Okay, Linden Lab, I dare you.
Here's a technological solution to kill two birds with one stone: land scanners and part of land barony:
- Release land now sends an email to an email list.
Said email list is free to join.
Linden Hotline x-Post
These forums are CLOSED. Please visit the new forums HERE
Elegant Technological Land Scanner Solution! |
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Hiro Pendragon
bye bye f0rums!
![]() Join date: 22 Jan 2004
Posts: 5,905
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03-13-2005 21:00
Okay, Linden Lab, I dare you.
Here's a technological solution to kill two birds with one stone: land scanners and part of land barony: - Release land now sends an email to an email list. Said email list is free to join. Linden Hotline x-Post _____________________
Hiro Pendragon
------------------ http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio Visit my SL blog: http://secondtense.blogspot.com |
Kim Charlton
Registered User
Join date: 9 Feb 2005
Posts: 134
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03-13-2005 21:32
Okay, Linden Lab, I dare you. Here's a technological solution to kill two birds with one stone: land scanners and part of land barony: - Release land now sends an email to an email list. Said email list is free to join. Linden Hotline x-Post Just don't send around emails. Make it a feed (RSS or Atom; doesn't matter). And ... as much as I like the solution. I fear that there is a lot of other interesting information that can be gathered with scanners. The solution you proposed may deliver valuable information to a lot of people who don't want to bother with scanner technology. I don't think it will put an end to self replicating scanners. ![]() |
Hiro Pendragon
bye bye f0rums!
![]() Join date: 22 Jan 2004
Posts: 5,905
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03-13-2005 21:36
Very good idea. May I add a small technical improvement? Just don't send around emails. Make it a feed (RSS or Atom; doesn't matter). And ... as much as I like the solution. I fear that there is a lot of other interesting information that can be gathered with scanners. The solution you proposed may deliver valuable information to a lot of people who don't want to bother with scanner technology. I don't think it will put an end to self replicating scanners. ![]() The land scanners are primarily the problem now. As LL has said that basically they won't likely act until things reach "critical mass", we can swipe up two current problems AND empower the player base AND help LL fill up people's land tiers sooner (more $$$) all with the cost of an email server and a short, small data send procedure inserted to the land release code. _____________________
Hiro Pendragon
------------------ http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio Visit my SL blog: http://secondtense.blogspot.com |
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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03-14-2005 00:20
I have a better idea, don't make public land detectable by LSL. Make it return the same key for government land..
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Adam Zaius
Deus
![]() Join date: 9 Jan 2004
Posts: 1,483
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03-14-2005 00:36
I have a better idea, don't make public land detectable by LSL. Make it return the same key for government land.. if(llGetRegionName != "Dore,Ahern,Luna" ![]() ![]() _____________________
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Hank Ramos
Lifetime Scripter
![]() Join date: 15 Nov 2003
Posts: 2,328
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03-14-2005 00:42
if(llGetRegionName != "Dore,Ahern,Luna" ![]() ![]() hehe. ![]() But, there is "government land" (aka Linden Land) all over the grid. _____________________
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Eggy Lippmann
Wiktator
![]() Join date: 1 May 2003
Posts: 7,939
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03-14-2005 01:17
I have a better idea. Remove the concept of public land. It serves no purpose.
Released land will go to Governor Linden, set for sale to its previous owner at $1/sq. m. for an hour or so, and then it will go to auction. _____________________
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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03-14-2005 01:37
Heh the problem with hiro's solution might be constant, mass pileups in sims with land released to public
![]() _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Jillian Callahan
Rotary-winged Neko Girl
![]() Join date: 24 Jun 2004
Posts: 3,766
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03-14-2005 01:45
I like this solution, especially with the RSS/Atom feed.
Plus, it gives SL a new job type, too: Realty Pouncer. ![]() Mostly, I just like adding a useful tool to sove problems rather than removing useful tools. On that idea, Eggy's solution is also attractive as public land no longer serves any useful purpose that I can discern. _____________________
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Huns Valen
Don't PM me here.
![]() Join date: 3 May 2003
Posts: 2,749
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03-14-2005 04:26
I have a better idea. Remove the concept of public land. It serves no purpose. Released land will go to Governor Linden, set for sale to its previous owner at $1/sq. m. for an hour or so, and then it will go to auction. _____________________
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Hiro Pendragon
bye bye f0rums!
![]() Join date: 22 Jan 2004
Posts: 5,905
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03-14-2005 11:44
I have a better idea. Remove the concept of public land. It serves no purpose. Released land will go to Governor Linden, set for sale to its previous owner at $1/sq. m. for an hour or so, and then it will go to auction. I believe this was discussed and rejected. That's why I proposed something else. _____________________
Hiro Pendragon
------------------ http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio Visit my SL blog: http://secondtense.blogspot.com |
Hiro Pendragon
bye bye f0rums!
![]() Join date: 22 Jan 2004
Posts: 5,905
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03-14-2005 21:25
/bump
_____________________
Hiro Pendragon
------------------ http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio Visit my SL blog: http://secondtense.blogspot.com |