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Avatar Height observations: Slider to Inches scale...

Neil Protagonist
FX Monkey
Join date: 11 Jul 2003
Posts: 346
03-19-2005 01:01
Hey all! This is probably one of those things that everyone knows but I am just figuring out but on the off chance it isnt well known I am posting it just in case :)


I was playing with the avatar height measurer that Francis Chung built and figured out the extents and an easy way to figure out how tall your avatar is.

The lowest extent of the slider (0) = 4'7" (without shoes) and the slider increases at a rate of 1 inch per slider increase of 5 topping out at the highest extent of the slider (100) = 6'3" (without shoes). So if you want your avatar to be 5'2" you would set your slider to 35, 5'8" would be 65 and so on.

I hope this helps everyone get their av to the height they want :)
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
03-19-2005 01:30
Thanks Neil! This should come in handy. :)
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Madame Maracas
Not who you think I am...
Join date: 7 Jun 2004
Posts: 1,953
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03-19-2005 01:45
I thought that the top, 100%, made a 7'10" tall avie? :confused: :confused:
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
03-19-2005 02:05
From: Madame Maracas
I thought that the top, 100%, made a 7'10" tall avie? :confused: :confused:

Yup. Height's affected by height, leg size, neck length, foot size, head size... did I miss any?

The bottom line is you have people who contract a disease I've named "slider fever". These individuals care not for aesthetics, only that their av has 100% height / muscle / 0A% body fat / etc etc. These AVs inevitably will keep a large quantity of the men tall, and the rest of the population scaling up as not to feel tiny.
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Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
03-19-2005 02:18
From: someone
Yup. Height's affected by height, leg size, neck length, foot size, head size... did I miss any?


Hips and torso.

All attachments aside, males can be taller than females and females can be shorter than males.
Lash Xevious
Gooberly
Join date: 8 May 2004
Posts: 1,348
03-19-2005 02:48
Yay! My height's 65 in sliders. So I got it looking a little right. But then the 10-inch platforms come into play and it's Sasquatchville once again.
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Aestival Cohen
half pint half drunk up
Join date: 2 Sep 2004
Posts: 311
03-19-2005 09:11
I ran into a related topic back when I first joined too...
Aiee! Slcales wacky!
Scales figgered out

Bottom line, even measure scripts are off by the amount you float off the ground, the spread legged "neutral pose" and the height of your hair - since in SL your skull usually doesn't go as high as it should on a real person most of us have really thick poofy hair!

Another complicating factor is that the Linden newbie avies are not "average" in the least, but quite a bit taller than RL, and everyone tends to build higher and shorter from thoose! Me... I multiply 1.2 times the RL height to get what I should be in SL... what's the point of being a realistic "tall" when the starting avies are taller than you!? Then... I also just started going for what "looks right" LOL!

If you want I wasted way too much time and made an adjusted "growth" chart for avies in SL... it's like a zillion prims but you can IM me for a copy! ^^;;
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Neil Protagonist
FX Monkey
Join date: 11 Jul 2003
Posts: 346
03-19-2005 10:41
Yeah, aesthetics are the more important part, making sure the proportions are correct, even a 7'10" av can look good if the proportions are correct. Also these values assume pretty much 50 on everything else. Though like many of you pointed out it hardly matters, not only are all the newbie avs way outta wack but the buildings themselves are outta wack too with 30ft ceiling heights in many cases hehe. Thanks for the other two links. It would be nice if the Lindens actually released some information on some of this type of stuff. I would figure the better educated we all are about SL the better we can use it. ;)
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Francis Chung
This sentence no verb.
Join date: 22 Sep 2003
Posts: 918
03-19-2005 12:48
Hi all :)

It's funny, I originally wrote that script just to show how the LSL-reported height of an avatar and the visually represented height in-world differ.

I asked about that once, Andrew Linden replied that he thought the difference came from the imprecision of Havok's internal representation of your avatar. Neither value is really "right" or "wrong".

That little script seems to have gained a surprising amount of popularity, and I think many people use it as a reference for how tall they want their avatars to be.

As far as proportions go, I think most avatars in SL don't have human proportions. We tend to have longer legs, and short arms. I've tried making an avatar with more realistic proportions, and it didn't look attractive to me. I'm not sure why, but I suspect it makes you think of your avatar as more of a cartoon. (Uncanny valley and all)
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
03-19-2005 13:39
Well, I don't understand all of this, but I ran across a thing in a sandbox that measured height. I tried to make my avatar shorter than average (and to look in most respects as much like me as possible, though when I tried to make it look older it just looked pinched and ugly so I abandoned that).

When I found that thing in the sandbox, I measured myself and it said 5'4", which I thought was pretty much what I was going for. Lots of people, though, seem to be about 7 feet tall.

coco
Garoad Kuroda
Prophet of Muppetry
Join date: 5 Sep 2003
Posts: 2,989
03-19-2005 14:54
Yep, most avs are bigger "than they should be". If you want to put it that way.

Hiro's "Slider fever" concept I've never thought of! That may be part of the problem. No curing that one.

I'll just stay sized as a shrimp, oh well.
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