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release notes for new version?

Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
11-18-2003 07:13
could someone do me a favor and post what's new in the new version when it comes onilne? I'm working til 3:30, so i won't be in-world til 4 PM EST :D

Gimme a copy-paste of releasenotes.txt or something :)

Lf
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
11-18-2003 08:40
Second Life 1.1 Release Notes
=============================

Version 1.1.7
Released November 18, 2003
--------------------------
More responsive walking, especially at low frame rates.

Fixed several bugs with non-rectangular parcels that could
lead to the wrong piece of land being claimed, deeded to
a group, or released.

Various patches to OpenGL graphics initialization and
mode switching (fullscreen<-->windowed).

Fixes for some crashes on client shutdown.

The fee for listing a parcel in the Find directory has
been reduced. Also, the search panel searches both names
and descriptions.

Cancelled events no longer show up in the Find directory.

The world map has improved icons for avatars, telehubs,
events, etc.

The world map now has a legend explaining the colors used
in the background.

The world map remembers which background you last selected.

You can join land you buy from another player to land you
already own. Joining for land deeded to a group is not done
yet, sorry.

Second Life no longer plays sounds when it is minimized.

Fixes to texture animation system to make SMOOTH work
correctly in combination with parameters besides TRANSLATE.

Minor performance improvements when lots of text is on the
screen. Other minor performance optimizations.

Parcel directory fees now correctly counted in stipend
calculations.

Disabled users no longer counted in group dividends/taxes.

Fixed issues with objects becoming invisible after unlinking
or being detached from an avatar.

Fixed issues with textures sometimes not wrapping properly.

Whether objects are for sale or not survives being taking
into inventory and dropped back into the world.

Fix for crash when compiling a script that defines a list
of lists.

Fix for group panel where controls would not work correctly
for some groups.

Fix for group panel which would occasionally display 'None'
as a group member.

You can deed land to a group even if you have a negative
balance.

Fix for losing clothing icons when trading inventory folders.

Hitting 'F' for Fly while sitting no longer unseats you.

Vehicles using linear deflection can now go backwards again.

Vehicles using VEHICLE_FLAG_LIMIT_ROLL_ONLY no longer experience
a singularity when their x-axis is parallel to the world z-axis.

Vehicle vertical attractor effectiveness now approaches zero for
vehicles totally upside down ==> it will be easier for airplanes
to do a loop-de-loop.

VEHICLE_FLAG_LIMIT_MOTOR_UP has been added to the documentation.

The documentation now mentions that the VEHICLE_HOVER_HEIGHT uses
the vehicle's "center of mass" when computing where to hover.

The vehicle banking behavior now has an automatic strength decay
feature whose timescale is twice that of the vertical attractor,
which will prevent some vehicles from falling over into a perpetual
spin. The decay is reset whenever the angular or linear motor
is changed, so this decay should not be noticable for any vehicles
that are being actively steered.
Kissmi Kuroda
Member
Join date: 6 Nov 2003
Posts: 79
11-18-2003 09:36
From: someone
Second Life no longer plays sounds when it is minimized.

noooooooooooooo!!! :(
From: someone
Hitting 'F' for Fly while sitting no longer unseats you.

noooooooooooooo!!! :(
Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
11-18-2003 09:39
The just want to take away all your fun, Kissmi.
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Andrew Linden
Linden staff
Join date: 18 Nov 2002
Posts: 692
11-18-2003 09:50
Uh... somebody (who shall remain nameless) forgot to include this change in the releasenotes.txt document:


The range of VEHICLE_BANKING_EFFICIENCY has been
increased from [-1, 1] to [-4, 4], to allow for vehicles
that need stronger banking effects.


Now, if this person had remembered to mention this fact in the lsl_guide.html document he wouldn't be kicking himself so hard.

*kicks self*

Ow!
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
11-18-2003 10:18
w00t almost all the bugs I reported seem to have been fixed! Hurray for the Lindens! :D
Kissmi Kuroda
Member
Join date: 6 Nov 2003
Posts: 79
11-18-2003 10:23
From: someone
The range of VEHICLE_BANKING_EFFICIENCY has been
increased from [-1, 1] to [-4, 4], to allow for vehicles
that need stronger banking effects.

noooooooooooooo!!! :(

ok i'm kidding about that one. this is probably a good thing.
Beryl Greenacre
Big Scaredy-Baby
Join date: 24 Jun 2003
Posts: 1,312
11-18-2003 12:40
From: someone
The fee for listing a parcel in the Find directory has been reduced.

Fabulous, thanks so much.

And thanks, Cris, for posting this. :)
Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
11-18-2003 13:05
Aye, thanks for posting :D

Doesn't fix any ati bugs, but at least it's a laundry list of bugs that needed taken care of.

LF
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Dionysus Starseeker
Mostly Harmless
Join date: 31 Dec 1969
Posts: 764
11-18-2003 13:06
Actually, I kinda agree with Kissmi on both of those. I liked having SOMETHING that saved me the trouble of clicking the "stand up" button. And I liked knowing if someone was trying to talk to me while SL was minimized... ah well... :^x
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
11-18-2003 13:18
Oh. There goes my Avatar creating then. If you are wearing a full body suit that means to say that you cannot see a single speck of the av uncovered, there is absolutely no way that you can bring up the pie chart to select stand up. Disabling F to fly leaves me no way to unseat an avatar.

(Yeah I could script a suit, but thats not really practical now is it?).

I vote we either bring this back or at least give us an alternative, even if its CTRL + F or something.

I'm also not at all fond of the 'Second Life no longer plays sounds when it is minimized' idea. I depend on that. A lot. And I cant be the only one that has the lsl.chm file open for reference while scripting, banking on the fact I'll hear the clickety click of air typing if someone wants to talk to me.

Other than those, I endorse this product or service.
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Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
11-18-2003 13:22
What about the "Stand Up" button in the top left of the screen?
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
11-18-2003 13:24
Theres still the 'stand up' button that appears when your seated....


Siggy.
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From: Jesse Linden
I, for one, am highly un-helped by this thread
Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
11-18-2003 13:24
From: someone
Originally posted by Siobhan Taylor
What about the "Stand Up" button in the top left of the screen?


Is there? thats where my minimap is, since I mostly have my inventory open permanently on the right. :D
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
11-18-2003 13:25
DOH
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The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.

From: Jesse Linden
I, for one, am highly un-helped by this thread
Dionysus Starseeker
Mostly Harmless
Join date: 31 Dec 1969
Posts: 764
11-18-2003 13:27
Haha... you're probably eternally cursed with always on scripted attachments too... or am I the only one who releases keys while holding a scripted object.
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Life beyond Second Life? Nah...

"...you will get as many answers as people you ask." -- Kenichi Chen *hehe... yep*
Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
11-18-2003 13:29
From: someone
Originally posted by Dionysus Starseeker
Haha... you're probably eternally cursed with always on scripted attachments too... or am I the only one who releases keys while holding a scripted object.


As I said in another thread only today, I consider myself still a newb. And now I'm proving it.

You mean to say that there's a way to do that!? Cool.

I dont suppose it happens to take you out of a motorcycle pose when you're no longer on the motorcycle?

Note to self: Move minimap
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Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
11-18-2003 14:02
Yes, Kris. The best way to get off a motorcycle is to:
1) Press Esc to leave Mouselook mode (if you're driving in Mouselook mode), then
2) Click the Release Keys button (did they relabel that button? I can't remember) at the top left corner of your screen.

And voila! No more motorcycle sitting.

Also, remember that the Home key will also make you fly, which should still unseat you.
Tracy Murray
Junior Member
Join date: 9 Nov 2003
Posts: 8
Do I need to upgrade manually?
11-18-2003 14:16
Hi, just discovered that SL is down and being upgraded. I just wanted to know if I need to download the new version and install it, or will SL upgrade itself the next time I am able to log in?
JayKey Garcia
Junior Member
Join date: 3 Nov 2003
Posts: 3
11-18-2003 14:35
The status page says SL is down until 4pm PST :(

I haven't tried to download the new version but I guess it don't matter since SL is down anyway.