Preview Grid 1.5.6
|
|
Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
|
10-26-2004 14:54
How come no one is playing? It has been open a few days and I have logged in everyday for a little while and I usually only see one or two other people. The last preview was very short lived and that version was "rushed to release" and everyone bitched about all the problems. Now we have the chance to preview the next version and find the bugs before it goes live. But, its a ghost town there. I have not found any bugs, but I dont do a lot of scripting or really detailed building. Get in there and try to break something and report it if you do! One thing you can do there is try vehicles out. The money in preview is "play money" and does not effect your real balance, so go spend it. There are a number of vehicle stores on this grid and it is pretty lag free, so its a great chance to go buy some airplanes and boats. There are a few Void sims that provides some decent open water for boating. This is just a nudge to go try out preview and look for bugs so they can be fixed before the next version goes live. Here is the download page if you dont have it yet. http://secondlife.com/preview/
|
|
Jack Digeridoo
machinimaniac
Join date: 29 Jul 2003
Posts: 1,170
|
10-26-2004 14:58
Did they post a list of bugs fixed, new features that we should look for?
_____________________
If you'll excuse me, it's, it's time to make the world safe for democracy.
|
|
Salazar Jack
Nova Albion native
Join date: 12 Feb 2004
Posts: 1,105
|
10-26-2004 15:04
The preview sims have been shuffled around a little bit and they have placed a completely water void sim in the mix, just below Da Boom. No land in it at all (above the water line). Very fun to boat across!
_____________________
kahruvel.com - Onward & Upward!
|
|
Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
|
10-26-2004 15:05
Second Life 1.5.6-Preview Oct 21, 2004 ===========================================
- Reduced load on the backend asset server (eliminated some spots where temporary objects were being saved to assets for short term storage).
- 'Live Help' members only participate in help requests when they have the 'Live Help' group set as their active group.
- When a user opens a new 'Live Help' session some information about 'Live Help' is added to the very top of the instant message windo.
- "Orphaned prims" whose information has been streamed to the client but whose root prims have not yet arrived (or been lost due to packet loss) are no longer rendered at the origin (soutwest corner) of the simulator.
- Fixed a bug that would sometimes move objects to (0,0) while being edited.
- Your "Home location" is now properly shown on the World Map (if it exists -- the Home location of new users is no longer automatically set, it must be set manually).
- An object's "Share with group", "Allow anyone to move", and "Allow anyone to copy" permissions are reset after someone purchases the object.
- Fixed a bug that would sometimes cause teleport to fail or change the avatar to the default female shape.
- Fixed a bug that would reroute a login from the "Last location" to the nearest simulator with a telehub.
- Several user interface annoyances have been fixed. Here is an incomplete list of them: * Scrollbars now properly track the mouse when dragged. * The "[] Running" checkbox for new scripts is enabled after a save. * "Send IM to Email" option enabled before login. * Editing a chat message that starts with '/' no longer moves the cursor to the end of the line.
- Added llRezAtRoot() -- Rezzes an object using the first root object's location as the rez position.
- llCreateLink(), llBreakLink(), and llBreakAllLinks now work even if the owner of the object is not in the sim.
|
|
Chris Altman
Leave the lights on!
Join date: 24 Sep 2004
Posts: 83
|
10-26-2004 15:09
I've gone in a few times and have only ever seen four or five sims on the map, and have only been able to teleport between two of them - the two void sims. I was never able to get to any of the named sims except once to Morris, then after teleporting off of Morris, couldn't get back.
I'll try again, though. I'm all for beating on it.
Chris
|
|
Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
|
10-26-2004 15:11
They did add a few more hubs, so they may want feedback on teleporting issues.
I wonder about this one...
- Your "Home location" is now properly shown on the World Map (if it exists -- the Home location of new users is no longer automatically set, it must be set manually).
We cant test this because there is no damage enabled sims, but what happens if someone is killed and they have no home location set?
|
|
Lash Xevious
Gooberly
Join date: 8 May 2004
Posts: 1,348
|
10-26-2004 15:19
I wore a prim heavy avatar and TPed from place to place. Wearing the AV, I also drove a vehicle around. I didn't find problems. But then again, there were only like 5 people in Preview at the time. Loki, can we "buy" land and make it damage enabled to test that out?
|
|
Rini Rampal
Rabid Consumer
Join date: 10 Sep 2004
Posts: 72
|
10-26-2004 15:39
I tried, but unfortunately, they don't want feedback from a newbie like me. ;P
|
|
Meiyo Sojourner
Barren Land Hater
Join date: 17 Jul 2004
Posts: 144
|
10-26-2004 15:41
The first time I tried it, it was buggier than what we have now. I think I sent off like 6 bug reports before I got tired of it and gave up. I'll give it another shot now tho to see if things are working any better yet.
_____________________
I was just pondering the immortal words of Socrates when he said... "I drank what??"
|
|
Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
|
10-26-2004 15:45
It can be a chore reporting the bugs you find. But, if there is no data to review, LL must assume everything is good to go.
|
|
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
|
10-26-2004 15:52
It would help if LL would actually post a shortish set of guidelines for what kind of stuff we should look out for. I tested simulator transitions, as i have been doing since the dawn of time, and i STILL managed to get myself "phantomed".
|
|
Wilson Blanc
Registered User
Join date: 30 Jan 2004
Posts: 51
|
10-26-2004 16:46
Wish I could log on, but I'm on vacation in NC with only dial-up and not very good dial-up at that 
|
|
Pete Fats
Geek
Join date: 18 Apr 2003
Posts: 648
|
10-26-2004 16:51
I played for a little while with llRezAtRoot. Very happy to see that one added.
|
|
Siro Mfume
XD
Join date: 5 Aug 2004
Posts: 747
|
10-26-2004 17:36
I found numerous bugs and reported as many as I could seperate out by issue including but not limited to:
Asset server no longer responding/extremely slow response time when I'm wearing a 255 prim object on nearly all attachment points (was completely unable to attach to every point.)
Crashed a void sim server wearing the above attachments. Wasn't able to test further with this due to the lack of sims not crashed at that point.
Flew a setposing Star Destroyer (large triangular ship from starwars) around several sim borders. Encountered a drop to the floor while the setposing ship continued across the border. I had to walk across the border to recover control (I snapped back up to the ship). This also happened to one of my passengers. I was told by some others that they hadn't seen that bug for quite some time.
I haven't received word one on any of my bug reports so I don't expect to visit the preview again to further break it. It's broken enough as it is.
|
|
Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
|
10-26-2004 19:03
I haven't been in preview much, but I did report some bugs the time I was in. I've found sim crossing to be even possibly more bad than in the actual grid. I was testing with one of Cubey's planes that are out, often caused the "going into the ground" issue. Also I think I crashed a void sim.  Another bug I've found to be visualy annoying is large cracks in the sim lines, it looks like the terrain suddenly just juts down. Also custom animation's hands do not properly animate all the time. (this bug exists in the main grid as well) The new fixes are nice that I can't wait to have, the GUI fixes mostly.  Buying land in thre preview should be fine, but the problem is *there isn't anything to buy*. There are a few plots for sale in DaBoom, but they are those annoyingly overpriced ones. (20+ K for small plots, and it looks like they're being used and just set for sale)
_____________________
"Don't anticipate outcome," the man said. "Await the unfolding of events. Remain in the moment." - Konrad
|
|
Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
|
10-26-2004 19:40
From: Rini Rampal I tried, but unfortunately, they don't want feedback from a newbie like me. ;P I don't think it is that they don't want feedback from you - I think for ease this time around, they used the preview grid that was set up for 1.5 before it was released, instead of doing a full new grid since this is not 1.6. The 1.5 grid was created in August, so the account would have had to exist then. As far as not using it, perhaps part of the problem is other than the ill-fated find Cory Linden with attachments thing where no one could sign in for most of it, they have not said anything else I have seen about the preview. I had forgotten it was open, as they did not announce it would be open on an ongoing basis. I will start testing in it now that I know it is there.
_____________________
Cristiano ANOmations - huge selection of high quality, low priced animations all $100L or less. ~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more. 
|
|
Deklax Fairplay
Black Sun
Join date: 2 Jul 2004
Posts: 357
|
10-26-2004 22:47
ROFL, so THATS the preview that cory announcement was refering to. Hahah!
|
|
Maxx Monde
Registered User
Join date: 14 Nov 2003
Posts: 1,848
|
10-27-2004 04:59
I sure hope someone is setting up 'For Sale' signs so they don't get out of practice. Being a market manipulator takes effort and dedication! Preview should be no different!
Any malls built over a few sims? What about clubs that span void sims?
Important issues!
|
|
Ryen Jade
This is a takeover!
Join date: 21 Jun 2003
Posts: 1,329
|
10-27-2004 08:57
From: Loki Pico We cant test this because there is no damage enabled sims, but what happens if someone is killed and they have no home location set? Just what I was thinking. I can test this since Ryen doesnt have a home location in any of the test sims.
_____________________
From: Korg Stygian Between you, Ryen the twerp and Ardith, there's little to change my opinion here.. rather you have reinforced it each in your own ways IM A TWERP, IM A TWERP!  Whats a twerp? 
|
|
Anu Statosky
Registered User
Join date: 15 Mar 2004
Posts: 20
|
10-27-2004 10:13
When you die, it tries to return you to your home loaction but pops up a message that it could not find a telehub within 1km of your location. You are reborn in the same location where you die.
|
|
Apotheus Silverman
I write code.
Join date: 17 Nov 2003
Posts: 416
|
10-27-2004 10:37
I was mostly unable to cross sim boundaries at all with 6000+ prims attached. The two times I didn't get booted, the border crossing took between 5 and 10 minutes.
|