http://secondlife.blogs.com/change/2004/12/sometimes_i_hat.html
I posted a response on her blog...but I'll copy it here since I'd love to hear more forum discussion about this.
........
Robin, thanks for sharing your frustration and thoughts about this situation.
If it's any consolation, this is a classic problem I've seen time and time again in my own experience with using new IT-based communication mediums. It has to do with how we conceptualize new communication mediums, how we often try to apply unrealistic expectations to them, as well as understanding the basic biological limitations of our own brains when it comes to communicating.
As human beings, we are capable of communicating in two basic ways...synchronously and asynchronously. In an asynchronous environment, we can process many different things at the same time. We can pick and choose what we want to say and spend a long time in coming up with thoughtful responses. This is why technology like online bulletin boards works very well when discussing complex concepts and ideas.
In a synchronous environment, we run into serious issues regarding our own biology. In a synchronous interaction between people, other communication "cues" become critical. Speed of response, body language, social proxemics...they all play a big role in how we interpret things. We also are seriously limited in how many simultaneous conversations we can process concurrently in real-time. As human beings, we are "designed" to be able to communicate synchronously in small groups (5-10 people). We are incapable of handling anything involving more than that.
I think the basic concept of a "town meeting" where an individual is trying to concurrently interact with hundreds of people is unrealistic. People will unintentionally feel slighted ("how come she didn't answer me right away?"
....important cues such as social proxemics go out the window ("I'm sitting way here in the back...can she even see me?"
...and when you try to process too many multiple conversations in real-time it's inevitable that you'll stumble verbally.Successful real-time "chats" using Second Life or other means (instant messaging, multiuser chatrooms) are possible. We've all had them. Sitting in SL around a campfire with a small group of friends. Chatting via AIM with friends and loved ones. But those situations simply don't "scale" beyond at most 5-10 people at a time. If you feel like you are "typing as fast as you can"...well, then the system has broken down. Not a failure on your part, but a failure of an unrealistic attempt to scale the system.
I think having Town Meetings in the current model is doomed to fail. Citizens will feel alienated and unsatisfied, and Lindens will feel frustrated and overextended. A more distributed system, where people are in small groups communicating synchronously combined with an asynchronous component, would make more sense to me.
IT-based communication tools are just tools. The trick is to figure out how to use them to augment our own biological skills and limitations at communicating. Given the skills, creativity, and motivation of everyone in SL (both citizens and Lindens), I think it's definitely doable.

-John

