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Virtual Reality and the Future

Diaspar Medici
Registered User
Join date: 27 Feb 2004
Posts: 1
03-17-2005 08:51
Ever wanted to walk round your SecondLife house in REAL life?

I wrote an article that may interest some SecondLife users. It discusses possible future technology and uses some of the ideas in SecondLife.

You can read it here:

http://www.paul-almond.com/TakingTheVirtualOutOfVirtualReality.htm
Buster Peel
Spat the dummy.
Join date: 7 Feb 2005
Posts: 1,242
03-17-2005 09:15
I was kinda thinking the same thing, only I didn't write it down. Damn.

(VERY VERY good work. Everyone go read it. You are amazing.)

Buster
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
03-17-2005 09:29
Awwwwwhh... Now we're talking!

(where do these ancient ALTS come from???)
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
03-17-2005 09:32
Well, whoever you are, you rock!

(Probably Kris Kritter, but who cares)

SL overlaid into physical reality via GPS / Wearable computers? Wooo!

Talk about multi-dimensional reality.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
03-17-2005 09:36
Hey Diaspar,

How about this? "The true global village"

Let's say you take the world and scale it down so a city like new york is a parcel and a nation is a whole sim.

If you wanted to meat people from your 'virtual reality' in new york, you could socialize / communicate with them in SL just by going to the parcel.

Different realities could be set up according to interests and hobbies and what not. After socializing a little in SL you could say "hey lets meet in RL".
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Alex Lumiere
Registered User
Join date: 1 Jun 2004
Posts: 228
03-17-2005 12:10
i had a similar idea 5 years ago. I called it the Overlay. Too bad i didn't write it up...lol ;) I agree with the idea of integrating RL and VR which will make interaction between the two more pertinent and useful in my opinion. good work! let's make it a Vreality.
Ananda Sandgrain
+0-
Join date: 16 May 2003
Posts: 1,951
03-17-2005 13:17
Can I ever turn the GPS off?

This would be good for getting on-the-spot locators and reviews for restaurants and things, but otherwise I'd rather not. Reality is a bit too information-dense for my tastes already.

Check out any of the "Ghost in the Shell" materials for the potential dangers of augmented reality. :cool:
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
03-17-2005 15:34
http://en.wikipedia.org/wiki/Technological_singularity

Good reading for anyone who plans to be alive over the course of the next 20-30 years. I advise reading every character of that post and following the links. I will be writing up some stuff about the TS and how it relates to SL in my blog at some point.
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
03-17-2005 15:49
Yeah, love Kurzweil. Fantastic Voyage is a great book.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
03-17-2005 16:07
I also worked with Hugo De Garis at ATR, where we were doing AI research. Now there was an odd duck.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
CrystalShard Foo
1+1=10
Join date: 6 Feb 2004
Posts: 682
03-18-2005 05:54
http://wearables.unisa.edu.au/projects/ARQuake/www/
Alex Lumiere
Registered User
Join date: 1 Jun 2004
Posts: 228
03-18-2005 11:09
thanks for the link crystal
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
03-18-2005 15:26
I've referred this article to several friends and a couple other pages I frequent. It's well written and thought out.

I just want to point out, though, that this is by no means a new idea. However, from a technology standpoint, it's the closest I've ever seen to feasible - to the point I would seriously consider forwarding it to several companies and/or submitting the idea to the U.S. Patent Office had I been the writer.

However, there are a couple holes in the scheme you've laid out, at least from what I read of it. Forgive me if I skimmed over the answers to a couple of these.

1) In several areas you mention "filtering out" content in select ways. In much the same way people in SL gripe about privacy concerns due to said filtering, and the juxtaposition of "virtual attachments," how in theory would this play out?
2) In that vein, how would "smart filtering" transpire to keep content safe for the kiddums? Perhaps one might integrate Google-like content sensibilities into the mesh of this system?
3) One idea I rally against with your article is the persistence of "glasses" for using such a technology. Would it not be more feasible to use a one-eye representation of the "virtual" to allow people to "see" what is and is not really there? Would this detract from the ability to project "3D" virtual space?

At any rate, it's very good food for thought.
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Richard Valentino
Registered User
Join date: 11 Feb 2004
Posts: 9
03-19-2005 08:31
This reminds me of that multiplayer Pac-Man game in Japan. They wear semi-transparent screen over one eye and collect virtual pellets along the sidewalks.
Dakota Callahan
Feisty Irish Lass
Join date: 21 Jul 2004
Posts: 783
03-22-2005 10:18
From: Richard Valentino
This reminds me of that multiplayer Pac-Man game in Japan. They wear semi-transparent screen over one eye and collect virtual pellets along the sidewalks.


Or this multi-player RL PacMan game... Pac Manhatten

:rolleyes:
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every broken teleport makes a baby hippo cry." - Altruima Linden

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Zero Grace
Homunculus
Join date: 13 Apr 2004
Posts: 237
03-22-2005 12:36
Really interesting writeup. Regarding wearable computers, I recommend looking up the University of Toronto's Steve Mann if you haven't already. He's done some pretty wild stuff with annotated reality and wearable computing: http://en.wikipedia.org/wiki/Steve_Mann, http://wearcam.org
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Zero Grace, agent of Tony Walsh
Read Tony's Second Life weblog entries at Clickable Culture