Preview testing
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Preview testing and you
I always test the preview and provide feedback of my findings.
16 (44.4%)
I like to go to the preview and see what new features are going to be in the next release.
12 (33.3%)
I don't participate in preview testing.
3 (8.3%)
I participate in preview testing but I don't provide feedback.
2 (5.6%)
I don't know how to participate in preview testing, but I would like to.
2 (5.6%)
other (please list below)
1 (2.8%)
Total votes: 36
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Ryan Mullen
Registered User
Join date: 4 Apr 2005
Posts: 9
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04-07-2005 12:08
How do you feel about preview testing?
I think it's a great idea to have the user base test the next release and catch the potential issues not found during the professional company level testing development. It's also a way to develop a relationship with your user to create a sense of community and ownership for the product especially in the gaming/entertainment software media industry.
Do you as a user feel it is your responsibility to participate in the release testing?
Do you feel animosity toward other users that do not participate in the testing yet complain about the released product?
I'm new to all of this and I hope in the future to take part in the preview testing, given if I have enough spare time to help. I think it would be fun.
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Weedy Herbst
Too many parameters
Join date: 5 Aug 2004
Posts: 2,255
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04-07-2005 12:15
It is advisable to use the preview testing to test your own line of products before the release. Most people would not want to be caught with their pants down over a simple bug issue. Prior to releasing, LL is open to bug fixes, whereas after a release they are inundated with bug reports and your fix may be considered lower priority.
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Jonquille Noir
Lemon Fresh
Join date: 17 Jan 2004
Posts: 4,025
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04-07-2005 12:29
I subscribe to the notion that if you choose not to vote, you shouldn't bitch when things don't happen the way you want. Preview testing falls in that same category for me. I like to know what's coming, what potential problems might be, and I like to be able to smugly say "I told you so" if they release a version with bugs I spotted and reported.  In the 1.6 preview I got to help one of the Testerbugs track down a bug and it made me feel inner and feted for half an hour. It was well worth it. 
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Little Rebel Designs Gallinas
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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04-07-2005 12:33
Was there a 1.6.1 preview?
I didn't see it..
I feel a little annoyance to SL because they didn't enable XML-RPC so preview testing for 1.6 would have been pretty hard.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Ryan Mullen
Registered User
Join date: 4 Apr 2005
Posts: 9
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04-07-2005 13:55
one of the things that prompted me to start this poll was another thread someone was complaining under the 1.6 area. They had mentioned they couldn't port their game into the preview to test it, I imagine it was slingo or tringo,but I am not sure. Given those are huge social drawing games, that would have been good to check out in 1.6 preview, maybe they did I really don't know.
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Olympia Rebus
Muse of Chaos
Join date: 22 Feb 2004
Posts: 1,831
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04-07-2005 19:39
I did a few preview tests for 1.6. Havn't done any tests for earlier versions, but only because I didn't know about them. I thought it was a good idea for two reasons. 1. By following steps of the tests, you get a good introduction to what's to come.
2. If you find any bugs, you have an audiance waiting to hear about them (not that they don't want to hear about bugs after the release, of course, but in this case they hear about the problem in very specific, repeatable details and can easily tackle them) My only quibble with the tests is that some required 2 people (which I often wasn't aware of until I was half way through the test). At the time, no one I knew well was logged into the preview, and everyone I saw seemed in the middle of their own tests, so I had to prematurly quit one or two of them. Maybe I'll suggest something about this in the hotline to Lindens forum.
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Meilian Shang
crass and pornographic
Join date: 22 Mar 2005
Posts: 242
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04-07-2005 21:21
When I first arrived, 1.6 was just around the corner; then 1.6.1 was "previewed" when I had rehearsal and other things chopping up my time into barely useful blocks. So my initial impression is that LL would do well to allow more time for preview, but that may well be skewed by experience.
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Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
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04-10-2005 00:31
It would be cool if we could get a 24/7 preview grid that is updated at the end of the week; this allows us to test our stuff against new versions, and gives us a good testing grid for say uploading and testing textures for free, before uploading the finals onto the main grid.
-Adam
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
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04-10-2005 02:10
1. Eehhh, kinda, not really. 2. No not at all. I'm with Adam, a 24/7 test grid would be awsome, weekly builds would be sweet, if not nightly.  *gets stabbed by a developer Linden* 1.6 was actualy one of the longest preview running phases yet, and paid off I'd say. 1.6.1 wasn't as long or as announced due to it being a mostly bug fix and not a major release. I was actualy surprised to find .1 was even doing a preview. I hope its a good sign that every version will have one.  I try and test stuff as much as possible, mostly just the basics, UI's, new features, stuff I do everyday. I love testing. Breaking stuff is fun. 
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"Don't anticipate outcome," the man said. "Await the unfolding of events. Remain in the moment." - Konrad
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Azazel Czukor
Deep-fried & sanctified
Join date: 30 Jan 2005
Posts: 417
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04-10-2005 05:43
From: Olympia Rebus My only quibble with the tests is that some required 2 people (which I often wasn't aware of until I was half way through the test). At the time, no one I knew well was logged into the preview, and everyone I saw seemed in the middle of their own tests, so I had to prematurly quit one or two of them. Maybe I'll suggest something about this in the hotline to Lindens forum.
Seconded. If there were a series of tests for the solo adventurer, I probably would have completed more. (Read: any)
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Roberta Dalek
Probably trouble
Join date: 21 Oct 2004
Posts: 1,174
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04-10-2005 15:07
From: Olympia Rebus I did a few preview tests for 1.6. Havn't done any tests for earlier versions, but only because I didn't know about them. I thought it was a good idea for two reasons. 1. By following steps of the tests, you get a good introduction to what's to come.
2. If you find any bugs, you have an audiance waiting to hear about them (not that they don't want to hear about bugs after the release, of course, but in this case they hear about the problem in very specific, repeatable details and can easily tackle them) My only quibble with the tests is that some required 2 people (which I often wasn't aware of until I was half way through the test). At the time, no one I knew well was logged into the preview, and everyone I saw seemed in the middle of their own tests, so I had to prematurly quit one or two of them. Maybe I'll suggest something about this in the hotline to Lindens forum. Yeah a lot of them also needed the creation of alts and land - neither of which I had.
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
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04-10-2005 22:50
I tested as much as I could in the 1.6 preview, but with both email and XML-RPC turned off, there were a number of things I couldn't test.
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