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Sim Groups |
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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02-01-2005 20:24
I suggest each SIM has a group which you can join if own at least 512 m2 in that SIM.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
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02-01-2005 21:17
If you want to form a sim group, make one yourself. It's been done a dozen times before or more.
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</sarcasm>
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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02-02-2005 00:50
Tracking down to see if there is already a group can be a pain, and you don't have to deal with people who think they're founders just because they were first.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
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02-02-2005 02:59
Tracking down to see if there is already a group can be a pain, and you don't have to deal with people who think they're founders just because they were first.
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</sarcasm>
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