We all know the features we want and wish for, but which ones do you actually bet they will do.
Here's my list:
1. Object Search
2. A currency handling system
3. Better camera handling during building
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What improvements do you bet LindenLabs will make |
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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11-14-2004 11:39
We all know the features we want and wish for, but which ones do you actually bet they will do.
Here's my list: 1. Object Search 2. A currency handling system 3. Better camera handling during building _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
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Water Rogers
Registered User
Join date: 1 May 2003
Posts: 286
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11-14-2004 12:03
I think the more appropriate question is "What do you think will break next"
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For the more technically minded - the problem is actually NOT the asset server (or 'asshat' as you prefer to affectionately call it herein). |
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Bran Brodie
Registered User
Join date: 5 Jun 2004
Posts: 134
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11-14-2004 16:10
We all know the features we want and wish for, but which ones do you actually bet they will do. Here's my list: 1. Object Search 2. A currency handling system 3. Better camera handling during building 1 & 2: probably. 3: Never. Philip enjoys watching the people who pay LL to build content for LL having a difficult time--he thrives on the frustration of builders. Also not coming to SL: Rotation fixes, alignment fixes, etc. No building fixes, see above. What I do expect: 1) More lag, lot's more. 2) More packet loss. Don't agree, look at LL history. _____________________
Someday there will be a Metaverse that puts users first. Sadly LL does not want to be that Metaverse.
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Jack Digeridoo
machinimaniac
Join date: 29 Jul 2003
Posts: 1,170
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11-14-2004 16:18
When I open a scripting window, it'd be nice if the script would appear. Sometimes it's blank.
I want scripts to save fast again. When I delete something from an objects inventory, I wish I could keep deleting things without the selection changing - I delete my main objects by mistake sometimes. Same goes for when I add something to inventory. It keeps changing what is currently selected, and takes forever for the UI to update when there are more than a few objects inside. I'd like to see outgoing payments and object search. When I edit an object the inventory shouldn't show the last object I selected for 5 seconds. The objects inventory should appear instantly. When I click on an attachment to edit it, the camera shouldn't move. _____________________
If you'll excuse me, it's, it's time to make the world safe for democracy.
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Cazzi Opel
Registered User
Join date: 10 Oct 2004
Posts: 46
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11-14-2004 16:20
Hi Jack
I noticed that a couple of months ago you were getting a userserver.agni.lindenlab.com error when trying to long on. If you have a sec can you please let me how you solved this issue. Regards, Cazzi |
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Einsman Schlegel
Disenchanted Fool
Join date: 11 Jun 2003
Posts: 1,461
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11-14-2004 18:13
At least..
HAVOK 2! _____________________
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Bran Brodie
Registered User
Join date: 5 Jun 2004
Posts: 134
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11-14-2004 19:21
At least.. HAVOK 2! This is the reason SL is failing and will continue to fail: New features ahead, instead of, bug fixes. But even calling them "bugs" is an easy out, they are programming errors. Unfortunatly you will probably get this--with even more bugs. _____________________
Someday there will be a Metaverse that puts users first. Sadly LL does not want to be that Metaverse.
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Jack Digeridoo
machinimaniac
Join date: 29 Jul 2003
Posts: 1,170
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11-14-2004 20:14
Hi Jack I noticed that a couple of months ago you were getting a userserver.agni.lindenlab.com error when trying to long on. If you have a sec can you please let me how you solved this issue. Regards, Cazzi I forget now, I think I reinstalled. _____________________
If you'll excuse me, it's, it's time to make the world safe for democracy.
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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11-14-2004 20:18
This is the reason SL is failing and will continue to fail: New features ahead, instead of, bug fixes. But even calling them "bugs" is an easy out, they are programming errors. Unfortunatly you will probably get this--with even more bugs. That's why the entire team is dedicated to bug fixing right now. Yep, must be those new features they put on the back burner in order to make sure the system is stable. LF _____________________
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http://www.lordfly.com/ http://www.twitter.com/lordfly http://www.plurk.com/lordfly |
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
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11-15-2004 07:33
Havok 3!
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~ Tiger Crossing
~ (Nonsanity) |
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Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
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11-15-2004 07:34
Havok 4 with a side sause of inventory permissions update....
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Everyone here is an adult. This ain't DisneyLand, and Mickey Mouse isn't going to swat you with a stick if you say "holy crapola."<Pathfinder Linden>
New Worlds new Adventures Formerly known as Jade Wolf my business name has now changed to Dragon Shadow. Im me in world for Locations of my apparrel Online Authorized Trademark Licensed Apparel http://www.cafepress.com/slvisions OR Visit The Website @ www.slvisions.com |
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Einsman Schlegel
Disenchanted Fool
Join date: 11 Jun 2003
Posts: 1,461
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11-15-2004 11:08
Hahaha. Well with all the money you'd think they'd do something sensible with it.
But honestly, no matter what, there's going to be bugs. In no matter what type of environment. Yes its annoying. But at least now they have the basis on fixing those. Besides, I think we all know by now that Havok 2 is a little bit of an inside joke. _____________________
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Artillo Fredericks
Friendly Orange Demon
Join date: 1 Jun 2004
Posts: 1,327
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11-15-2004 11:19
This is the reason SL is failing and will continue to fail: New features ahead, instead of, bug fixes. But even calling them "bugs" is an easy out, they are programming errors. Unfortunatly you will probably get this--with even more bugs. What exactly is your criteria for deciding that SL will be a failure??? ARE YOU MAD??? SL is the biggest success I've EVER seen in the "3D VR world" arena (NOTE: not the MMORPG or GAMING arena, BIG difference here!) for soooo many reasons... as far as I'm concerned the bugs I've seen in here so far are pretty minor and they do one hell of a job fixing them and actually LISTENING to and being INVOLVED with the community! my 2 cents, Arti _____________________
"I, for one, am thouroughly entertained by the mass freakout." - Nephilaine Protagonist
--== www.artillodesign.com ==-- |
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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11-15-2004 19:42
Another thing I bet they will do as soon as they have the bugs worked out:
- Free Membership (no $9.99) _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |