I posted this in one of the Linden forums forgetting that I couldn't get resident feedback there. So I'm cross posting it here in case someone would like to comment
.So I hear that the intarweb on a prim is only a few weeks/months off. Very cool. Unfortunately/Fortunately this gives me a new and slightly related idea
.You see this web page on a prim thing lets you put pictures, among other things on a prim face... so could we maybe get the ability to specify an image by url for use a as a plain ol texture?
NO, I don't mean: will the web on a prim have this functionality.
I mean I want to be able to open the texture selector, and it should show, maybe underneath the standard inventory texture picker, a url text box where I can type in the url of a tga file that is already in an appropriate format and have it load straight from that url for everyone who sees the object textured with it.
This would allow a couple of neat and useful things to happen:
1) it would reduce the load on the dataserver.
2) it allows externally generated and possibly dynamic content to be placed in world without haveing to manually upload it.
3) while the web page rendering is good for some things, a simple image from out world doesn't need to be treated as a web site, it just needs to be seen as a resource from a source other than the dataserver.
4) this would avoid the security and exploit concerns about web pages being parsed and executed behind the scenes.
5) This type of externally stored texture could still be manipulated via the texture tools. in fact to avatars walking around in sl you should not be able to tell what textures are being loaded this way, unless the server the image is being hosted on is overwhelmed and loading slowly. In that case it's not LL's problem as it is never goes through their network.
6) This allows for images that can be updated in one place and the updates would show across SL without having to run an updater in world or manually go retexture all your signs/vendors/builds/etc.
Please Note: This will not replace in world resources. In world resources are still better for things that are going to be sold and don't need the dynamic updating ability, because then the seller does not have to maintain the resource. Also, not everyone has access to or the desire to get web hosting.
7) That being said, all of you content creators, skin artists and such, wouldn't it be nice to test your textures before uploading them instead of having to upload 20 tries for one good end result
?
(I know I know, but let me have my illusions).