Who's prim limit will be affected when..
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Pendari Lorentz
Senior Member
Join date: 5 Sep 2003
Posts: 4,372
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12-10-2003 11:21
I have a question that I have not yet seen an solid answer to. I semi-understand that there will be an ability to temporarily have my prims out on someone elses land, but I'm not sure how temporary this is. And will there be a way for it to be permanent, and if so, who's prim limit will be affected if I have my prims on someone else's land. Will it affect their limit or my own?
A few situations as to why this question is so important to myself and others.
1. Stores (including my own) where space is rented out to others for the selling of one persons items on another person's land
2. Events where others are invited to place their items on another person's land for a set amount of time.
3. Apartment dwellers, who rent apartments on other people's land and place their own objects there.
Will these scenarios still be possible? If so, then who's prim limit will it affect. The person who owns the land, or the person who is using that person's land to place their own prims on?
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Misnomer Jones
3 is the magic number
Join date: 27 Jan 2003
Posts: 1,800
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12-10-2003 11:26
I was just thinking the same thing and eagerly await the response.
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Cienna Rand
Inside Joke
Join date: 20 Sep 2003
Posts: 489
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12-10-2003 11:32
LordFly was asking about this last night, being a builder who works with others' land. People can allow you to build on their land and use their prims. I would assume that anything rezed in any other manner would be the 'temporary' ones.
#1 If I come to Federal and put my clothing up in your shop, Pen, I would be using your prims. At least that is the way Robin seemed to explain it last night.
#2 would probably be covered under temporary object usage, OR, everyone would have to have building events in the sandbox (we still get that free of limits right?)
#3. Apartments would um, not sure on this one it would be like having a mini-model of the current situation, since you have multiple users going after one set of prims. This occurred to me last night and I don't know how apartments would really work out at all.
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Pendari Lorentz
Senior Member
Join date: 5 Sep 2003
Posts: 4,372
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12-10-2003 12:06
Ok Cienna, if that case is true, then it poses another question: How do I give someone else my prims? I mean, if someone has built something, and they want to put it on my land, does this mean they have to rebuild the entire object using prims that I create in the form of regular boxes (whatever)? Or will some type of permissions item be put into the game where someone can build something and I check a box, or answer yes, or something to that effect that gives them permission to leave that object on my land for as long as I allow it? If anything, the case of it affecting my prims, and not the prims of the person using space on my land, is now even moreso confusing to me. 
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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12-10-2003 12:19
there will probably be another checkmark in your preferences that says "Allow this person to build on my land using my prim allotment" or something. This is very good news for me, as I can still build for people  I'm happy. LF
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Pendari Lorentz
Senior Member
Join date: 5 Sep 2003
Posts: 4,372
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12-10-2003 12:43
That to me seems the easiest way to do it Lordfly. And while I know it will affect the way some people have their rental arrangements set up at the moment, the fact that renting of space will still be an option is great news to me! And yes, I would have hated to not see you be able to continue your work Lordfly. Your buildings are always so beautiful! 
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Maxx Monde
Registered User
Join date: 14 Nov 2003
Posts: 1,848
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12-10-2003 13:10
I like his work as well...
Clean lines, nicely done.
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a lost user
Join date: ?
Posts: ?
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12-10-2003 14:04
Here is how objects get allocated in the new system. (If I'm wrong, Cory will come by and smack me and I'll correct it.)
When rezzing an object: -If you own the land -OR you are part of a group that has build perms on the land -OR the land has "permit anyone to build" set the object will be successfully rezzed and will count against the land prim limit (assuming the land can support that many prims, which is a different issue).
If none of the above are true, there are a different set of conditions: -Attached objects can always be rezzed -Unattached objects are allocated against a temporary pool of prims that lasts as long as you have a camera in the sim (basically as long as you can see it). This pool is reasonably small but should let you rez vehicles, weapons, and other stuff without finding a sandbox. (And it's of a fixed size, so griefers can't rez 5000 objects and bomb the region.) Once you leave the area, the objects will be deleted after a fairly short time.
Also, attachments and vehicles *which you are riding* do not count against your temporary limit - so once you've got them on they won't be taken away.
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Cienna Rand
Inside Joke
Join date: 20 Sep 2003
Posts: 489
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12-10-2003 14:17
I assume we will be able to give individual users permission to use our prims, rather than just an all or nothing toggle?
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
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12-10-2003 14:22
What if you rez an object on land where one of the above is true, and you subsequently move the object off the land? Say, you rez a vehicle in front of your home, then start driving around?
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a lost user
Join date: ?
Posts: ?
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12-10-2003 14:38
ciena: Yes. We're still testing different methods of doing this to find the easiest/best, so I can't tell you exactly how it'll work yet.
Carnildo: As above, both attachments and vehicles you are riding are exempt from the land and temporary limits. So once you rez a vehicle, you can drive it around and not be concerned that it will disappear. If you get off a vehicle, it'll be covered under your temporary limit so long as you're near it/can see it (and as long as you don't create a ton of other objects in the area). If you get off and fly away, it'll be derezzed and returned to you in a short time.
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
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12-10-2003 15:41
So, my example would be handled something like this?
1) You rez the vehicle on your property. It uses up part of your permanent prim allowance, possibly pushing you over the limit. I assume that limit enforcement is done something like the current taxes: checked once a day, so unless you rez at 3am, you won't have problems.
2) You get on it. It is now a vehicle being ridden, so it doesn't count towards any limits.
3) You get off it in the rezzing area for the racing sims. It is now a temporary object, counting towards the temporary object limit for the sim. What if a griefer has already filled up the sim's allowance of temporary prims? Will you be unable to get off?
4) You attach it to your head and stand around looking silly. It's now an attachment, and doesn't count towards any limits. You walk into Oak Grove.
5) You take it off and throw it towards the racing sims. It's now a temporary object taking up part of Oak Grove's allowance. When it reaches the border, will it be able to enter the next sim if that sim's temporary prim allowance was used up by a griefer?
6) You walk away. The vehicle is automatically de-rezzed and returned to the folder in your inventory you took it from.
What if you get off the vehicle on your own land? Will the vehicle become part of your permanent allowance, or will it become a temporary object?
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a lost user
Join date: ?
Posts: ?
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12-10-2003 17:21
From: someone Originally posted by Carnildo Greenacre So, my example would be handled something like this?
"1) You rez the vehicle on your property. It uses up part of your permanent prim allowance, possibly pushing you over the limit. I assume that limit enforcement is done something like the current taxes: checked once a day, so unless you rez at 3am, you won't have problems." Actually it's faster than that. If it would push you over the limit it just won't let you rez it. Also if you have permitted others to rez on your land there will be simple tools to manage that, like the "return all objects which are not mine to their owners". "2) You get on it. It is now a vehicle being ridden, so it doesn't count towards any limits." Yes. "3) You get off it in the rezzing area for the racing sims. It is now a temporary object, counting towards the temporary object limit for the sim. What if a griefer has already filled up the sim's allowance of temporary prims? Will you be unable to get off?" The temporary object limit is per-person, not per-sim. So no one else can "use up" your temporary prims. "4) You attach it to your head and stand around looking silly. It's now an attachment, and doesn't count towards any limits. You walk into Oak Grove." Yes. "5) You take it off and throw it towards the racing sims. It's now a temporary object taking up part of Oak Grove's allowance. When it reaches the border, will it be able to enter the next sim if that sim's temporary prim allowance was used up by a griefer?" See above. Temporary allowance is per-user, not per-sim. "6) You walk away. The vehicle is automatically de-rezzed and returned to the folder in your inventory you took it from." Yep. "What if you get off the vehicle on your own land? Will the vehicle become part of your permanent allowance, or will it become a temporary object?" If you get off on your own land, it will become part of your permanent allowance (assuming there is room for it).
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Phoenix Zircon
Registered User
Join date: 6 Nov 2003
Posts: 67
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12-10-2003 21:12
Damn, I just realized this new system makes the A-Life groups projects impossible. There is now way for wild animals to exist anymore.
I can't build a bird and send it flying around the world form Sim to Sim anymore can I? Man, I am suddenly very very bummed.
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Hawk Statosky
Camouflage tourist
Join date: 11 Nov 2003
Posts: 175
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12-11-2003 02:00
Shame about the a-life  But this does appear to fix the "help! I lost an object!" problem (although it's only really relevant for sole copies/nomodnocopy objects I suppose)
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Phoenix Zircon
Registered User
Join date: 6 Nov 2003
Posts: 67
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12-11-2003 03:36
Seems my post may have been premature, like so many other these past couple days.
This does seem to fix the lost object issue though. I was checking out my sim the other day with Surface rendering off and saw some interesting stuff lost down there. A car made from 27 prims was waaaaaaaay underground. I garauntee that the owner had no idea it was down there and was paying L$27 every week in taxes on it. Poor guy. Was a cute little RC car too. Good modelling.
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Kex Godel
Master Slacker
Join date: 14 Nov 2003
Posts: 869
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12-11-2003 10:11
From: someone Actually it's faster than that. If it would push you over the limit it just won't let you rez it. Also if you have permitted others to rez on your land there will be simple tools to manage that, like the "return all objects which are not mine to their owners". Does this mean that visitors to my land will be able to rez something on my property with their temporary prim allotment, in the exact same spot that I can no longer rez anything if I've reached my limit? I understand why this is, but it's an odd situation in this scenario =) My other question was in reference to the camera position. If I move my camera into a different sim than my AV, does that mean my temporary prims will derez? That could be troublesome in places like Stage 4 show and tell, where I am in Dore, but my camera is in Bonifacio...
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Maxx Monde
Registered User
Join date: 14 Nov 2003
Posts: 1,848
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12-11-2003 10:26
Hopefully Kex there will be enough of a 'reserve' that those scenarios won't happen. At least pertaining to temporary primitives for meetings and activities..
I'm sure it would be tweaked if the initial implementation was too restrictive.
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