Very nice, Lindens!
Good to see you make good on a very very important promise.
It's got priorities and everything..
All I can say is - WOW!
Check it out here: http://secondlife.com/support/bugtracker.php
These forums are CLOSED. Please visit the new forums HERE
Bug queue - very very nice |
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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02-11-2005 11:44
Very nice, Lindens!
Good to see you make good on a very very important promise. It's got priorities and everything.. All I can say is - WOW! Check it out here: http://secondlife.com/support/bugtracker.php _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
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02-11-2005 11:51
All I can say is WOW, why are there so few bugs listed when we know there's a ton more that they must have on file
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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02-11-2005 11:51
bahaha. Cute limitations.
I don't think they want to let people have access to all of them? Interesting.. My guess is that they're revving up with this. Things are going to start getting filed as bugs probably a lot more. Hopefully this will be the central repository of feature ideas and the priorities that LL currently assigns them. It should give us some insight into what they're planning. However, if they go off and implement a bunch of stuff that's not in the queue then they just wasted all their own time and ours. Let's hope they have more organisational will to power then to do something that silly. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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02-11-2005 11:55
Oh, nice to see this one here:
http://secondlife.com/support/bugtracker.php#5 I've been affected by this personally. However, "UpdateGeom Lag" isn't: /111/ee/31063/1.html And it hit me hard yesterday. ![]() I'm appreciative to see this Bug Queue, or BQ for short! Hee. _____________________
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
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02-11-2005 11:58
I love it all! Great!
Awsome work. Its great to know whats going on. Keep the information flow coming LL! _____________________
"Don't anticipate outcome," the man said. "Await the unfolding of events. Remain in the moment." - Konrad
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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02-11-2005 12:00
As someone who repeatedly lobbied LL into opening up their bug queue, I want to offer a sincere, heartfelt THANK YOU to Linden Lab for letting us know what they're up to.
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Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
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02-11-2005 12:02
mmm, a search on "buoyancy" curiously doesn't show anything. Oh well
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Surreal Farber
Cat Herder
Join date: 5 Feb 2004
Posts: 2,059
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02-11-2005 12:03
I'm glad to see the erratic inventory behavior listed as a bug. I spent 8 hours with my inventory and the 2 hours after that curled up with a rum bottle nursing my wounds.
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Surreal
Phobos 3d Design - putting the hot in psychotic since 2004 Come see our whole line of clothing, animations and accessories in Chaos (37, 198, 43) |