12-13-2005 16:26
I kicked this around in the general forum and wanted to post here to see how much talk it gets before making a vote.

I go to buy a new item (A) only to find the attchment point it is set to conflicts with another item (B). I go to move the item (A) and buy another item (C) that now takes the same atchment point I just placed item (A) at. This is a pattern that happens over and over again. THe HUD was a great idea for moving some of the more nonvisual items over to a discreet location but what about more visiual loactions?

Maybe offering new attchment points like "tail" or "wings". Maybe just multiplying how many items we can attch to one point (Kinda like the texture layers issues on skins). I personally know my building/purchasing habits are starting to be influenced by "what point does this take." and that bothers me since many items would not normally conflict each other.

PS. Example on my avatar is collar (chest/sand tail (stomach) that I always wear. I then have to choose between a pair of wings, a backpack, or female chest attchments. On my hands I haev to choose between wearing a ring or holding a sword, gun, etc.
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