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Communications Thread

Agatha Palmerstone
Space Girl
Join date: 23 Jan 2005
Posts: 185
02-21-2005 10:39
Cory said something on the Hotline forum that I think should get some discussion from us. So I am quoting him:
From: Cory Linden
OK, to diverge slightly, communication -- including email into and out of the system, XML-RPC into and out of the system, IM between objects and people, listen processing, messaging between objects both within a sim and between sims -- has become a high nail issue post 1.6. I realize that it seems like we've left communications for a long time, but we are about to return to it. Things for you to consider:
a) How much would you pay per KB (over some base limit) of data moving between the system and the real world? Would you prefer L$ or US$?
b) How important is object-to-object communication within a simulator versus between objects in different simulators? How about neighboring simulators?
c) Is outbound XML-RPC the best protocol for you? What about REST APIs or RSS?
d) Would having to whitelist outbound traffic bother you?


a) I would prefer $L, maybe $1/KB??
b) between Sim comms need the most help.
c) any of these would be fine if they really worked.
d) no, not at all.
Liquid Zidane
Enjoy
Join date: 24 Mar 2004
Posts: 174
02-22-2005 02:16
What about:
e) In english, please?

Some are not as educated as others in such areas.
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
02-22-2005 02:28
i would love an extended link message event that would work from prim to prim (by key like email) but faster, limited to a sim would be a great improvement still and from sim to sim even more
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
02-22-2005 02:53
We already have a thread about that.
/13/f8/36284/1.html