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Suggestion: Limit vistors to parcels instead of sims.

Alan Ajax
Registered User
Join date: 9 Aug 2006
Posts: 38
10-14-2006 10:42
Just like parcels are limited to x amount of prims, they should also be limited to the amount of visitors, For instance, if a popular place is in my sim then sometimes I can't even get on my land because the sim is full. I don't think this is right. If a popular place wants to be able to host that many visitors then the resident who owns the land should buy more land in the sim (or a whole sim or island) to be able to accomodate more visitors. Other residents who "share" the sim land should not be penalized because of 1 parcel is taking up the entire resources of the sim.

I think this could work a lot like prims. If you own more than one parcel in the same sim you get to use prims throughout the sim however you like. So could it be with visitors, If you own more than one parcel of land in the sim then you would have the ability to have more people visit.
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
10-14-2006 12:54
So...if 40 avatars are allowed per sim....how many avatars is my 16 sq. m plot of land allowed?
If you try to stay under or around the 40 avs-per-sim but based on parcels you'll either have tiny parcels no one can enter OR you'll find a sim with a bunch of 16 sq. m parcels (say...100 of them) that all have 1 person standing on them. Talk about lag.
Btw, as it stands at 40 avs, a 512 sq. m plot of land would have ONE person on it (1.25 to be exact), which means if I pay $10 a month for 512 of land, guess what? I could never have visitors.
Alan Ajax
Registered User
Join date: 9 Aug 2006
Posts: 38
10-14-2006 15:34
I can see your point however it's not fair that one parcel owner can use all the resources of a shared sim because they have become a popular place.

How would you like it in RL if you tried to go home one day and couldn't go home because your neighborhood was full because someone else was having a party next door?
Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
10-14-2006 16:04
I think that parcel owners should always be able to enter a sim, but the problem is that if it's full, who do you kick out? Or do you go above the limit? I've never seen a simulator that adequately performs on the avatar limit anyway, even 20+ avs seems to cause huge problems for most places.
It might be better just to lower the limit and allow parcel owners to always TP into the sim where they are paying to be.
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Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
10-14-2006 17:51
From: Haravikk Mistral
I think that parcel owners should always be able to enter a sim, but the problem is that if it's full, who do you kick out? Or do you go above the limit? I've never seen a simulator that adequately performs on the avatar limit anyway, even 20+ avs seems to cause huge problems for most places.
It might be better just to lower the limit and allow parcel owners to always TP into the sim where they are paying to be.


Agreed.
Angel Fluffy
Very Helpful
Join date: 3 Mar 2006
Posts: 810
10-16-2006 06:25
Contact Effsey Nelson. He is working on a proposal for sim resource limits that would address this issue.
He's not inclined to limit agents per-parcel, as I am inclined to, believing the problem is more the laggy scripts the agents use than their mere presence. We don't always agree but he is working to try to address this issue. I would suggest contacting him if you are interested in working on this problem or at least showing your support for some sort of solution.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
10-16-2006 13:43
However its done, it needs to allow significant overcommitment. There's no reason to limit avatars to even half of the sim limit even on the smallest parcel, so long as the sim's not near the limit overall and sim performance remains good.
Tree Kyomoon
Registered User
Join date: 25 Nov 2006
Posts: 8
perhaps this could be invoked over a certain limit?
02-11-2007 08:39
What I would recommend is simply that Tier calculations become more sophisticated, and not fixed. If you have a particularly popular parcel, your tier payments would increase, and the tier of the other property owners would decrease, kind of like popularity tax. That way, at least if you cant enter, sell, or use your land...it wont be costing you anything per month, and the person who is profiting from all that popularity bears the lions share of the cost.


I am on a sim that has camping chairs and a casino, and can rarely enter it myself, even though I own twice as much of the sim than the casino owner. I am basically paying for her tier. as far as avatars go.

what are peoples thoughts on that idea?
tristan Eliot
Say What?!
Join date: 30 Oct 2005
Posts: 494
02-11-2007 09:09
I like the idea of a tax. If someone comes in and buys a single parcel yet uses most of the resources, they should be hit with a percentage of all the other landowners tier in that sim. It is time to make it cost some money to be popular.
Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
02-11-2007 09:24
Similar things are needed for scripts and physics I think. I am currently on land which my group owns, we have half a sim, another group has the other half of the sim. However, even with only a handful of avatars in the sim it is laggy, and I'm certain it's not us as we basically have all the same stuff we had before moving and the old location was rarely laggy.
So despite the fact that we have the same amount of land, the other group seems to be sapping all the simulator resources, which really sucks for us.
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tristan Eliot
Say What?!
Join date: 30 Oct 2005
Posts: 494
02-11-2007 09:27
From: Haravikk Mistral
Similar things are needed for scripts and physics I think. I am currently on land which my group owns, we have half a sim, another group has the other half of the sim. However, even with only a handful of avatars in the sim it is laggy, and I'm certain it's not us as we basically have all the same stuff we had before moving and the old location was rarely laggy.
So despite the fact that we have the same amount of land, the other group seems to be sapping all the simulator resources, which really sucks for us.


If it is that bad i would ask a Linden to come and take a look. If items are truly bogging down the sim, I don't see why they wouldn't return them to their owner.
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
02-11-2007 11:24
From: Haravikk Mistral
we have half a sim, another group has the other half of the sim. However, even with only a handful of avatars in the sim it is laggy


Reminds me of when I went to fix one of my vendors and the sim was laggy as sin, as if there were maxed out avatars.
There were 3, according to the performance debug dialog.
I don't believe it was scripts or physics, there's no way that island would be using that much (and niether scripts nor physics showed abnormal numbers) and Live Help said "SL's servers are very busy" meaning the sheer number of people logged in anywhere was the issue.