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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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04-30-2005 06:26
I had to laugh, long and hard when I read this: From: someone As mentioned in last nights town hall meeting, there were various ideas for charging people to upload scripts or use scripts, which personally i dont think is a good idea.
From: someone So why not take the same kind of model along the line of prims where each 16sqm of land is assigned an average amount of cpu time,..
If this isn't charging for script usage, then what is? You pay 9.99 and you get a certain amount of script time alocated to you. Also, Philip has suggested this scheme before and Cory has talked about throttling via charging L$ for certain LL commands. The suggestion however was ingored, when in fact it is probably the only right solution to a real problem.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
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04-30-2005 06:36
The script-land throttle was discussed a while ago on the IRC channel (>6mo), the concept is more throttling heavy scripts being run by minor land owners, by lowering after-function-sleeps proportionally to the amount of land you own (so if you own half the sim, then your scripts have priority over someone who has 16sqm), but the general concensus at the time was that it would be a bad idea for all but extreme cases (ie 255 scripts on a 16sqm plot).
-Adam
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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04-30-2005 06:39
Yeah, the IRC channel mention by Cory makes me even laugh harder.
Can you say "Don't want to eat our own dog food"
What's the problem guys, client crashing on you too much?
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
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04-30-2005 06:51
From: someone The script-land throttle was discussed a while ago on the IRC channel (>6mo), the concept is more throttling heavy scripts being run by minor land owners, by lowering after-function-sleeps proportionally to the amount of land you own (so if you own half the sim, then your scripts have priority over someone who has 16sqm), but the general concensus at the time was that it would be a bad idea for all but extreme cases (ie 255 scripts on a 16sqm plot).
-Adam Well the obvoius flaw in that plan is that I could own 16k land, have that potential to do that after-function-sleep thingie, but never use it. So I hog it by being a dog in the manger. Whereas if you charge the guy who is actually hogging it, you'll depress his hogging of it by making him pay, and you won't set me up to be bashed as a putative hogger without using it. Because most residential areas will not use as much scripts as entertainment or commercial areas.
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Rent stalls and walls for $25-$50/week 25-50 prims from Ravenglass Rentals, the mall alternative.
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Candy Bijoux
Kiss Me
Join date: 5 Nov 2004
Posts: 130
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04-30-2005 06:54
Charging for script usage hmm..how is that going to deter major game competitors from disrupting competition like Secondlife when they have plenty of funds to buy scripting if this scenario is possibly happening?
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Marriage is for women the commonest mode of livelihood, and the total amount of undesired sex endured by women is probably greater in marriage than in prostitution.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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04-30-2005 09:25
Well, it won't deter those who are desperate to cause grief but it will significantly reduce current abuse of the commons.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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