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Improving Dwelloper Incentives Idea

Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
02-11-2005 01:45
The idea:

LL could explore a way to give developer incentives to builders and scripters who make widely used products. It can't be based on a simple metric of how many own or buy the object, unfortunately, because people could exploit around that.

Instead, perhaps the most appropriate thing would be to create forum where people can nominate the developer based on the object - could even go so far as to add it to the pull-down menu in game and make it like a bug report, but good. People could then add comments, and Lindens could still have the final say on who is awarded.

EDIT: Before too many people vote, let me be clear - the object would still need to be nominated based on it being widely used in SL.
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Kats Kothari
Disturbingly Cute
Join date: 14 Aug 2003
Posts: 556
02-11-2005 04:22
From: Hiro Pendragon
The idea:

LL could explore a way to give developer incentives to builders and scripters who make widely used products. It can't be based on a simple metric of how many own or buy the object, unfortunately, because people could exploit around that.

Instead, perhaps the most appropriate thing would be to create forum where people can nominate the developer based on the object - could even go so far as to add it to the pull-down menu in game and make it like a bug report, but good. People could then add comments, and Lindens could still have the final say on who is awarded.

EDIT: Before too many people vote, let me be clear - the object would still need to be nominated based on it being widely used in SL.


The main problem I see with this idea is that it's hard to nominate potential creators based on how widely it's being used in SL, since a person could create something and give it away for free in oder to get the incentive. Also, you got builders and scripters covered... what about texturers and clothing designers? It's a good idea (since I believe that the incentives should not be awarded based on dwell only), but it needs a few more rules/restrictions and/or ways of nominating the creators. :)
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Lora Morgan
Puts the "eek" in "geek"
Join date: 19 Mar 2004
Posts: 779
02-11-2005 06:05
Hmm, we need something like this, but I think your implementation is too complicated. The reason traffic is the number one metric is because it's easy to calculate, and requires no human (avatar) intervention.

Unfortunately I don't have any better ideas, but maybe for simplicity's sake, basing it on sales might not be that bad.
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
02-11-2005 06:21
Kats,

I did specify widely "used" and not just widely "owned". It'd be up to discretion of players to post and go, "Hey, damn, I use / wear / go there all the time"

Lora,

I thought about that, but consider:
1. Most people sell in vendors, where you can't track the product exchanged for money.
2. Product exchanges may be totally seperately tracked from L$ exchanges anyway.
3. Even if they could track vendors, people could make vendors that you paid, and it gave you your money back to beat the system.

So it wouldn't work =(
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Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
02-11-2005 06:31
Honestly i doubt that content creators need any more incentives from LL (thus inflating inflation btw), we already have the biggest incentives of all: sales
Moreover an implementation of further incentives for content creators right after the cut in stipend bonuses and event supports dangerously sounds like "take from the poor to give to the rich"
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Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
02-11-2005 06:45
No, bad idea.

There's something already called a "developers' incentive" called "a price". When you sell the thing you developed, you get paid. Make something really cool or really necessary and helpful, get paid more. Do lots of that, see your income raise -- walla, an incentive!

Over the centuries, human beings have developed this handy tool called "a bazaar" where they go and buy and sell stuff. They would continue their centuries of innovation on this basic handy human tool if the Lindens would get out of their way and let them have classified ads in the game and stop controlling the events calendar to keep out the normal natural human activity and tool implementation called "a bazaar" (at least make a classified separate events listing instead of limit events to "educational";).

It's only in the last 150 years ago that Marxists thought that some pigs more equal than others should falsely create scarcity, then sit like trolls on stuff and pretend to distribute it equitably, then get paid handsome sums themselves, and continue to get state subsidies in their sharashkas (which was the Soviet "developer incentive" system for scientists).

Please, stop Linden socialism, it's deadly. Let players create an economy freely.
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Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
02-11-2005 06:54
Hiro, in one aspect the Developers Incentives need to be reevaluated is apparent.

However, how does one reevaluate the Developers incentive?

Given the arguments presented against your Idea thus far they are all valid to certain degrees because each one addresses different venues that it applies too.

Unfortunately, I dont have the answers for this. I can't even begin to assume that I do. But as long as this is carried out in a healthy debate or even speculative assumptions of Ideas then eventually maybe we can touch on a possible solution.

Good Luck Hiro.

Sincerely, Shadow Weaver
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Lynn Lippmann
Toe Jammer
Join date: 12 Jun 2003
Posts: 793
02-11-2005 08:08
Well, if it's a product that's sold and based on use, we all know what would win for development:

The e-penis!

Yes, even females use them from time to time.

(However, we lease, never own, and always return it to owner.)

So... can we come up with another idea on developer's awards?
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
02-11-2005 08:55
I'd like to see the incentives expand to things other than dwell, but it always has to be based on measurable objective metrics. Any system of rewards based on subjective metrics will simply cause strife and cries of favoritism. For objects this could be how many people have rezzed the object withing a certain timeframe. For scripts it might be how many unique instances of the script are run within a certain timeframe. For wearables it could be how many different accounts have worn the item within a certain time frame. None of those would be easily gamed if they depend on numbers of unique accounts using them. The trick is getting the code in to measure them.
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Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
02-11-2005 10:19
It's interesting to see that the people that would like to see more incentives for content creators (like there was any need for incentives other than sales, what better form of incentive than that? Content creators are already the richest people on SL, if you exclude a few land barons) were also strongly supporters of the removal of event support and of the halving of stipend bonus.
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Shadow Weaver
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Join date: 13 Jan 2003
Posts: 2,808
02-11-2005 11:12
From: Shiryu Musashi
It's interesting to see that the people that would like to see more incentives for content creators (like there was any need for incentives other than sales, what better form of incentive than that? Content creators are already the richest people on SL, if you exclude a few land barons) were also strongly supporters of the removal of event support and of the halving of stipend bonus.


LMAO are you that missinformed that you believe the rhetoric your stating.

Lets clear some things up shall we.

From: someone
It's interesting to see that the people that would like to see more incentives for content creators (like there was any need for incentives other than sales, what better form of incentive than that? Content creators are already the richest people on SL, if you exclude a few land barons)


Lets start with this how invalid an assumption is this I must emplore the rest of the content creators to follow through on this plea.

#1 No Content Creators are not the richest People. When you really think about it a Content creator that "Presides" over a business opperation in SL is more likely to "SPEND" more money than make it.

Why? you might ask well considering Upload costs RL development costs...sorry but PSP and Photoshop cost RL money thus what they make in game is Pittance compaired to the expenditures RL to purchase new tools to make higher quality Items.

Hmmm Incentives...lets see ask the number of Content Creators that have been ripped off by smug little con artists through game exploits.
Kinda Ironic isnt it but I know a lot of content creators after being ripped for the 10th time asked whats the point why even do it.
Incentive awards are a means to keep them rewarded for falacys with in game system. Content creators dont work for LL like those at There and TOS do.
Thus yeah ego's have to be Smoozed or stuff won't be produced.
It will for a while by an excited newb but there comes a point that it has to sustain itself and when being ripped off stiffels that they will stop producing as well.

Your speculation on who is and who isnt rich is so unfounded it isnt funny. Land Barrons well for a while yeah it was a highly lucrative business. To be honest considering the aspects of land I dont see how they maintain...then again many don't just look at how many times a sim changes hands these days. So cant say Land Barrons are the richest they carry a lot of fundage because they cycle a lot of land but the moment that stops I assure you that fundage will dwindle just as quickly. Especially when the market takes a dive. Again this is a case of sheer speculation based on unfounded rumor mills.


Content Creators-->
From: someone
were also strongly supporters of the removal of event support and of the halving of stipend bonus.


#2 Actually no they were not high supporters of it. Many with the mindset like mine were aggrivated that a "proposed" method to evaluate our abilitys was being missued. Such as the Ratings which LL is taking care of now.

So in that context you are saying Content Creators are the problem with SL.
Sorry without them it would be a sad sad world as the first person that make a prim Chair, with current Content creators gone, would then become a content creator and instantly elevated to a Rich arrogant ass that is out to stiffel the rest of SL.

Sorry Shiryu your logic is flawed to the point of it being nothing more than Speculation on your behalf.

Maybe sometime you can sit down and think these things through before you spit out snide commentary that has no foundation.

Have a Nice Day.

Sincerely, Shadow Weaver
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Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
02-11-2005 12:16
From: Shadow Weaver

Why? you might ask well considering Upload costs RL development costs...sorry but PSP and Photoshop cost RL money thus what they make in game is Pittance compaired to the expenditures RL to purchase new tools to make higher quality Items.

LOL!
Listen Shadow, i dont know why you think you are talking with someone that never uploaded or sold something in SL. Upload cost is a mere fraction of what a successful content creator can do with a single item. And i am a perfectionist, so i upload seevral of textures for every piece of clothing. But still my sales earn me a more than satisfactory margin of gain.
As for photoshop and other tools, most content creators already have it for various reasons, and ifthey don't various alternative deals exist. One doesn't even need to have the newest version of the program, i still work perfectly with 7.0.

From: someone
Hmmm Incentives...lets see ask the number of Content Creators that have been ripped off by smug little con artists through game exploits.


Piracy exists in the real world too, it's a bad thing but hopefully it will be adressed before or later, at least in SL, this doesnt mean governments have to create incentives for recording or videogame companies.

From: someone

Incentive awards are a means to keep them rewarded for falacys with in game system.


If LL had to reward people affected by any falacy of the game system they should give out millions of L$ and the L$ would be worth half a dollar every 1000 now.

From: someone
Content creators dont work for LL like those at There and TOS do.
Thus yeah ego's have to be Smoozed or stuff won't be produced.


And here i thought that sales were a good way to help one's ego...
There are PLENTY of content creators in SL, LL doesn't need to inflate the ego of the existing ones (me included). If a product sells well there is no reason for incentives, if it doesnt sell, well, it's up to the content creator himself to make better ones, or offer better customer service.

From: someone
Your speculation on who is and who isnt rich is so unfounded it isnt funny. Land Barrons well for a while yeah it was a highly lucrative business.


In fact i talked about A FEW land barons. Land baroning is a business that requres high linitial capitals to be successful, so only a few are successful.

From: someone
#2 Actually no they were not high supporters of it


Let me requote what i wrote:

From: Shiryu Musashi
It's interesting to see that the people that would like to see more incentives for content creators were also strongly supporters of the removal of event support and of the halving of stipend bonus.


When did i say that content creators were supporters of the removal orf event supports etc? I am a content creator and i strongly opposed those changes, for one. I said that people that would like to see more incentives for content creators here seems to have been between the stronger supporters of the economy changes. There is a very big difference.

From: someone
So in that context you are saying Content Creators are the problem with SL.


I NEVER said that or even implied that. You are reading what you want to read.

From: someone
Sorry without them it would be a sad sad world as the first person that make a prim Chair,


Again, i NEVER said i want them gone, i am one of them, i sure don't want to go myself, BUT i think they should sustain themselves with their own sales, not going to beg for incentives to LL. The only case i could even see the possibility for incentive is if a content creator offered payied workplaces to non content creators.

From: someone
Maybe sometime you can sit down and think these things through before you spit out snide commentary that has no foundation.


And maybe sometime you can try to read what i write with a bit more attention :D
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
02-11-2005 12:34
From: Shiryu Musashi
LOL!
Listen Shadow, i dont know why you think you are talking with someone that never uploaded or sold something in SL. Upload cost is a mere fraction of what a successful content creator can do with a single item. And i am a perfectionist, so i upload seevral of textures for every piece of clothing. But still my sales earn me a more than satisfactory margin of gain.


I think what Shadow was objecting to was the tone of your post, Shiryu. I happen to agree with you that people should seek their own rewards through sales and the existing economy rather than looking to LL for more incentive programs, as I've stated many times in similar discussions of this topic. Your post seemed to be jumping to conclusions about people's motives in a rather snarky way. I'm not sure if your comments were aimed at me, but if they were my point was that if LL decides to add to the incentive program that it should be based on objective metrics, not voting or some other subjective method which is too likely to cause additional strife. I don't personally feel the need to be rewarded for what I do beyond the ways I already am.
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Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
02-11-2005 13:03
From: Chip Midnight
I think what Shadow was objecting to was the tone of your post, Shiryu. I happen to agree with you that people should seek their own rewards through sales and the existing economy rather than looking to LL for more incentive programs, as I've stated many times in similar discussions of this topic. Your post seemed to be jumping to conclusions about people's motives in a rather snarky way. I'm not sure if your comments were aimed at me, but if they were my point was that if LL decides to add to the incentive program that it should be based on objective metrics, not voting or some other subjective method which is too likely to cause additional strife. I don't personally feel the need to be rewarded for what I do beyond the ways I already am.


Damn Chip you sure we aren't Twins as 9 times out of 10 you are dead on about me.
Yes, I was infering to his tone and with the premise of his statements and his interjecting about his perfectionism....grrrr....anyway I'm out of this thread because that last full blown commentary by him reeks of circular conjecture and backpeddaling.

But in response for me as a single content creator.
I have neither won nor sought to win any Developers Incentive awards.
But, I still think it being in place with methods to "Properly" reward developers needs to be there soely on the premise that some people need goals aside from thier own to reach for. But then agian I think of other people and not just my own inflated ego...pffft.

Shadow
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