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Another Thread on Ratings?

Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
11-18-2004 07:24
Actually yes and No I posted the below in the Feature feedback section and I know very few go there and read however I thought Id drop a copy here and see what the majority thinks as well.

In my Honest opinion. I think ratings should be totaly seperated from a global funding aspect. Currently a person pays 1-3 lindens to rate someone. Hmmm interestingly enough that equates to how much they make weekly. Well thats kind of ambigious. Why because one week a person may be mad at you and the next after they forgot you your still penalised for their irrational moment.

So Simply Put I say take the association of weekly Ratings Bonus away. Replace it with a longevity bonus which I will explain shortly.

However, Keep the Ratings system semi intact except this time if its a Positive Rating put in there an option to Pay that Individual like a Donation. If its a Negative Rating give the option to fill in a simple check block an example would be.

Building

...........0 I like the Construction but the Textures are lacking
...........0 I don't like this build as its unappealing
...........0 This structure is inappropriate and offensive

Or something more eloquently worded.

#1 Doing this by setting up a system where an individual could get critical feed back without affecting their weekly income would be a much more benificial tool for all.

#2 By notifying someone as a generalised statement of their short commings the ratee has the chance to contact the Rator and ask what they feel they can do to make it better.

Its all cooperation by doing something of this nature as a whole it might build the tighter community we once had.

I mean if a person get 400 ratings that are negative for a build and 20 positive ones it would give them a guage to look at per the responces. If all the responses said "This structure is inappropriate and offensive" that would tell the person that the majority feels the build is against the grain.

If thats what they were going for and it doesnt violate the TOS then they have achieved their market audience.

But all in all I don't think ratings should be tied to a weekly amount of funds based on ratings because it can be gamed to easily and unfair across the board.

Now earlier I mentioned a Longevity Bonus to replace the Ratings one. Its rather simple and would be very easy for LL to keep up with.

Simply this. Each day if a person logs in for at least 1hr they recieve a longevity point. Now these points would accumulate from initial log in through out the duration of thier first year in SL. From that point a percentage ratio of the first year would become a base and cumulative addition.

So to give a quick example Joe Smoe logs in for 14 days strait from onset and gains 1 point per day and evaluation would come on pay days so 14points /14 hrs =100% activity. Each week LL sets up a fund per person of a max of 700L$ so this newb would gain their base stip and 700 for thier continued efforts of keeping that 1hrs minimum in effect.

Now its 28 days later but Joe only spent 7 days at an hour each and logged out after 30 mins on 7 other days. Well now Joe has 21points / 28hrs = 75% thus recieves 525 per week till the next pay day.

So next payday comes up and Joe spent his full hour each day in world and now has 28points against 35hrs which =80% and now Joe gets 560 for longevity.

Ok 3 months pass now Joe made it a point to stay in world each night or day for at least one hour but still missed 5 days so 28+85=113 days joe made it and the cumulative for his total time in is 35+90=125 so 113/125=90%=630.

A year goes by and Joe only missed a total of 12 days meaning now for 365 days he has 353 active days in world. 353/365=98% meaning he gets 686 that week for Longevity.

Now the part where it gets to be fun and encourages continued participation.

Over that first year in SL Joe was active 98% of the duration in game. So He should be rewarded as such. Well giving him 686 per week locked in is a bit much. However, taking 1/10 of that ,69 basically, would be what Joe would start getting automaticaly for the new year in addition to his new total.

So for the first 90days of the new year Joe was only in world 80 of those days due to holidays n such means his new year cumulative total would be 80/90=89% and 89% of 700 would be 623 and adding his Longevity rate for the first year would be 692

This sort of system would reward over a long period of time. It would encourage participation in world. Yes it could be semi gamed by Alts but what would be the point. 1 person can have 5 alts to a credit card. If they had 2 credit cards that would be 10 alts. Unless that person has 10hrs a day to spend bouncing from one alt to another to make a pidley 500 a week its not benificial to to try to game. I mean yes it can be done but what would be the point.

All in all it would reward efforts of an individuals participation and not be gleaned from the irrational behavior of others but the simple behavior of the individual.

Hope this made sense.

Sincerely, Shadow
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Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
11-18-2004 10:02
Guess no one was interested..thank you for your time.

Shadow
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Everyone here is an adult. This ain't DisneyLand, and Mickey Mouse isn't going to swat you with a stick if you say "holy crapola."<Pathfinder Linden>

New Worlds new Adventures
Formerly known as Jade Wolf my business name has now changed to Dragon Shadow.

Im me in world for Locations of my apparrel

Online Authorized Trademark Licensed Apparel
http://www.cafepress.com/slvisions
OR Visit The Website @
www.slvisions.com
Devlin Gallant
Thought Police
Join date: 18 Jun 2003
Posts: 5,948
11-19-2004 00:17
Welcome, Shadow. Maybe folks are just tired of hearing about ratings?
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