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land scanners part the fourth

StoneSelf Karuna
His Grace
Join date: 13 Jun 2004
Posts: 1,955
03-13-2005 19:15
From: philip linden
Version 1.6 will have the ability to show objects on your land by owner, and return them with a click from the land dialog panel. So this should help.

to reiterate, this won't help. these are temp on rez objects that move themselves onto other people's property. so even if you get rid of them, a whole new batch will show up.

in order to prevent them from showing up on people's land they need to be stopped at the source.

unless objects (even temp on rez) can by banned from a lot based on owner and/or creator. and even then there will still be loopholes around this.
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Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
03-13-2005 20:34
For all the "investigation" put into this issue, there doesn't seem to have been much investigation. Or if there has, they haven't been sharing information as one might expect if they considered this a hot topic. There are quite a few suggestions as to what to do from a policy perspective.

It is hard not to look at the cluster of scanners that pile up and not think that there might be an issue. Of course one needs to read that bloody long thread to see just what was found out.

I actually don't think that the SL staff has the capability to instruct the grid to "delete all objects of this name owned by X". As with the runaway ants or the flying-fish episodes before, scrubbing the grid was a manual operation in-game. If Pete hasn't responsibly put a "deadman" in the "lb v2" then it may simply not be possible to remove them. I think that both Pete and LL may be hobbled by their inability to stop the rogue scripts.

I think this is my last post on the subject, but I wanted to add that these are still infecting the grid and have attached a 2 hour log of detections from one spot over my property. There is one anomaly in the log that I cannot explain. Four separate UUIDs were detected at the same spot 90 seconds apart. Either the LSL Wiki is incorrect about the lifetime of temp-on-rez objects, or there is some other exploit we have not heretofore seen. The repeats are noted in the right margin.
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
03-14-2005 00:28
I'm pretty sure they have scrub powers at least in 1.6
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