Ethics of Free To Copy
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jester Knox
Sculpter of Water
Join date: 22 Apr 2004
Posts: 204
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11-18-2004 17:33
many people throughout SL have made many freebies. these are great ways for people to get started. both to have items and to learn from. free to copy stuff is great to tear apart and see how it was made and ho the scripts work.  however what are the ethics involved in using someone else's prims that were free to copy as part of one's own build? what about if you are planning to sell the finished product? does one need the creator's permission or did they give it when making it free to copy? I just started working on that i could model myself, or save allot of time just modifying a free to copy item i have, and if its right to use it if i'm modifying it how far from the original does it have to be?
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
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11-18-2004 17:51
Probably the best approach is to talk directly with the original creator. Some people may not mind if you sold it.
In general, most 'free' content creators wish the content to remain 'free' to the community, but there are acceptions, so check with the original creator.
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Olympia Rebus
Muse of Chaos
Join date: 22 Feb 2004
Posts: 1,831
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11-18-2004 17:58
I suspect you'll get a variety of answers, Jester. As someone who's made some free to copy and modify stuff myself, I think it's best that you get the permission of the original builder before you resell anything (or display it as your own creation).
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
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11-18-2004 17:59
From: jester Knox I just started working on that i could model myself, or save allot of time just modifying a free to copy item i have, and if its right to use it if i'm modifying it how far from the original does it have to be?
The answer is : Ask the creator of the object.. if you read up on derivative works you'll find out that the 'if I change it enough...' is a myth. So if the work in question has no licence and you want to be 100% on the up and up, just IM the creator of the item. I have no qualms with people modifying - expanding - and reselling derivative works of my freebies... provided that it in some way expands, or adds value to it. Example: SuperHottub 1.1 Slapping a different texture on it and reselling for $500 -- not adding value. Ripping apart and using the base objects to power a sauna room -- Definately adding value, and expanding.
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Devlin Gallant
Thought Police
Join date: 18 Jun 2003
Posts: 5,948
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11-18-2004 23:49
From: Siggy Romulus The answer is : Ask the creator of the object.. if you read up on derivative works you'll find out that the 'if I change it enough...' is a myth. So if the work in question has no licence and you want to be 100% on the up and up, just IM the creator of the item.
I have no qualms with people modifying - expanding - and reselling derivative works of my freebies... provided that it in some way expands, or adds value to it.
Example:
SuperHottub 1.1
Slapping a different texture on it and reselling for $500 -- not adding value. Ripping apart and using the base objects to power a sauna room -- Definately adding value, and expanding. I used some Linden prims that were part of a couch, to make a nice sectional. I hope they didn't mind.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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11-18-2004 23:55
In many cases you will be able to "get away" with this sort of thing because some freebies are really really old and their creators arent even playing SL anymore. It's best to ask, of course. But I would have to agree with Siggy there. I would definitely mind if you sold something I give away for free. Well, I dont mind personally, I just think people who buy it will be conned out of money they could use for something else. If you do make a derivative work of substantial added value, I think it would be polite to at least send the original creator a free copy and give them credit for the original system somewhere 
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
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11-19-2004 00:10
If I make one of my scripts free-to-copy, and I don't put a copyright notice on it, it's in the public domain. Do whatever you want with it.
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