That’s it. It’s time someone hammered a couple of freaking stone tablets around here. These are in no way passed down by the hand of God, but they’re a damn sight better then all this worship to the golden calf of Griefer.
This is NOT a Bill of Rights. It's a Bill of Priveleges and a Bill of Responsibilities, and it's about time we had one. Why? Read on.
RULE #1: Your Rights Are FAR Dwarfed By Your Responsibilities.
Let’s get this straight. You do not have a right to play Second Life. You do not have the right to go wherever you want. You do not have a right to do anything you want. If you wish for these rights, go design your own game. For the second you step into someone else’s server and start interacting with other people, we’re not really talking about your RIGHTS anymore. Real-world laws do not apply within the bounds of Second Life. If I don’t have the right to arrest you for creating a public disturbance or assault on my person, you do NOT have the right to claim “it’s a free country.”
RULE #2: Privileges Are Like Gifts.
You have been granted the PRIVILEGE of being able to partake in Second Life. Even a full-fledged paying customer is paying for the privilege, NOT THE RIGHT, to play in Second Life… a privilege that can be revoked for misuse or abuse. This privilege gives you the ability to do whatever you want, UNTIL the point where it affects anyone else. Why? Because they have the right to do what they wish as well, until they affect other people. It’s the complex interaction at the edges of that privilege that makes up what we call society. If half of the people playing Second Life would think, “wow, it’s cool that I’m allowed to play here,” instead of “I can do whatever I want,” the world would be a much better game.
RULE #3: Responsibility. You’ll Learn That When You’re Older.
Underage players: We know you’re out there. Those of you who have learned the system and are acting socially: I applaud you. You’re a testament to your generation. Those of you who visually appear to comprise 90% of griefers: It’s time we had a talk. Welcome to responsibility. Much like the adult world, in Second Life you can do everything you wish you could do now, but much like the adult world, there’s ten times more new responsibilities than new freedoms, and it’s about time you learned them. Grab a pencil, there will be a quiz later.
You have a responsibility to act like a well-adjusted social human being, at least in the presence of others.
You have a responsibility to be respectful to others.
You have the responsibility of doing things in the appropriate time and place for doing them. More on this later.
You have a responsibility of following the rules. If you have discovered a way around the rules, you must report it, AND NOT EXPLOIT IT REPEATEDLY. To do otherwise makes Lindens cry, right up to the point where they ban your account.
You have the responsibility of ensuring that your appearance, accessories, expressions, objects, constructions, and land, while expressing your own individual opinions and ideals, are not deemed offensive to those around you. Reshaping your land into a hand with middle finger stretched skyward is probably a good example. Yes, I know, the Mature sims are made for a reason, but I hope for the sake of social interaction, I hope people hold back, at least until the minor restrictions are in place.
Most of all, you have the responsibility to always remember that other people have as many rights and privileges as you have, and the more people you’re running up against, the more you should respect their wishes.
RULE #4: Respect The Public Space.
This is an area that is grossly understated in Second Life, even flagrantly violated. You can do, show, say, build whatever you want, on your own property, in your IM chat, whatever. But when anything you do, say, or make is visible/heard elsewhere, you then have to respect the tastes and opinions of others.
I personally feel that the “if you don’t like it, move” rule will not work in this environment. It’s already failed, in fact. What this rule has bred is a completely different social environment: If I don’t like your place, I’m going to be MORE offensive than you until YOU move! Or better yet, I’ll buy the land around your property, raise it 50m above your house, and cap off the top so no one has to deal with your property. You can then either live in your still-perfectly-function house, and have to teleport in and out (because I have a right to restrict your movement in MY property), or move.
This will snowball without changes. I can perform the same tactic on anyone I just don’t like. Maybe I’ll do it to the house of the person next to me who hosts events that lag up the sim, or because she complains about my guns. For God’s sake, people, you’re in a world with other people. Sure, it’s your land. If you want to put up a wall so no one else has to see it, you can build whatever you want, but if it’s visible from my property, I have a right to at least claim that your stuff has no place in the neighborhood. The goal of society is to meet the NEEDS OF THE MAJORITY first, and the rights of the individual second.
RULE #5: Public Events Are NOT Yours.
With the recent events, I can’t state this enough. This needs to be drilled firmly into every player’s mind, because I had a headache last night attempting to explain this to one of the individuals involved.
Players host special events. These events take a LOT of time and effort on their part, not only in preparation, but in hosting the event itself. You cannot BEGIN to comprehend the stress of running an event until you try to contain twenty wandering, chattering players, half of whom are a pang of boredom away from starting a fight or shooting off a rocket. It’s hard enough when a large group is behaving themselves.
The words “public event” have been horribly misconstrued over the past few weeks. A public event is open to everyone, PROVIDED they follow the social guidelines of the event. This is completely different from standard public airspace, where anyone can usually do whatever they want. In normal public space, no one’s actions have precedent or priority. But a public event has been planned, and structured, and scheduled in that space. It therefore takes priority over individual actions in that area.
You have the privilege of attending an event so long as you obey the responsibility of behaving according to the host’s wishes, be they Linden, player, or whoever. If you cannot obey that responsibility, then you forsake the privilege of attending the event. There are no arguments to this issue. The world is big enough that you can be somewhere else for an hour. Frankly, this should be an official rule for any event that is posted at the board or on the site.
RULE #6: Stop First, Ask Questions Later.
Again, another rule that needs to be beaten in with a sledgehammer. I cannot state this enough.
If someone asks you to stop doing something—I do not care if you disagree with them—the very first thing you do is: STOP DOING IT.
I’ll repeat that. Even if you disagree with them, first STOP the action they have grievance with. If the host of a swordfighting event asks you to stop swordfighting, please have the common decency to stop swinging long enough to type out “but why?” It’s failure to follow this rule—not stopping an action when asked—that’s causing most of our trouble with griefers. If you don’t first stop when asked, and then pull our your brilliant arguments of “it’s a public event” et al, then don’t complain when the person asks you to leave or forces you. And if you did not stop the action when asked, don’t stop it as they’re preparing to escort you from the premises, and then complain because “you stopped” far too late.
When in doubt, CUT IT OUT!
RULE #7: Respect, Respect, Respect.
This one rule would solve every problem in Second Life if applied to the fullest extent. In fact, it’s little more than the underlying theme of this whole rant.
There are only two rules in Second Life. The first is to respect and value the Lindens and the game itself. The second is to respect and value your neighbor’s freedom as much as you value your own.
There’s a rocket training class going on in Perry. Yes, rockets are one of the most annoying things at public events. Yes, the class puts a LOT of strain on Perry, which already was having trouble last week (but is now clearing up). So yes, you could easily say I’m not fond of the rocket class. But you know what? I respect Darwin’s right to host it. I know there’s a lot of interest in that class. I also know that, despite all the smoke and explosions, it is in fact an organized event, which Second Life desperately needs more of. And when Darwin’s hosting that class, even though it’s a stone’s throw from my house, when I come within range of the class, I respect it and stay quiet. And on the occasion where I fail to (for example, someone comes up and we start talking about something else), I immediately STOP when Darwin asks me to please take the non-class discussion to IM.
The more freedom players in Second Life give EACH OTHER, and the less they attempt to hoard for themselves, the better the game will be. Anything else is just going to plunge the world into chaos.
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That's my piece.
I can just sense this is good hahaha!

