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Worse than anyone could imagine...

Harald Nomad
Villager
Join date: 28 May 2003
Posts: 123
12-22-2003 13:12
1.2 turns out to be far and far worse than anyone could have ever imagined. Only have to delete several thousands of prims, there's no land for sale in those sims, or zone guidelines don't allow me to buy more. And I don't need more land, I only need prim-rights. Taxes were ridiculous, but I could pay them. "3D World unlike any other" - they got that right, it's the only 3D world where you can't do anything 3D.

Where are those 15,000 prims? If all the buildings were possible within the 10,000 prim sim limit of 1.1, wouldn't that mean I should now be able to build 50% more? What's the point of having to delete 80-90% of what I paid for and paid taxes over?

Is there a release date scheduled for SL 1.3? The version that again will be a "3D World unlike any other" like it was before 1.2?

Empty slogans won't make this world work.
Maxx Monde
Registered User
Join date: 14 Nov 2003
Posts: 1,848
12-22-2003 13:20
You're just trying to make the people stuck at work cry, aren't you. I haven't had a chance to check out v1.2 yet, I will when I get home.

One question I have to (and others no doubt will) ask, where were you when they announced all the changes, stayed in world to explain it in-depth, etc..

If you were affected in RL by some personal tragedy or simply couldn't log in to check the website or in-world resources, then I can see the source of frustration...but if not...what were you expecting exactly when it was all spelled out prior to the change?

You even have a grace period before doing anything, as well.

Again, if you had no idea and didn't read anything then I can understand, otherwise....well....what can I say.
Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
12-22-2003 13:44
I removed this post after confirming that the parcel limit is a strange timing bug, and seems to be working now. Phillip Linden was quite helpful in this issue. Cooler heads definitely always prevail.
Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
12-22-2003 13:48
Removed - see previous post.
Wednesday Grimm
Ex Libris
Join date: 9 Jan 2003
Posts: 934
12-22-2003 13:50
From: someone
Originally posted by Cristiano Midnight
it does not matter how many prims you have total in the sim, it only matters on that piece of land, which is contrary to everything that had been said,


Given that this is the opposite of the stated policy on this (too lazy to dig up post) I call bug.
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Cienna Rand
Inside Joke
Join date: 20 Sep 2003
Posts: 489
12-22-2003 13:56
Yeah, object count should be simulator-wide. It was this way in the preview (not at first, but fixed).
Mickey Roark
Early Beta/Charter Member
Join date: 23 Jan 2003
Posts: 103
prims per land block vs. per sim
12-22-2003 14:03
While it may not be 'user friendly', the reporting of prims per land block is accurate in the sense that the system is reporting the amount of prims that the land block in question can support 'on its own'.

The Lindens have stated clearly (in my mind) on several occaisions that you can use all you prims (available based on total land ownership in that sim) on ONE plot in that sim.

The reporting tool is not necessarily the control tool. I have 4096 sq. meters (my lifer allotment) in one sim (over 6 plots), and have used all my prim allocation for that total land amount. Yet I have several plots that are empty.
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
12-22-2003 14:16
could a Linden please clarify this one?

i'm in a similar situation, i have the necessary land, all in one sim, but it's separated into a few plots.

also, is there a way to turn off the login/logoff announcements? they're too big and too annoying. i liked the text version better.
Cory Linden
Linden Lab Employee
Join date: 19 Nov 2002
Posts: 173
12-22-2003 14:36
Objects limits are simulator wide so it doesn't matter whether it is on one plot or spread out. The "About Land->Objects" dialog displays both your simulator limits as well as the number of objects added to your limit by the selected parcel and the number of objects on that parcel.

If you are over your limit for the simulator, you won't be able to build on any of your parcels on that simulator until you remove some objects.

Cory
Del Dayton
British Beer Guzzler
Join date: 12 Dec 2003
Posts: 157
12-22-2003 14:47
I can confirm this, and a few other bugs (or whatever they're supposed to be)...

I had 480M^2 of land, giving 109 prims.

Seems my little 2-storey house based on a newbie hut with a couple of trinkets in it was too much for it (a bummer in itself but never mind, we'll have to be more conservative when building - replace stairs with ramps, don't use window frames etc)

So I bought some more land to increase the prims.

It said the land was adjacent to my existing land, and do I want to merge it as one? I said yes.

It didn't.

Original square can only hold 109 prims. Out of interest I de-rezzed a couple of items and tried to re-rez them - sure enough, even though I have about 200 prims free in the sim, it wouldn't let me because "the parcel is full".

I bought up a couple more plots and those merged okay! But nothing would merge with the existing land I already had.

Then the penny dropped - it said I had 1024M^2 free, but it hadn't taken into account tht 480 I already owned. Finally I heard through some random grapevine that you have to go to your accounts page on the website and declare/confirm/whatever your existing land before it counts.

So fair enough, you think, once it's declared it can be merged with the other land, right?

Yes, but only if you release that land (losing your investment) and then buy it back again!!

So because of this lack of clarification, I:
* Wasted L$480 buying land over my limit, not realising that the existing 480M^2 weren't counted (yes I should've realised, players are lazy, and I was mindful of the fact that people are hogging land up to 12th Jan in order to re-sell it for extortionate L$)
* Emptied my house and don't have enough prims to re-fill it
* Will have to release the other land I bought that was within the limit and re-buy it (wasting L$544)
in order to merge it with the existing land.

Now that doesn't seem much, but it's a lot of frustration and as someone who's only been in the game for a week or so it really hurts the wallet. I didn't think L$ were worth much now, but seeing bits of land on sale for L$10000+ I can see that it is :(

Edit: Okay, cooling off I can see this is probably a bug. I still wasted 480 on land I wasn't entitled to, mind (hopefully I can sell it, but it's not very useful as it's more or less 'margin' land).

It'll also be *really* nice to have the option to merge land without releasing and re-buying it!

The prim limit is a little annoying, given that so much of sims end up under-utilised. Maybe you guys will be able to spot average under-use-ness per sim and adjust prim limits to compensate.

Another thing - great world, good guys running it. But for crying out loud learn to make documentation! It's really difficult trying to learn everything from tutorial events and forum posts, let alone find any central source of information on issues like this.
Phoenix Linden
SL's Angel of Death
Join date: 3 Dec 2002
Posts: 168
12-22-2003 14:50
You can toggle online notification through the Edit | Preferences | General | Print Online Notification checkbox.
Sinatra Cartier
From Beta to Zeta!
Join date: 8 Jan 2003
Posts: 533
WEAK!
12-22-2003 14:54
2736 sq. m.
626 prims

WEAK!
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Harald Nomad
Villager
Join date: 28 May 2003
Posts: 123
12-22-2003 14:55
From: someone
Originally posted by Maxx Monde
One question I have to (and others no doubt will) ask, where were you when they announced all the changes, stayed in world to explain it in-depth, etc..


A transatlantic move took some time, but most of the rest, I've been asking Lindens questions all the time, and simply didn't get the answers. Prior to 1.1, there was no way whatsoever to make even a educated guestimate of the number of prims owned in a sim. The only indicator was the amount of object tax.

Even a top Linden confirmed that certain buildings were to stay, but I still have no clue how that would work. Some buildings cannot be moved, and there's no land available in the current sim to support the amount of prims. Or better, I doubt a sim large enough to support the total amount of prims of that building group.

I paid $330 for 2 lifetime memberships based on the services offered at that time. There's nothing left of what was offered only half a year later.
Del Dayton
British Beer Guzzler
Join date: 12 Dec 2003
Posts: 157
12-22-2003 15:16
Either

a) They fixed the bug

or

b) You have to relog if you just bought some land in the same sim, before other plots will register your new prim availability.

Either way it now works. In the 109 prim plot, I just reached 122 prims and have several more available in the sim.

So I guess apologies are in order for the previous rant (though I'm still peeved at going 480 over the limit! lol - clarify your land declaration thingy guys)
Tipsy Titan
Lagged into Submission
Join date: 7 Aug 2003
Posts: 231
12-22-2003 16:06
Hmmmm see this is stange..


I have 178 out of 333 simwide at my place. (154 availiable)

The parcel I own that has 179 objects on it but supports 186

But i cannot build on it. it says parcel is full.

Is this a bug??
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Haney Linden
Senior Member
Join date: 3 Oct 2002
Posts: 990
12-22-2003 16:18
Here is a bug that we do know about that might be related - it is specifically about objects still counting against your sim total even after the land they are on is released or sold.
click here.
Kyle Chaos
Member
Join date: 23 Oct 2003
Posts: 50
12-22-2003 16:21
He's right 1.2 =
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