Eddy Stryker
libsecondlife Developer
Join date: 6 Jun 2004
Posts: 353
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01-11-2007 09:52
opensecondlife.org hosts a bleeding edge version of the open source Second Life client that contains many fixes that have not been accepted or released by Linden Labs. All of the submitted patches are released in to the public domain, and the main release attempts to stay as close as possible to the official release while also creating a simplified build environment for as many platforms as possible. It will currently compile straight from svn with no modifications in Visual Studio 2005, and the dependency requirements are greatly reduced from the official build instructions. A source package is now available (linked from the homepage) so you don't need an svn client to get going.
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http://www.libsecondlife.org From: someone Evidently in the future our political skirmishes will be fought with push weapons and dancing pantless men. -- Artemis Fate
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
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01-11-2007 14:10
That's kinda cool.
I can't find a page on the wiki describing what's been done to that client (or who did it). Is there such a page?
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Peekay Semyorka
Registered User
Join date: 18 Nov 2006
Posts: 337
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01-11-2007 14:35
It's great to see such a project!! For sure I hope to contribute whatever I can.
Having said that, I'm wishing more for a community project that purposefully diverges from the official release, and does not try to track it except for occasional bugfix merges. Otherwise it would simply reduce to some sort of unofficial beta programme, which I don't find very interesting.
I'd like to see the community implement "bold step" features which might never get accepted into the main line. Only then we would have a real alternative.
-peekay
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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01-11-2007 15:30
Yep this is pretty nice but still trying also to get the main release to compile. I have already asked in the Answers forum but no on there has answered a single question in TWO DAYS. We really need a forum dedicated to OpenSL. Where links could be made to different builds. We would have a record of common build problems instead of hoping that the right person is on irc when we need them. Great place for people to also post suggestions for what they are working on or would like to see. The one main drawback for hosting it in the SL forum is that you have to have a verified account to access it. Hoepfully many more programmers will jump in here and start playing and tweaking OpenSL now so it should be a place for anyone interested can have access? Anyone working on this or have an idea for a forum for OpenSL?????
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I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime. From: someone I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
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Peekay Semyorka
Registered User
Join date: 18 Nov 2006
Posts: 337
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01-11-2007 16:07
Well the Answers forum would be a fairly inappropriate place to ask about build questions. For now I suggest joining the mailing list: https://lists.secondlife.com/cgi-bin/mailman/listinfo/sldevread the (short) archives to see if your specific issue has been asked before. The build while technical is fairly straightforward in VS 2003 & 2005 for anyone with some C++ experience. There is also an IRC channel (irc://irc.efnet.org/#opensl). -peekay
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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01-11-2007 16:57
You missunderstood. I asked in Answers about creating a forum specific to openSL. But as I pointed out we really need a forum that will be accessable by all including unverified accounts. I could see some interested programmers may jump in a play around with the viewer without gettting verified.
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I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime. From: someone I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
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Axel Truss
ssurT lexA
Join date: 2 Feb 2006
Posts: 251
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01-12-2007 04:02
switch thier havoK engine client side graphics builder from GL to dX... + Stable + Less "rip" friendly - no mac support  (yet) +Cleaner render +Reduces "topping" (objects that are on the same axis number from "competing" for view which results in "flickering" from one object the the other in the render) It is possible to force render, if the engine can handle or allow it...Which i doubt
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MANIC CASINO!
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Thygrrr Talaj
Registered User
Join date: 2 Jan 2007
Posts: 46
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01-12-2007 05:05
I don't think an open client would switch away from OpenGL to closed DirectX.  And it's much better this way. The only DirectX version currently technologically (not technically) superior to OpenGL is DirectX 10, and OpenGL will soon catch up, for sure. Kudos to Eddy on the domain grab, seems to be in good hands now. I'll keep an eye on the site and might contribute the occasional patch myself. Just lazily looking at the source ATM, since I still need to grasp most of SL from the inside before trying to better it from the outside. Nice to have an SVN repository to comfortably check out to whereever I like, and I also like your PD submission policy. I think GPL2 code submissions should be allowed, though, as it is unable to pollute the original code's license. Of course, crooks like that Darl McBride guy could creep out from under some rock and claim ownership of the code for some obscure corporation...
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