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Render/Interaction Channels

Ivan Fassbinder
Very Dead
Join date: 9 Dec 2004
Posts: 25
12-29-2004 04:58
I know that I am getting way way way way way ahead of myself here, suggesting something that would be very difficult to implement and all, but I was just thinking.

I've been thinking about user interfaces. Someday I would like to be able to present a person with a pair of goggles, ingame, that shows objects to them and only them.

Applications include virtual heads up displays, meta-info (A pair of newbie goggles could show a user a brightly lit trail to help stations, a pair of shopping glasses could show a user what is for sale, maybe players could leave notecards in certain places, sort of a virtual graffiti).

The basic idea I had here was something similar to chat channels - an object could be set to a channel for rendering and interaction, allowing objects in a person's inventory to control what they can see and do. Useful for things like games, virtual-virtual reality, and so on. I know that this seems a little superfluous in light of object ownership and permissions, but in some ways I think that the more filters that are available, the better, assuming that it doesnt require a massive amount of processor power and doesnt bottleneck the existing system.

Maybe combined with visual filters that allow a script to alter the client's view (adding visual distortion, adjusting contrast, drawing 2d shapes like lines or text) one could implement stun grenades for shooters (that only effect players wearing a game object) or true temporary on rez "beer goggles" that make the user's visual output hazy and wobbly, and implement a drunken walking animation.

Sorry, I have a fever, and I can rarely think ideas through thoroughly, so I probably left something out that would help explain my idea. Please refrain from yelling at me. :)

Thanks-
Ivan
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
12-29-2004 12:49
That would be quite awesome. The only problem I think would be implementing a good enough API so that this powerful functionality can easily be tapped into via LSL.
==Chris
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
12-29-2004 12:52
YES!!! Ivan, I've suggested this before, and it's a great idea. :)

I once had a loony notion of walking into a certain sim called "Mono" and having EVERYTHING appear in black-and-white, with scratchy lines and classic film grain. Ahhh. *smiles*
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Alicia Eldritch
the greatest newbie ever.
Join date: 13 Nov 2004
Posts: 267
12-29-2004 14:47
bump.

The possibilities for this are nearly endless.
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<xNichG> anyone have a good way to visualize 3d vector fields and surfaces?
<Nap> LSD?


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