"Eject" should send avatars to griefer's corral
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Kathmandu Gilman
Fearful Symmetry Baby!
Join date: 21 May 2004
Posts: 1,418
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07-17-2006 07:59
As it stands now "Eject" simply puts an avatar to an adjoining sim which is useless in a multiple sim estate. I have also seen avatars break out of the "Freeze" mode as well. When under a coordinated griefing attack by multiple avatars, the current system is almost useless.
I suggest having a tool that allows an avatar that has been ejected be sent to a Griefer's Corral or perhaps the Corn Field where they cannot leave for a set time such as 10 minutes or more with a mandatory re-approving of the TOS and a big warning that their MAC codes are being recorded and could be permanently barred from SL. 10 minutes gives enough time to set up an estate ban, send in an abuse report etc. while denying them the opportunity to join with their comrades almost instantly to cause more havoc.
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Angel Fluffy
Very Helpful
Join date: 3 Mar 2006
Posts: 810
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07-18-2006 12:12
If any landowner could banish you to the cornfield for 10 minitues, a lot of landowners would abuse it. I have made some proposals to discourage griefing... have a look at those maybe? For estate owners/managers, the 'eject' button should be replaced with 'tp home' and should prompt an automatic popup "and add this person to the estate ban list?" with options : "no", "yes - for this estate", "yes, for all estates you own". When you get team-griefed : 1) set the land around you no-build and no-script. 2) get their names and add them to your estate ban list. 3) return all their scripted objects. 4) keep their profiles open so you can check the groups they are in. If they all have a group in common that looks to be based around a joke site like something awful, YTMND, or similar, just add everyone in that group to your estate ban list for a few days at least. If your ban list gets full, telehub your sim and use security orbs at your telehubs as they can hold more entries. Also, look into ban-sharing agreements with other estate admins - I'll contact you inworld about this.... it might make a big difference for you! Hope these tips help.
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Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
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07-18-2006 13:25
Not a good idea. There are people who wind up in my security zone by accident with overspeeding jetpacks or blind teleports, hence they aren't griefers. There are also times that I get booted out while my doors are still open so people might walk in. All I want is to remove them from the protected area of the premises, I don't need a penal system.
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Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
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07-18-2006 13:40
From: Aodhan McDunnough All I want is to remove them from the protected area of the premises, I don't need a penal system. You could just ask them to leave... 90% of them are explorers or people who don't realise they shouldn't be there... (or when flying in something as laggy as SL, don't really have a choice) On the other hand, I agree... if you could eject people to the cornfield, it would take disputes between neighbours to stupid levels.
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Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
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07-18-2006 13:51
From: Siobhan Taylor You could just ask them to leave... 90% of them are explorers or people who don't realise they shouldn't be there... (or when flying in something as laggy as SL, don't really have a choice)
You don't need to worry about that. My protected area is only the interior of my house. Flybys and visitors are very welcome except inside the house and workshop (which have doors). There's a warning plastered on the main door. I do have my store floating above the house.
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Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
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07-18-2006 13:56
From: Aodhan McDunnough You don't need to worry about that. My protected area is only the interior of my house. Flybys and visitors are very welcome except inside the house and workshop (which have doors). There's a warning plastered on the main door. I do have my store floating above the house. Oh I wouldn't... if I come across a house, the first thing I do is see if there's anyone inside. Then I either IM or shout (or shust speak) to ask if it's open to visitors... if the occupant says no... I'm away... On the other hand... if there's nobody around... I really don't understand why you wouldn't allow people to wander round. I mean, they can't steal your stuff... and vandalism is easily fixed in SL... It's not like a burgulary in RL... Still, if the door's closed, I move on... I don't really explore much any more... it's too much hassle going into the wrong area and being teleported home with no warning.
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Kathmandu Gilman
Fearful Symmetry Baby!
Join date: 21 May 2004
Posts: 1,418
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07-18-2006 14:12
I'm not talking about some sort of automated send to corn field gizmo, I am talking about when you freeze some yahoo who is dropping c-4 with three of his buddies, you hit the "eject" button and poof, they are gone for 10 minutes so you can deal with the other two. Keep in mind LL has acess to logs of everything that happens so if landowners abuse the system, they are punished as well.
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It may be true that the squeaky wheel gets the grease but it is also true that the squeaky wheel gets replaced at the first critical maintenance opportunity.
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Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
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07-18-2006 14:23
From: Kathmandu Gilman I'm not talking about some sort of automated send to corn field gizmo, I am talking about when you freeze some yahoo who is dropping c-4 with three of his buddies, you hit the "eject" button and poof, they are gone for 10 minutes so you can deal with the other two. Keep in mind LL has acess to logs of everything that happens so if landowners abuse the system, they are punished as well. While it's a tempting thought, I'm still apprehensive about it given that I've been on the receiving end of tosses and teleports for just passing by. From: Siobhan Taylor On the other hand... if there's nobody around... I really don't understand why you wouldn't allow people to wander round. I mean, they can't steal your stuff... and vandalism is easily fixed in SL... It's not like a burgulary in RL...
Truth be told it's because I didn't put an off switch and if I did I'm likely to forget to turn it back on. It was a simpler matter for me to define a precise protected area and just paste warnings on the door.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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07-18-2006 16:40
From: Kathmandu Gilman Keep in mind LL has acess to logs of everything that happens so if landowners abuse the system, they are punished as well. Given LL's support of landowner griefing using the tools they already have, I can't imagine they'd do anything more with new ones.
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Viktor Vox
Registered User
Join date: 3 Apr 2005
Posts: 8
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07-19-2006 17:19
I have had many griefers and fully understand the irritation they can cause with little or no recourse. LL hasn't even dented this issue, if they are even trying.
Perhaps reverse engineering may be a better direction. I am not a scripter, however it would seem logical that weapons scripts have some identifier that no other script type has, or can have added as an Id for the script to work. If that were possible a ban tool could likewise be created that kills weapons scripts. If an ID for a script can be created then they could expand the ban based on script ID type.
I am probably reaching since LL can’t even test an update before launching it and crashing the grid.
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Angel Fluffy
Very Helpful
Join date: 3 Mar 2006
Posts: 810
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07-20-2006 15:18
Ok... personally, I think : 1) ONLY estate managers/owners and their scripts should have the ability to teleport users home *at all*, as teleporting someone home is an action that not only kicks them off your land, it kicks them off the sim they are on. 2) 'Eject' on the pie menu should be replaced with 'Ban', which has a box for how many minitues (defaulting to 5) or a 'permanent' option. 3) 'freeze' should be drastically upped - 15 seconds is not enough. It should not be able to be called via scripts though, to prevent abuse. Also, someone frozen should be able to teleport away, to prevent freeze-griefing.
The result is that parcel owners would have the options : 1) Freeze (60s) 2) Ban (and eject) permanently or for X amount of minitues, days, weeks, months... up to 1 year (>1y bans should just be set as perm).
Estate managers/owners should also have : 3) teleport home 4) add to estate ban list
Bans on *groups* should (when they are possible at all) need to be manually added.
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