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Forced Teleportation Scripts

Anshe Chung
Business Girl
Join date: 22 Mar 2004
Posts: 1,615
12-29-2004 09:16
Some people use scripts on their land that, when you try to fly across, will teleport you home without warning. So they effectively do same as when one player vs player weapon is used to "kill" you, since "killing" in Second Life is also implement as teleporting people to home point. There are other scripts that prevent people from enter some land. I am not talking about those. I specifically mean script that out of the blue teleport you thousands of meters away, back to your home.

What do you think about such scripts and people who use them?
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splat1 Edison
Registerd Nut
Join date: 6 Sep 2004
Posts: 353
12-29-2004 09:26
They are just a pain in the back side made by people who do not have a firm grasp of LSL, not a lot you can do other then find out who it belongs to and tell them its messing up.

then again it could be nasty people scripting things to follow you and tp you home every now and then.......

(note: the last line is just a joke, SPIES among us)
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Candy Bijoux
Kiss Me
Join date: 5 Nov 2004
Posts: 130
12-29-2004 09:33
I think random forced home teleport over someones land should be a TOS violation, it is incovenient and wastes the game account holders time.
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Maeve Morgan
ZOMG Resmod!
Join date: 2 Apr 2004
Posts: 1,512
12-29-2004 10:22
Ok I can see using the script to keep griefers from returning to you home/place of business. But teleporting everybody who passes over your land is just silly. The average person doesn't want to see your sex dundgeon or whatever it is you're hiding, they just want to get to where they are going. Use the ban all function if you want privacy, it works and doesn't inconvience the rest of the world. The poll didn't have my choice which is "TPing people away is ok for griefers, let the rest of us get where we're going"
Maxx Monde
Registered User
Join date: 14 Nov 2003
Posts: 1,848
12-29-2004 10:53
Its no worse than other things you can't control, like certain commerce-driven linked sets of prims everywhere.

Does anyone really care?

Also, the poll is transparently biased towards whatever this weeks screed is, big suprise.
eltee Statosky
Luskie
Join date: 23 Sep 2003
Posts: 1,258
12-29-2004 10:57
this lsl call has an *EXTREMELY* valid use, its the *ONLY* effective security on a plot, when manually targeted to a griefer, as to people who leave it out to bump everyone.. report them. Don't remove the functionality though... its the home owners *ONLY* actually effective defense against griefers
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Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
12-29-2004 10:59
Like most things in a free society, it's what you do with the tools is what's important. Careful about bitching about the function, and not the person who is donig this, or the Lindens might just remove the function. :eek:
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Nogard Codesmith
Second Life Resident
Join date: 24 Nov 2004
Posts: 191
Props to Siggy
12-29-2004 11:46
Ok, I followed the enitre other thread on this issue, and the only one making valid points was Siggy. Everyone else's arguements boiled down to "I don't like it, so lets remove functionality from LSL" (ok, not *everyone's*, but the vocal majority).

Personally, I want MORE functionality in LSL, not less (how about an array structure LL?). If you don't like the way something is being used, petition for a change to the TOS, but don't take away or cripple our tools.

The whole thing remindes me of people who believe that nobody should be allowed to own guns because "they can be used to hurt innocent people", paying no mind to the rights of people to defend themselves from malicious individuals. Of course, that is comparing RL to SL which is absurd to begin with.

Ok, flaming starts here...
Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
12-29-2004 12:05
Nogard, there is absolutely no reason to remove or throttle a command or a function when you can regulate its use. Clarifying the rules will damage only the griefers that like to randomly shot down whoever is unfortunate enough to fly over their land, will not do any damage to creative scripters that create cool and USEFUL functions with their scripts.
I don't see ANYTHING more useful in a script that kills people that get into it's range conpared to the usual security tools a plot of land comes with out of the box, but it's MUCH more damaging towards other people.
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Surreal Farber
Cat Herder
Join date: 5 Feb 2004
Posts: 2,059
12-29-2004 12:22
I don't know if it is a TOS violation, but it is stupid and annoying. I always crash after the script "attempts" to send me home. Enough people using these asshat scripts and people will either stay at home or stop playing when the frustration factor exceeds the fun factor.

Surreal
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
12-29-2004 12:25
Usage of these scripts can border and surpass the paranoid.

Especially without warning.

I don't see a good reason why NOT to warn, unless it was concerning a specific and repeated violator?

So, yes, I find this annoying -- but ignorance must be countered with education.
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Nogard Codesmith
Second Life Resident
Join date: 24 Nov 2004
Posts: 191
12-29-2004 12:34
From: Shiryu Musashi
Nogard, there is absolutely no reason to remove or throttle a command or a function when you can regulate its use. Clarifying the rules will damage only the griefers that like to randomly shot down whoever is unfortunate enough to fly over their land, will not do any damage to creative scripters that create cool and USEFUL functions with their scripts.


I'm pretty sure that is what I was implying. ^_^

From: someone
I don't see ANYTHING more useful in a script that kills people that get into it's range conpared to the usual security tools a plot of land comes with out of the box, but it's MUCH more damaging towards other people.


As for the *usefulness* of arbitrary TP-home scripts, I don't believe they are useful, but until a change is made to the TOS to disallow them, the people using them are entirly within thier rights.

All I'm saying (and Siggy as well I believe, but I won't speak for someone else), is that the people who are saying using these scripts *IS* a TOS violation are simply wring, and the people saying it *SHOULD BE* a TOS violation are on the rgiht track and need to pursue this if they want changes made.

Bottom line: DON'T cripple scripting because of a few bad apples. DO petition LL if you want the TOS changed. If enough people agree with you, you might get your way.
eltee Statosky
Luskie
Join date: 23 Sep 2003
Posts: 1,258
12-29-2004 12:40
i agree, as i have said before the SPECIFIC lsl call is *enormously* useful for security purposes, when combined with a specific key from a person actively antagonizing you on yer own land, its the *ONLY* tool in SL that is useful for this.

People who tie that to a general agent scanner though are idiots, and deserve to be AR'ed for it as they are defacto constructing a 'wall' preventing passage which *is* actually a tos violation
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Finn Jensen
Registered User
Join date: 5 Jul 2004
Posts: 140
12-29-2004 14:22
I find it strange that it has to ask permission to animate your avatar, but not to teleport you all over SL or crash your PC.

No need to get rid of the feature, I can see it beeing useful if used correctly eg sending away certain individuals that has done damage on ones land, but crashing/teleporting all should not be possible.