Eddy Stryker
libsecondlife Developer
Join date: 6 Jun 2004
Posts: 353
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10-22-2006 01:04
Big Changes in libsecondlife Just finished a writeup on the major new things that have been going in to libsecondlife in the last month. It's a fairly technical article aimed at developers, but also gives non-technical folks an idea of what is possible with libsecondlife. Here's a sneak preview of one of the new tools:  The information is pulled out of Second Life just like the official client does, including the group logo.
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http://www.libsecondlife.org From: someone Evidently in the future our political skirmishes will be fought with push weapons and dancing pantless men. -- Artemis Fate
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Lee Dimsum
Registered User
Join date: 22 Feb 2006
Posts: 118
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10-22-2006 03:26
From: Eddy Stryker Big Changes in libsecondlife Just finished a writeup on the major new things that have been going in to libsecondlife in the last month. It's a fairly technical article aimed at developers, but also gives non-technical folks an idea of what is possible with libsecondlife. Here's a sneak preview of one of the new tools:  The information is pulled out of Second Life just like the official client does, including the group logo. I missed one feature in libsecondlife: sometimes my avatar was disconnected (no idea why) after half an hour or an hour, however I had to possibility to determine programmatically whether the avatar was online or not and to re-login.
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Eddy Stryker
libsecondlife Developer
Join date: 6 Jun 2004
Posts: 353
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10-22-2006 03:28
From: Lee Dimsum I missed one feature in libsecondlife: sometimes my avatar was disconnected (no idea why) after half an hour or an hour, however I had to possibility to determine programmatically whether the avatar was online or not and to re-login. There are now two events you can register callbacks for; one tells you whenever a simulator you were connected to disconnected, and the other tells you when the simulator you are currently occupying disconnects (ie, you are no longer connected to the grid). There are several internal triggers for these, including networking errors or timeouts, server initiated disconnects, or a client requested logout.
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http://www.libsecondlife.org From: someone Evidently in the future our political skirmishes will be fought with push weapons and dancing pantless men. -- Artemis Fate
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Lee Dimsum
Registered User
Join date: 22 Feb 2006
Posts: 118
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10-22-2006 03:32
From: Eddy Stryker There are now two events you can register callbacks for; one tells you whenever a simulator you were connected to disconnected, and the other tells you when the simulator you are currently occupying disconnects (ie, you are no longer connected to the grid). There are several internal triggers for these, including networking errors or timeouts, server initiated disconnects, or a client requested logout. Thank you very much. One last thing, I was using libsecondlife as an answering machine (some kind of ATM). However, since some patch in August/September, I couldn't sent instant messages anymore (no IM arrived and the avatar disconnected).
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Eddy Stryker
libsecondlife Developer
Join date: 6 Jun 2004
Posts: 353
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10-22-2006 15:34
From: Lee Dimsum Thank you very much. One last thing, I was using libsecondlife as an answering machine (some kind of ATM). However, since some patch in August/September, I couldn't sent instant messages anymore (no IM arrived and the avatar disconnected). It was broken for a while and we just recently fixed it. With the code pre-generator it is a lot easier to catch breaking changes and fix them now.
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http://www.libsecondlife.org From: someone Evidently in the future our political skirmishes will be fought with push weapons and dancing pantless men. -- Artemis Fate
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