A SL Personnal Island.
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Xavier Lemieux
Registered User
Join date: 11 Jul 2005
Posts: 43
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09-06-2005 14:36
Hey guys, here's an idea: To make a SL personnal island client. The purpose of this client is for those paying and active players only, and it basically a full island that is downloaded as a client for the user; when running completely apart from SL its just that, the same thing but only limited as an island for 1 single player, that player can build whatever he wants on it, mod the terrain, and mostly, create and build things on this island L-A-G FREE!. Now lets imagine the following, the player plays normally, the client connects to SL main server only to get your own contents so you can play with your stuff, sort and move things freely in your island like this. And the great thing here is that anything you build goes to another folder on your inventory which you can upload to your AV after the client calculates how much $L you need to pay to upload textures, sounds and whatnot. Even if you don't pay, your stuff remains on your computer, and each time you run the island client it just checks if there's changes on your SL inventory, so both inventories are the same on both SL and the island client. Also this client would have Im capabilities, so you can receive and send messages, and your pals will know you're ontheisland clientworking by a small * mark next to your name on their friends list. I know it sounds too much, but I think this would be a grear extra feature, and even would be neater if people paid maybe $1000L or $2000L to get the client, which would only work for registered players. Maybe for the teen grid too. Call me crazy, but I think this would be a great idea for those who work a lot designing stuff and suffer lag, they will be able to work alone, quickly and upload when they want, with their final products ready, and of course this gives privacy when building. 
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My Sig: Do not take life too seriously, after all, you are not getting out of it alive.
My Rig: Conroe E6600 2.4 -Intel DG965WH - Crucial Ballistix 2048 DDR2 PC2-5300 - eVGA 8800GTS/640 - SB Audigy 2 Platinum. 250Gb SATA/300 Western Digital. WindowsXP Pro SP3.
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Kismet Muromachi
teh kizzurps
Join date: 27 Mar 2005
Posts: 24
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09-06-2005 16:46
i like this idea.. and i really wish it would happen.. not so sure if it will happen but I can hope..
this would really be helpful for people who have problems aligning the textures that they make for clothes.. so i dont have to waste like 90 lindens trying to get a line to wrap from one side to the other on the avatar.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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09-06-2005 16:48
I like the idea of an offline editor, if only because someone during a crosscoast trip on a plane can pull out their laptop, build some fab things, and then import it back into the online world o' SL when they've landed and got their WiFi groove on. There's also the plus of building without being IMed (if you want that privacy), griefed, etc. like a sort of metasandbox. 
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
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09-06-2005 16:55
The server-side code is a lot more hefty than our little clients. Thats where scripts execute and physics is simulated. It also handles all the inter-sim communication and object/avatar boarder crossing. On top of that, the asset server is yet another part which, while cached somehwat on individual sims, live on different computers.
So between all that and the licensing neccessary to distribute Havok and any other external libraries they use server-side only... To re-write the server code so that people can run their own (even without networking anyone else in) would be a major, major undertaking.
So don't expect such a thing any time soon, unless they've been working on it without letting us know, and that's not very likely.
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~ Tiger Crossing ~ (Nonsanity)
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Xavier Lemieux
Registered User
Join date: 11 Jul 2005
Posts: 43
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09-07-2005 08:35
Still I think itsa good option, I'm just throwing ideas  let others see the mechanics of them If SL client is like 20Mb, a sl slave editor which works with same rules might be as big. And as fun to use.
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My Sig: Do not take life too seriously, after all, you are not getting out of it alive.
My Rig: Conroe E6600 2.4 -Intel DG965WH - Crucial Ballistix 2048 DDR2 PC2-5300 - eVGA 8800GTS/640 - SB Audigy 2 Platinum. 250Gb SATA/300 Western Digital. WindowsXP Pro SP3.
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April Firefly
Idiosyncratic Poster
Join date: 3 Aug 2004
Posts: 1,253
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09-07-2005 09:02
Sorry if I'm stating the obvious or saying it wrong, but I thought the problem with implementing something of this nature was that this would open up SL to hacking. I hope I'm explaining this correcting but I thought the way things are created in SL was a closed system. When we upload textures or pictures or even paste in scripts, or notecards, it's more or less filtered and/or converted. Uploading objects created outside of SL would open SL to outside programming interference or hacking.
I could be wrong but this is what I was told and surmised.
For my part, I travel not to go anywhere, but to go. I travel for travel's sake. The great affair is to move. Robert Louis Stevenson
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From: Billybob Goodliffe the truth is overrated  From: Argent Stonecutter The most successful software company in the world does a piss-poor job on all these points. Particularly the first three. Why do you expect Linden Labs to do any better? Yes, it's true, I have a blog now!
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Xavier Lemieux
Registered User
Join date: 11 Jul 2005
Posts: 43
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09-07-2005 15:39
Yes april I know what you mean, hacking might eb a risk, unless a good way to encrypt the content can be found, but also since the client wouldconnect to the server to download only the items you really own you won't be getting anything you won't have unless you make it on the client. The way I pictured would be for the client to be a tool, a fun tool to use to help build in a lag free enviroment, and the client will also calculate what do you need to pay in order to upload, and by doing so the client itself will analize (with the SL server) that all the content falls within its parameters and standards, making it very hard to upload something malware. In any case I hope some of the designers see this and put somethought on it 
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My Sig: Do not take life too seriously, after all, you are not getting out of it alive.
My Rig: Conroe E6600 2.4 -Intel DG965WH - Crucial Ballistix 2048 DDR2 PC2-5300 - eVGA 8800GTS/640 - SB Audigy 2 Platinum. 250Gb SATA/300 Western Digital. WindowsXP Pro SP3.
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Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
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09-07-2005 22:34
From: Xavier Lemieux In any case I hope some of the designers see this and put somethought on it  I believe LL is well-aware that an offline environment is high on the wish list of many builders. It's often requested and would have a huge number of positive benefits. That said, it won't happen for a long, long time. It's a *really* tough nut to crack, apparently.
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Prim Composer for 3dsMax -- complete offline builder for prims and sculpties in 3ds Max http://liferain.com/downloads/primcomposer/
Hierarchical Prim Archive (HPA) -- HPA is is a fully-documented, platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools. https://liferain.com/projects/hpa
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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09-08-2005 00:14
From: Shack Dougall That said, it won't happen for a long, long time. It's a *really* tough nut to crack, apparently. Thats only because they don't want people cracking the nut.
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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