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How big a rezzer is against the rules? |
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Daniel Luchador
Registered User
Join date: 5 Jun 2004
Posts: 93
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12-01-2004 08:50
My rezzer is 1000 prims and I am getting constantly banned by the lindens with no information given as to what is acceptable.
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
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12-01-2004 08:52
My rezzer is 1000 prims and I am getting constantly banned by the lindens with no information given as to what is acceptable. What on earth are you rezzing? And where? _____________________
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Daniel Luchador
Registered User
Join date: 5 Jun 2004
Posts: 93
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12-01-2004 08:53
a cube made of cubes(or spheres, or transparent cubes, depending on setting) that fills a 1m cubed to 20 m cubed area depending on setting. Rezzing it in the sandbox.
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Daniel Luchador
Registered User
Join date: 5 Jun 2004
Posts: 93
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12-01-2004 09:03
Does no one here have experience with getting banned for using rezzers?
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Brad Lupis
Lupine Man
Join date: 23 Jun 2003
Posts: 280
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12-01-2004 09:07
Well, the first question should be what the point of a rezzer like that is. Honestly, I can't think of any good reason why someone would make that, what the point of it would be. The reason why it would need to have a point is because something like that could cause stability issues and lag in a server. If your rezzing 1000 prims, and it's in a quick succession, then that's a lot of server power your drawing in there. That's the type of thing that causes lag, and can be seen as a griefing tool. It affects everyone in the sim with you, when they notice that most of the servers resources are being sucked into something else, something that I don't really see a point to. Now, if you had a point to using this item, then that's fine, but needing to rez 1000 prims into a box is kind of suspicious. Perhaps you should talk to a linden about it, if you give them a good use for it, they may allow it, but remember that your rezzing a lot of prims, more than likely in a quick fashion, and that can really put a hit on a server.
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Stupidity Should be Painful.
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Daniel Luchador
Registered User
Join date: 5 Jun 2004
Posts: 93
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12-01-2004 09:14
The lag stays in the green while I am rezzing it. The point of it was to get a cube with a rainbow spectrum prism effect to it. Seriously, this isn't taking up a whole lot of server power. I've seen geometric twisting shapes and zone wide spheres taking up ten thousand prims, and I'm pretty sure those people didn't get banned. Also, why don't the lindens ask me to delete the object rather than ban me immediately with no communication? Because I would have cooperated.
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Devlin Gallant
Thought Police
Join date: 18 Jun 2003
Posts: 5,948
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12-01-2004 10:13
Maybe you should stop using the rezzor.
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I LIKE children, I've just never been able to finish a whole one.
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
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12-01-2004 10:40
Put a llSleep() line in there.
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~ Tiger Crossing
~ (Nonsanity) |
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Ace Cassidy
Resident Bohemian
Join date: 5 Apr 2004
Posts: 1,228
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12-01-2004 10:55
Rezzing a prim is a fairly expensive operation from a sim's point of view. The server has to take the parameters for that prim, store it in whatever database sims use for such things, and then send an object update with those parameters to every client within view. Add a few textures to those prims, and you have tons of data streaming from the sim to all those clients. Add some scripts in those prims, and you have a sim allocating script memeory, and executing the default/state_entry handler as well.
Do that a 1000 times in succession, and you have a sim that is spending a LOT of resources dealing with your "rezzer". To answer your question... there is no hard and fast answer, although it is clear from your post that the answer is somewhere less than 1000. - Ace _____________________
"Free your mind, and your ass will follow" - George Clinton
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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12-01-2004 11:07
The problem might be the listens you have on each cube.
There needs to be a rule in the sanbox rule display which says "builds or scripts which cause excessive lag are grounds for banning" My suggestion is before you continue scripting to learn as much as you can about sim performance impact before continuing. Posting questions in the LSL forum and bug people until they answer you .. as it is important for everyone to understand. I am afraid, it's one of those things that if you are going to do, do it right or don't do it at all. Kinda like being a doctor or an airplane pilot. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
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Stephen Grayson
Transavatar Fyborg.
Join date: 23 May 2004
Posts: 108
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12-01-2004 11:08
Daniel.....This type of thing makes serious lag, and are these blocks scripted??
What's the purpose?? _____________________
"Shut
The <SOMETHING> Up "- Ryen Jade |
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Ace Cassidy
Resident Bohemian
Join date: 5 Apr 2004
Posts: 1,228
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12-01-2004 11:21
I am afraid, it's one of those things that if you are going to do, do it right or don't do it at all. Kinda like being a doctor or an airplane pilot. I'm saying this in jest, so please don't skewer me... Just like doctors and pilots, perhaps we should have training requirements and an exam before allowing someone to fiddle with scripts. - Ace _____________________
"Free your mind, and your ass will follow" - George Clinton
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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12-01-2004 11:31
I'm not sure if your jest was to poke fun at my statement or not. I'm going to be optimistic and assume you are somewhat in agreement, but had a funny idea you wanted to share.
Obviously, scripting is not exactly the same as being a doctor. However, when trial and error can take out a sim and the enjoyment of paying customers, we need to put some kind of limits or at least discourage trial and error. Just because Joe-User wants to learn how to script doesn't mean they should be able to boot out 10 users from Cordova because they feel like experimenting with a script. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
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Ace Cassidy
Resident Bohemian
Join date: 5 Apr 2004
Posts: 1,228
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12-01-2004 13:17
I'm not sure if your jest was to poke fun at my statement or not. I'm going to be optimistic and assume you are somewhat in agreement, but had a funny idea you wanted to share. Actually, I"m not in agreement with your notion that there should be some prerequisite to being allowed to script, but my jest wasn't directed at you, in particular. Education is the best thing we can do, in this regard. Help people realize the things they do that can cause problems. Just like hoochie-hair... I'm not in favor of banning hoochie-hair, or requiring some sort of test before one can make curvy attachments. We just need to teach those that don't know better. - Ace _____________________
"Free your mind, and your ass will follow" - George Clinton
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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12-01-2004 14:23
I had no notion of a pre-requesite. I had the notion that Hoochie understand better what he's doing before he do it.
My comparison with the doctor was that experimentation is a dangerous thing. Not that you have to have a medical degree to be in SL. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
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StoneSelf Karuna
His Grace
Join date: 13 Jun 2004
Posts: 1,955
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12-01-2004 14:31
My rezzer is 1000 prims and I am getting constantly banned by the lindens with no information given as to what is acceptable. does the sim lag when you run it? i have rezzed several thousand objects in a private sim. it usually takes enough time between object rez that the sim fps is only moderately affected. _____________________
AIDS IS NOT OVER. people are still getting aids. people are still living with aids. people are still dying from aids. please help me raise money for hiv/aids services and research. you can help by making a donation here: http://www.aidslifecycle.org/1409 .
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