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State of Play Architecture Panel

Zarf Vantongerloo
Obscure Resident
Join date: 22 Jun 2005
Posts: 110
10-08-2005 13:01
I just listened to the "Architecture in Virtual Worlds" panel from SOP. I think I can summarize the panelists statements thus (tongue planted firmly in cheek):

Nathan Glazer: "We were all more innovative in the 50s than you are now."
Martin Zogran: "All your spaces are devoid of people (except Race for Life)"
Ann Beamish: "How and why real physical cues translate into virtual worlds is interesting."
Yehuda Kalay: "Skip architecture: Please make more stores that are just pretty pictures."
Jonathan Zittrain: "I know nothing about architecture, but SL is fun."

Honestly, I think only Ms. Beamish understood what and where architecture in virtual worlds is now and where could go. The other three architecture experts, while having fantastic visions for architecture, clearly didn't even bother to understand what building in state of the art multi-player virtual worlds is like.

Sigh, I think SOP could have done something good by this competition, but their choice of panelists didn't help the cause or advance the art. I recognize that I and most of the entrants are amateurs: I don't mind our architecture being criticized, having our preconceptions pushed or being inspired by people who think about this stuff deeply. But this panel, with the exception of Ms. Beamish, clearly had little experience of what a virtual world was or may be.
Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
10-08-2005 13:27
From: Zarf Vantongerloo
I just listened to the "Architecture in Virtual Worlds" panel from SOP. I think I can summarize the panelists statements thus (tongue planted firmly in cheek):

Nathan Glazer: "We were all more innovative in the 50s than you are now."
Martin Zogran: "All your spaces are devoid of people (except Race for Life)"
Ann Beamish: "How and why real physical cues translate into virtual worlds is interesting."
Yehuda Kalay: "Skip architecture: Please make more stores that are just pretty pictures."
Jonathan Zittrain: "I know nothing about architecture, but SL is fun."

Honestly, I think only Ms. Beamish understood what and where architecture in virtual worlds is now and where could go. The other three architecture experts, while having fantastic visions for architecture, clearly didn't even bother to understand what building in state of the art multi-player virtual worlds is like.

Sigh, I think SOP could have done something good by this competition, but their choice of panelists didn't help the cause or advance the art. I recognize that I and most of the entrants are amateurs: I don't mind our architecture being criticized, having our preconceptions pushed or being inspired by people who think about this stuff deeply. But this panel, with the exception of Ms. Beamish, clearly had little experience of what a virtual world was or may be.



This post makes me wish to build a 1950s style suburban neighborhood, which is completely devoid of people after an atomic explosion, and then go buy stuff from a Sharper Image Catalogue.
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Margaux Daguerre
~off the grid~
Join date: 10 Jun 2004
Posts: 40
10-08-2005 13:51
great idea! lol ^_^
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Margaux Daguerre
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