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Sell only to: option for objects

Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
04-13-2006 08:58
When building a house, or other objects that must be created on someone else's land, it sure would be good to be able to set a collection of linksets and individual objects as 'for sale', while restricting who may buy it to a specific individual. What I would like to see is an option that allows me to select all items that belong to me on a given land parcel, de-select anything that shouldn't go with the sale, (such as my 'contractor's sign'), and then in a single step set them all 'for sale' to a single individual at a single purchase price for the collection. Or at worst, at a common price for each item, such as L$1 per part. I could then go to the most important part and set that to the purchase price for the home itself as a whole. But the key point is that before it becomes available to buy, I should be able to restrict WHO can buy it.

For example, I just sold 4 houses to one sim owner, built on-site and landcaped. Each one has between 8 and 24 parts, counting doors, furniture items, and linksets that are too large to combine into a single object to form the house itself. I don't own the land, but am temporarily an estate manager and an offider in the land group, so I can terraform, plant trees, and can deed trees and shrubs to the group for the land. But the house and furnishings shouldn't be group owned...

So, I go through all four houses, and set each part to be 'for sale', 'Original', and set a price for each. Now, we already have an agreed-on price for the whole build. They already paid me that in a lump sum as part of the hand-off. But if I set each part to sell at L$1 or L$0, what is to stop someone from walking by and buying parts of it before the customer does?

Since the customer in this example is an officer in the parcel's land group, I suppose I could deed the home to the land group, and then he could sell the home back to himself. But most building projects won't have a land group to run that transfer through. And he then still has to sell each part to himself, one at a time...
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-13-2006 11:04
I Endorse this PRODUCT and/or SERVICE.
Morgana Aubret
Damaged Beyond Repair
Join date: 12 Jul 2005
Posts: 139
04-13-2006 11:38
I would really like this as well. I work on joint projects with other people and the only way to hand things back and forth sometimes (such as when the placement on the land is already set up) is to sell with full permissions. Obviously, it requires both people to be right there and it still makes me nervous to do it. I'd very much like something like in the land dialog where you can restrict who buys.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
04-13-2006 14:04
I just checked my transaction log. To transfer two large homes (200 M2 floor space each) and one smaller home (about 140 M2 floor space), with simple furnishings for the bedrooms and a spa in the bedroom, the client had to make roughly 70 individual purchases! Tonight I still have to set up one more for him to purchase.

That's crazy! So many chances to miss something, or for some idiot to snag your hot tub or deck before you can buy it yourself!

In this case, the buildings were all set up on-site as part of the service, and furnishings were set up inside them. There is no way I could have linked it any more, without welding furniture into place inside the homes.

I did think of one alternative... but I don't like it.

* Build and position everything.
* Then select the whole build and 'take' it into my own inventory.
* Then create a box, and put that single inventory object into it.
* Sell the box and it's contents to the customer, for the full build price.
* Have them rez it roughly in place on the site.
* Have them give me modify rights on their stuff.
* Select the whole build, making sure I don't miss anything, and making sure I don't select anything that is NOT part of the new build which they already had there, and carefully settle it back into place.
* Fine tune everything all over again... *sigh*

Yuck! :p

The only advantage to all that dancing around is that they then have a boxed copy of the entire build, as a backup. But I could, and usually do, make one for them after the sale, and they don't need to give me modify rights.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-13-2006 16:48
If you can parcel off the area where the build is... create a group to own that parcel with the owner as the officer and you and your alt as members. Then use the "sell objects with land" scheme.

For mixed-up builds and add-ons and extensions... I posted a locator script in an earlier thread that can be used to track everything down.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
04-14-2006 07:21
Yeah. If you have an appropriate group to run it through, and if you have estate manager permissions...

I did an experiment today. Errected a small house on the cleint's land, made sure it had all permissions allowed, and deeded it to his land group, which I am an officer in. I was then able to set individual items for sale and buy those items back individually from the group. This still doesn't address the fact that the eventual owner will need to buy each piece, or else buy them as part of a 'sell items with the land' purchase. But at least in this case, I can transfer control to the client without him having to buy each piece.

Another advantage of this is that if I need to tweak or upgrade parts of the build after I turned over control, I can buy pieces back, fix them, and deed them back to the group. For example, I got an upgraded set of prim curtains to install in each home. I can just delete the old curtains, install the new ones, and deed them over.

However... This still doesn't address the needs of cases where you don't have a group to transfer it through. And since it still takes three people to make a group, you can't just make one on the fly for such matters, just between two people.

The above method also is no good if you need to restrict any of the permissions. Once restricted and transferred to the group, a transferred item can't be set to looser permissions.

I'll look for your script, Argent. Thanks.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-14-2006 16:10
From: Ceera Murakami
However... This still doesn't address the needs of cases where you don't have a group to transfer it through. And since it still takes three people to make a group, you can't just make one on the fly for such matters, just between two people.
That's one reason a lot of people have a basic alt just for this sort of thing. You, your alt, and the customer make a group.
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
04-14-2006 19:42
Actually:
Less than 3 people can be in a group, after a few days (three?) the group is deleted if there are fewer than 3 people.
I read that either a) groups can now be two people (the 1.9.0 (20) or (21) patch?) or b) two person groups will be allowed to exist soon
Geepa Lazarno
Registered User
Join date: 7 Apr 2006
Posts: 61
04-14-2006 20:54
You might be able to emulate a sell only to by using a private key function on the item. You can then hand the key to the person, and they may buy what they wish..

The key could be something as simple as a secret channel command to enable purchase by the speaker.

Just an idea. I have seen where you have to have a particular class of dragon avatar on to access the stuff in some boxes over in Isle of Wyrms.
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
04-15-2006 17:23
Daryth is cleaver with the dragons on the Isle.
I'm not entirely sure how she did it, but I'd say it's mostly group checking (and only those who buy a dragon get the "wyrm" group, ditto wyrmling and hatchling). And because only so many are released year round (20 Spirit dragons midnight tonight (the 15th), 10 of each on June 20 (5 noon, 5 midnight), she can limit how many there are (of course, someone with a dragon already can activate the group and buy another without depleeting the stock and do so at any time--group checking again). The timed releases, could be done a number of ways: integer NUMBER = 5; and then on sell NUMER -= 1; and checking for non-zero each time.
I don't know about other things (I haven't poked my snout into the isle much).
As for doing something without groups, I can point you to Nargus Austurias (last name spelling? Heck, he the only Nargus) who has an upgrade machine--using a similar kind of script you could make is so that only a coupon holder can but the item (coupon rezzes and sends object into sell mode--then only accepts money from the buyer--maybe could work to buy the actual piece? Not sure).

[End Ramblings]