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Neil Protagonist
FX Monkey
Join date: 11 Jul 2003
Posts: 346
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11-26-2005 07:02
Right now lots of get tons of offline im's for various reasons, in-world objects going out of world being one, customers another, because a group message went on and on etc. What I am proposing here is a feature/fix that would do one (or more) of the following.... - Seperate offline im's into groups with different queue limitations.
- Ability to not queue specific groups of ims (i.e. ignore Off world messages)
- Expand the queue limit. I am not sure what the limitation currently is, but it seems too small.
Anyone know why they are limited in the first place? I'm certain there is a logical reason behind it, I would be interested in knowing what it is. Anyway, if you have ideas toss em out. Furthermore, this need not be a UI functionality, settings.ini is fine with me, cant vouch for anyone else though. (Also, I am aware of the abilty to have off-line messages redirected to e-mail, I am seeking a solution that doesnt require users to create filters in their e-mail to filter what is effectively unwanted spam when it could (possibly) just as easily be disabled in-game)
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" Control the things you can control, maggot. Let everything else take a flying f**k at you, and if you must go down, go down with your guns blazing." -Cort Need fire? Visit my FX Store in Bisque(232, 4 Sick-N-WrongLike Anime? Visit Nakama!
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Pendari Lorentz
Senior Member
Join date: 5 Sep 2003
Posts: 4,372
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11-26-2005 07:09
I like these ideas Neil!!  And I agree the queue limit could be a bit bigger. I think the reason there *is* a limit though is to keep someone from spamming a person with a thousand or more IMs to their email box at one time.
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*hugs everyone*
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