Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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06-14-2003 22:44
Grr!! Ive encountered another brick wall in LSL... This time a really stupid one. Why cant we scriptably move objects that are locked?? Ive been trying to put my lab in a box, and so far its failed over and over again since I cant have the pieces unlocked or they become modifyable, and I cant leave the pieces locked because theyre not moveable. My lab is a bit bigger then the (IMHO pathetic) llRezObject() pos 10 meter limit. I tryed numerous ways to get around this, tryed llSetPosing the objects that rezzed and llMoveToTargeting... the object refuses to budge when locked.
I really wish that llRezObject wouldnt make the object modifyable, or that we had an llSetStatus(STATUS_OBJECT_LOCKED,FALSE), or at least were able to move objects that are locked.
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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06-14-2003 23:33
Now THAT was a rant! lol. I just figured out how to get over the hurdle in LSL, THANK YOU AMA OMEGA! hehe. Well... Im off to go experiment more 
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Dave Zeeman
Master Procrastinator
Join date: 28 Jan 2003
Posts: 1,025
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06-14-2003 23:48
Chris, stuff like this happens to me all the time. Just when I think I've hit a wall, someone comes along and shows me a way to get around it! Although I do agree that sometimes, there should be shortcuts to make it easier for us, but until we get those shortcuts, just learn to take a deep breathe when your script doesn't work right, and show it to others! 
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