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Rax Jessop
Registered User
Join date: 24 Dec 2005
Posts: 67
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12-17-2006 10:39
I suggest that animations have a options for us that don't script. It would be allow you to set your avatars walking animation and the speed at which they walk, the standing animation and animations that would happen at set intervals when standing, such as if I wanted my character to look at his/her watch every 20 seconds while standing still, or I wanted my avatar to lie down after awhile then you could set it using the advanced animation window.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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12-17-2006 12:59
From: Rax Jessop I suggest that animations have a options for us that don't script. It would be allow you to set your avatars walking animation and the speed at which they walk, the standing animation and animations that would happen at set intervals when standing, such as if I wanted my character to look at his/her watch every 20 seconds while standing still, or I wanted my avatar to lie down after awhile then you could set it using the advanced animation window. Yes, I would love to be able to bind animations to changes in the avatar's status. One possibility that just occurred to me... what about using the gesture mechanism? You already have two kinds of triggers for gestures... chat and function keys, add a third mechanism to the gesture editor: Description: Power Walk Trigger: - Function key: - - Avatar state: Walking (start) Steps: Start Animation: Power Walk.
Description: Power Walk End Trigger: - Function key: - - Avatar state: Walking (stop) Steps: Stop Animation: Power Walk.
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Nargus Asturias
Registered User
Join date: 16 Sep 2005
Posts: 499
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12-18-2006 08:54
Now that's an idea!! 
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Nargus Asturias, aka, StreamWarrior Blue Eastern Water Dragon Brown-skinned Utahraptor from an Old Time
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