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Optimization Tool: Anti-Portal

MurDoc Clancy
Registered User
Join date: 8 Jul 2006
Posts: 1
07-12-2006 17:11
I'm new to SL only been playing for few days now. I haven't done much yet, other than explore to get a good understanding how things work. And I have to say this game rocks!

Anyways, I been modifying games for 10+ years. I worked many game engines, and I know most of them inside & out. So I know alot of game features as far game modifying goes. Some I like, some I don't, but many of the features are shared among engines in some kind of form. After all they all use the same hardware and OS. One of thoes shared is anti-portal.

Antiportals are invisible convex shapes(often a cube) used to block geometry from the renderer’s view. Basically objects behind it won't be rendered, speeding up frames per second and in SL case maybe also lowering network traffic. As you can see SL could benefit alot from such a feature.

All a builder would need to do is add these antiportals inside walls, ceilings & floors and you have much smoother game. Adding them could as easy as adding a cube, scaling it and moving it into place. Ofcourse there would have to be a outline option for them in the menus so you can see them when you adding them.

This would require alot of developer work in order to add it, especially coding the 3D renderer. But it could be a big benefit so I hope the developers look into it.
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
07-12-2006 17:57
Obviously, you didn't know that SL has implemented Object-Object occlusion.
Walls themselves DO occlude the objects behind them.