The following was inspired by a post about bringing the Grand Theft Auto into Second Life, followed by mention of a golfcart as a possible ride. The damned thing wrote itself.
This is the game that's waiting to be done in Second Life. The current state of physics may make serious, action-packed car combat impossible, but it's perfect for a pathetic old golf cart.
Thrill to action packed chases with doughy, pear-shaped Accountants from Utica. Reach speeds of up to 8 miles per hour. Hurl insults and discarded beer cans at your enemies and mow down the refreshment lady.
And there are missions galore! Compete for attention with the other clunky, over 50-set as they clumsily compete for women half their age who have no interest in them. Or you can just beat them to death with their golf clubs. It's all good.
Fast cars? Heartpounding action? Good luck, cause we don't have 'em. Careful with those walking speeds, grandpa; a health meter ticks toward clenching heart-attack with every speedy step you take. You might wanna sit down a spell and get some shade and replenish that health meter.
You think you can handle this action? Bludgeoning violence! Clumsy flirting! Existential middle-aged ennui! We've got it all! It's just waiting for a brave soul to code it.