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Side Bar in How 2.0:
5 Things... you should know about getting a second life.
1)Anything goes:
Unlike other multiplayer online games before it, the popular Second Life (secondlife.com) allows players, or "Residents," to create everything, from characters to buildings, using the game's simple 3-D building tools. And there are no limits—fashion a flying moose or give yourself superpowers.
2)The virtual money is worth real money:
For a $10 sign-up fee, you get a weekly allowance of "Linden dollars." Use them to purchase items (clothes, land) or to entertain yourself (take a skydive, bet on a horse). Sell extra money for real cash on ige.com.
3)You can't die:
Spend time in a dangerous locale, such as combat area Jessie, and your "health rating" will decline. (Not to mention that there are Residents who seek and destroy other players just for fun.) But even if you hit 0 percent health, the game's not over: You're teleported to your home base and resurrected.
4)You can't win:
You're not out to slay dragons, and there's no way to "beat" the game. Nor are you playing God, as in The Sims. The point is just to explore the world, interact with other players, and construct your own reality.
5)You can get paid:
You have to rent land with real money to build things (parcels start at $10), but there's an incentive. Every month, the San Francisco-based company gives a percentage of its profits (up to several hundred real dollars) to the Residents who create the most popular attractions, such as the recent Spitoonie Island theme park.
—Kate Ashford
Found it on the web too...
http://www.popsci.com/popsci/how2
w00t

