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RFP - Building Project: Skeletal Tower of Doom

Chromal Brodsky
ExperimentalMetaphysicist
Join date: 24 Feb 2004
Posts: 243
12-01-2004 07:57
RFP - Building Project: Skeletal Tower of Doom
REQUEST FOR PROPOSAL
=================

ISSUER
The Land Resource Allocation and Utilization Group is one of the most respected hostage holding and doom providers in Second Life. With our three main product lines Siberia, Nightmare, and Sump Ville we provide real and fell snake management services to an ever growing number of customers.

REQUEST
With our Sump Ville product line our goal is to maximize low-benefit profit-oriented activities by providing economically viable functional retail space while at the same time contributing to the Second Life environment's lag.

The Skeletal Tower of Doom will be both a themed building with architectual value as well as a functional building that has to provide a maximum of easily accessible store space.

The inspiration for the building architecture comes from the original depiction of the Skeletal Tower in the animation "He Man" and its cell art, not as envisioned in the show. It is basically a bleached bone tower with a ramp/staircase winding around inside its ribcage, like entrails, and leading to the upper floors. It is the home of the evil dictator, Skeletor, in the original animated series. The shape reminds of that of some levels of Dante's Inferno..

The mall building as a loose interpretation of the original theme will feature dungeons that provide torture and grief products for Second Life residents. Thus, its facade will have to accomodate store entrances and shopping windows for 100 or more shops and retail outlets for maximal client system texture overload.

The building must be extremely prim optimized. This means you have to work with textures to give the impression of detail, at the expense of video card memory for all within render distance. "Artistic" elements are mainly bleached bone spikes and evil symbols such as the blood-covered goat skull or the lich porn. You will have a lot of artistic freedom in the design of textures, ornaments and facade as long as they compromise the integrity of SecondLife and the pimp to the desire of retailers to have maximum exposure of their products by huge store entrances and windows.

We need to attain exclusive copy/mod/transfer permissions for the completed structure and used textures. The building will have to be both delivered in place as well as in the form of an inventory folder for easy reconstruction and placement on random open lets, an other locations in need of domination and skull-crushing lag.

This structure is not intended as a temporary display of art on a remote private estate. Oh no. Folks will be seeing this sucker for miles around. It will be highly visible in a frequented commercial telehub area for many months to come, I promise you that. Your art should become a eyesore for many. You will also be able to display your credits and name at the base of the tower such that others may tremble in fear and pay you not to build for anyone else.

We expect you to be self-motivated and work independently. We will provide all necessary information and resources but will not be able to supervise your work or send you regular reminders.

This project may lead to follow up contracts.

PROCEDURE
To apply you have to send us a notecard that contains
o Screenshots with UI elements that demonstrate before-after sim and client FPS impacts.
o Screenshots of your previous work as it applies to the task at hand.
o References of previous contractors if available
o Ideas and suggestions as they apply to the project
o Financial expectations

If we decide to accept your proposal we will award you a contract. You will receive 20% of contract value as downpayment. The remaining 80% we issue if the results of your work meet our expectations.

ESTIMATED VALUE
We currently estimate the value of a contract that may result from your proposal at 30 L$. This figure is subject to negotiation.

SUBMISSION DEADLINE
Saturday 04-Dec-04.

CONTACT
Skeletor Bones
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SumpVille Shopping Network: Dwellandia * Lagopia * Packetlossia * Federal
Maxx Monde
Registered User
Join date: 14 Nov 2003
Posts: 1,848
12-01-2004 07:59
You had me until you said 'Prim Optimized'.

Pity, I would've thrown in some skulls on the facade for free...

*sigh*
splat1 Edison
Registerd Nut
Join date: 6 Sep 2004
Posts: 353
12-01-2004 07:59
Rolf.
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Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
12-01-2004 08:02
Are you looking for lag inducing script work? I can develop some very powerful and complex self-building scripts.
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Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
12-01-2004 08:03
Excellent. :eek:
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Chromal Brodsky
ExperimentalMetaphysicist
Join date: 24 Feb 2004
Posts: 243
12-01-2004 08:04
From: Ice Brodie
Are you looking for lag inducing script work? I can develop some very powerful and complex self-building scripts.

We may have a special side job for someone with your talents. In particular, our developers have been looking for betterways to burn as many resources with a single script as possible. Anything that can maximize texture, network bandwidth, HAVOK, particle, IM, channel#0 chat, and noise pollution will be closely considered.
FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
12-01-2004 08:04
We've started work on this project in Indigo. We'll be prepared to move it to its new location upon receipt for the L$30.

-Flip
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FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
12-01-2004 08:07
Be sure to check out this RFP as well:

/invalid_link.html

I'm getting every one of my llSensorRepeat() scripts ready to go, sir!
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Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
12-01-2004 08:09
From: Chromal Brodsky
We may have a special side job for someone with your talents. In particular, our developers have been looking for betterways to burn as many resources with a single script as possible. Anything that can maximize texture, network bandwidth, HAVOK, particle, IM, channel#0 chat, and noise pollution will be closely considered.


I believe we could acomodate then, please get in touch with WasteSource Head Developer, Hoggish Small, with the particulars of what you require, and we will see what we can do.
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Psyra Extraordinaire
Corra Nacunda Chieftain
Join date: 24 Jul 2004
Posts: 1,533
12-01-2004 08:21
From: Ice Brodie
I believe we could acomodate then, please get in touch with WasteSource Head Developer, Hoggish Small, with the particulars of what you require, and we will see what we can do.


I'd be happy tp provide theme costumage in the 500+ prim range that visitors will claim will be sure to lower simFPS by about 30% for every 4 theme characters are in the sim. But hey, they will look awesome! Particle wings, audio ambiance, and a loud scream whenever you type the letter E, You name it!
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Jeska Linden
Administrator
Join date: 26 Jul 2004
Posts: 2,388
12-01-2004 09:59
Unless you're actually building the architecturally unsound Skeletal Tower of Doom, this is highly off-topic for the Classifieds forum and as such is being moved over to Off Topic.
Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
12-01-2004 14:11
Aww, no sense of humor :P
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FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
12-01-2004 14:16
Ice, if you want to help with construction, we're getting started 400 meters up in Indigo.

-Flip
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Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
12-01-2004 14:19
From: FlipperPA Peregrine
Ice, if you want to help with construction, we're getting started 400 meters up in Indigo.

-Flip


OK, gimme a few to get the right scripts ready and I'll IM you when I'm ready to begin helping.
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Tikki Kerensky
Insane critter
Join date: 12 Aug 2004
Posts: 687
12-01-2004 14:28
It's a trick! Ice, clearly being a fox, is only after the bones!
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Forseti Svarog
ESC
Join date: 2 Nov 2004
Posts: 1,730
money ball and push-turrets
12-01-2004 14:32
this made my freakin' day

but what the tower really needs is 1. a money ball that takes random amounts of L$ from attendees, 2. asks for permission to animate AV as often as possible, and 3. contains ceiling-mounted push gun turrets that shove visitors into alternating lines of fire.
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
12-06-2004 15:21
LOL this thread rocks. Shame that I had to dig down to the fourth page for it. Stop making so many crap threads :mad:
Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
12-08-2004 01:57
From: Tikki Kerensky
It's a trick! Ice, clearly being a fox, is only after the bones!


That's vixen, Tikki, vixen...
Flipper, I'm ready when you are, IM me in world and we'll get started ^.^
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