that makes this configuration undesirable.

Multiple sims on one CPU is a great idea for void sims, since they are primarily for travelling from one place to another. Until the sim code is greatly improved, or CPUs are much faster, I don't think it is a good idea to run the vehicle sims like this.
Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
12-16-2004 23:29
Putting the vehicle sims on a dual Opteron box might be a very good idea -- since communications between the virtual machines wouldn't need to go through a real network, sim crossings could be much smoother than normal. Dual Opterons should be able to handle the load.
_____________________
perl -le '$_ = 1; (1 x $_) !~ /^(11+)\1+$/ && print while $_++;'