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Prim Calculation Forumla

Regnar Bell
Senior Member
Join date: 11 Aug 2003
Posts: 84
12-11-2003 06:23
Based on the current allotment per sim of 10000 prims you
do the following.

Multiply your current Square meters by 0.1526 (its rounded)
and you get your prim allotment .

Example:

1024 square meters is 1024 X 0.1526 = 156.2

so you would get 156 prims

This is a rounded amount . For an exact amount do this

Divide 10000 by 65535 and multiply the result by the total square meters that you own. This is something any
6th grader can do !
Devlin Gallant
Thought Police
Join date: 18 Jun 2003
Posts: 5,948
12-11-2003 09:47
An easier way is to divide your current land ownership in square meters by 16. This gives you the numer of 4x4 plots you own. Now multiply that numer by 2.44. That is your allotment of prims (according to the Olive model).
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
12-11-2003 10:34
Even better: Wait for 1.2. They'll be upping the prim limits, and it won't be the same increase for every sim.
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Bit Phaeton
Senior Member
Join date: 14 Nov 2003
Posts: 82
12-11-2003 10:37
The prim limits confuse me....

Does every prim really take the same amount of server resources? I find it hard to believe.

Different prims have different complexities, and obviously require different levels of physics calculations....

Can't we decimalize the prim limit? Plain small cube = .2 prims. Physics enabled mega-hollow-torus=3 prims?

Just my 2 prims,

Bit
Maxx Monde
Registered User
Join date: 14 Nov 2003
Posts: 1,848
12-11-2003 10:39
Wouldn't that be adding more complexity to a trouble-ridden topic? I thought that by simplifying the Lindens can keep track of the overall limits, without burdening the players with such considerations.

You geek!
Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
12-11-2003 10:49
Um from what I am understanding from the information given by lindens at this point on both the message boards and the information in the Town Hall chats Prim limits will vary from Sim to Sim. I cant remember where it was said I have read so much the last two days. But it said roughly prim allocation will be determined by the amount of land used vs what is Public/Linden land at the time of purchase or ownership of the land.

Meaning in one sim you can have 2 prims per 4x4 square and in another 4 prims per 4x4 square. Land will become Premium for those that have heavy Prim Usage

This will also eliminate an issue I seen earlier about Fred and Barney buying the same size plot of land and Fred wanting a castle and Barney wanting a wading pool. With the right land purchases this can be achieved by both without one being shorted prims needed.

It also means the Real Estate business just got a Huge Injection for those that want to buy sell and trade land.

Again this is speculation based on information that I have read and therefore an "Opinion" not a fact at this point.
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Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
12-11-2003 10:52
Oh yeah Bit, no every prim does not take the same server resources thats why before a 1 meter x 1 meter prim was $1 and a 10 meter x 10 meter prim was $10 at ground level for both. Hence the distribution of the sim resource accordingly based on the old tax system that will die soon.
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
12-11-2003 11:00
From: someone
Originally posted by Bit Phaeton
Does every prim really take the same amount of server resources? I find it hard to believe.

Different prims have different complexities, and obviously require different levels of physics calculations....

Can't we decimalize the prim limit? Plain small cube = .2 prims. Physics enabled mega-hollow-torus=3 prims?


It's even more complicated than that. A plain sphere is more resource-intensive than a plain cube, but a physics-enabled sphere is less resource-intensive than a physics-enabled cube -- and just to make things more exciting, a physics-enabled hollow sphere is more resource-intensive than a physics-enabled hollow cube.
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Mezzanine Peregrine
Senior Member
Join date: 14 Nov 2003
Posts: 113
12-11-2003 11:26
rectangles and wedges should be cheaper. They cost far less physics calculations and rendering time than torii (which should cost double!!!)

HAET TORII
a lost user
Join date: ?
Posts: ?
12-11-2003 12:17
We have considered giving prims a variable cost. However, as you point out, it's not simple to determine what resources a type of prim uses -- and then the other questions start. Do we "price" based on physics, server, bandwidth, or viewer resources?

If the new 1.2 system starts being abused, it isn't hard for us to price prims differently; the main issue is that variable pricing can be confusing. Suddenly 1 prim no longer equals 1 prim.

At that point, we might start pricing prims in terms of the land required to support them. For instance, a simple prim might 'cost' 1.8 square meters and a complicated one might 'cost' 9.2 square meters. (Please note: these numbers are for the purpose of explanation, and have no relationship to any current or future Linden plans.)