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Full Sim Build Needed - Pays 200,000 L

Nitro Rutledge
Registered User
Join date: 21 Sep 2004
Posts: 24
05-26-2007 01:44
I am starting a new store that will take up a complete sim. I would like someone with alot of experience building out a full sim. You must be great with textures and creating your own lighting effects upon them.

The sim will be entirely indoor 3 full prims tall, a very fancy warehouse style shop.

If you would like this job please submit to me on these forums via PM your SL Resume and locations of several builds you have done so that I can go look at them. (do not contact me ingame)

I tend to be very picky when someone works for me, i may tell you to tear down and start over several times so keep this in mind. If your not willing to do the job over and over till im satisfied or if you are easily offended or upset then this is not the job for you.

Only the highest quality builders need apply, ty.

~Nitro
Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
05-26-2007 09:07
so basically the chosen builder could end up doing the work numerous times over, at your whim, with no additional compensation?

is there a deposit paid to the builder?

what kind of build will it be, what style?

best thing in your situation would be to learn to build and texture and do it yourself, save the lindens and get it exactly how you want it

or use the lindens to hire someone to teach you, but yet again do it yourself...

good luck with it all
Bobbyb30 Zohari
SL Mentor Coach
Join date: 11 Nov 2006
Posts: 466
05-26-2007 09:10
From: Nitro Rutledge
I am starting a new store that will take up a complete sim. I would like someone with alot of experience building out a full sim. You must be great with textures and creating your own lighting effects upon them.

The sim will be entirely indoor 3 full prims tall, a very fancy warehouse style shop.

If you would like this job please submit to me on these forums via PM your SL Resume and locations of several builds you have done so that I can go look at them. (do not contact me ingame)

I tend to be very picky when someone works for me, i may tell you to tear down and start over several times so keep this in mind. If your not willing to do the job over and over till im satisfied or if you are easily offended or upset then this is not the job for you.

Only the highest quality builders need apply, ty.

~Nitro


Drop me some pictures of how you want the sim to look ingame.

Do you need it full perms/exclusive?
Perefim Cao
Registered User
Join date: 4 Oct 2006
Posts: 11
05-26-2007 13:09
Hello Nitro,

A good friend of mine gave me a link to your post here, and while I enjoy working on full sim builds wanted to help you out a bit maybe consider some options before continue further. My name is Cody Rauh, I am the CEO of Iota Studios, and the Lead Developer, you can find my company listed in the SLDEV ( Official Second Life Developer Listing ) where you might find the professionals your looking for.

I specialize in sim developement and have worked over 3 years as a graphics developer, a sime or region is a huge space for one person to take on by themselves, and while most places electric sheep and aschenchung developement usually use full teams, I myself do the full build solo. Unfortunatley this requires a grueling and intense amount of hours that is on one person not many but... having one person that can handle developing a full sim is the way to go if you want it done right and for it to not look like paper mach'e.

The hours to develope a full sim are about 100 - 200 labor hours, not also taking in 50 hours of consultation and meeting with the client on a regular basis to meet certain check points to ensure everything is coming together properly, this would in turn avoid doing the project over multiple times..

Now 200,000L$ when sold, different than buying price of course is worth 699.00US$ to the builder plus if he has any paypal fees or otherwise on the transaction. So your looking for a professional developer to do work for 100 hours that is about about 7US$ per hour which is still 0.15US$ below what the new minimal wage will be for people in america in the next two or three years.

If you do the math for 200 labor hours it is a laborous 3.50US$ per hour... hardly fair, and requires more discipline, talent, and experience than a grocery store worker, or waitress at a restuarant.

A professional graphics artist or other profressional in a field similiar to this would make 70 - 140US$ per hour.. and while some will argue with me that is fine.. I have many partner companies that will support my statement. I don't mean to humiliate you Nitro, the simple fact is your paying to little and will recieve a low quality build or something that is not near what your expecting.. and if they have to do it 3 or 4 times then they are getting mere cents per hour for long and tiring work.

If your serious for a full region developement consider raising your pay for the job between 3,000US$ - 7,000US$ and if your really serious about this, then email me for further consultation so I can help you design a better strategy that will yield better results in direct alignment to your unique needs and requirements for this project...

Thank you kindly for your time and patience, i look to hear from you soon,

Warm Regars,

SL Name: Perefim Cao
Email: [email]iota_studios@hotmail.com[/email]
office hours ( 8am - 4pm ) cst Mon. - Fri.
Nitro Rutledge
Registered User
Join date: 21 Sep 2004
Posts: 24
05-26-2007 23:48
Why do people always quote US pay rates? There are artists overseas that work for much less than the thier US counterparts and they are just as skilled. If 200k L is not within your payscale then this is not the job for you.

From: Perefim Cao
Hello Nitro,

A good friend of mine gave me a link to your post here, and while I enjoy working on full sim builds wanted to help you out a bit maybe consider some options before continue further. My name is Cody Rauh, I am the CEO of Iota Studios, and the Lead Developer, you can find my company listed in the SLDEV ( Official Second Life Developer Listing ) where you might find the professionals your looking for.

I specialize in sim developement and have worked over 3 years as a graphics developer, a sime or region is a huge space for one person to take on by themselves, and while most places electric sheep and aschenchung developement usually use full teams, I myself do the full build solo. Unfortunatley this requires a grueling and intense amount of hours that is on one person not many but... having one person that can handle developing a full sim is the way to go if you want it done right and for it to not look like paper mach'e.

The hours to develope a full sim are about 100 - 200 labor hours, not also taking in 50 hours of consultation and meeting with the client on a regular basis to meet certain check points to ensure everything is coming together properly, this would in turn avoid doing the project over multiple times..

Now 200,000L$ when sold, different than buying price of course is worth 699.00US$ to the builder plus if he has any paypal fees or otherwise on the transaction. So your looking for a professional developer to do work for 100 hours that is about about 7US$ per hour which is still 0.15US$ below what the new minimal wage will be for people in america in the next two or three years.

If you do the math for 200 labor hours it is a laborous 3.50US$ per hour... hardly fair, and requires more discipline, talent, and experience than a grocery store worker, or waitress at a restuarant.

A professional graphics artist or other profressional in a field similiar to this would make 70 - 140US$ per hour.. and while some will argue with me that is fine.. I have many partner companies that will support my statement. I don't mean to humiliate you Nitro, the simple fact is your paying to little and will recieve a low quality build or something that is not near what your expecting.. and if they have to do it 3 or 4 times then they are getting mere cents per hour for long and tiring work.

If your serious for a full region developement consider raising your pay for the job between 3,000US$ - 7,000US$ and if your really serious about this, then email me for further consultation so I can help you design a better strategy that will yield better results in direct alignment to your unique needs and requirements for this project...

Thank you kindly for your time and patience, i look to hear from you soon,

Warm Regars,

SL Name: Perefim Cao
Email: [email]iota_studios@hotmail.com[/email]
office hours ( 8am - 4pm ) cst Mon. - Fri.
Angelle Marquette
Registered User
Join date: 14 Aug 2006
Posts: 2
Consider It Done
05-27-2007 00:36
Dear Nitro,

With experience behind us, this is a challenge we are willing to undertake.

Please contact me for land marks.

Thank you for the opportunity.

Best Regards,

Angelle Marquette
Rhyph Somme
Registered User
Join date: 2 Dec 2005
Posts: 263
05-27-2007 06:03
From: Nitro Rutledge
Why do people always quote US pay rates? There are artists overseas that work for much less than the thier US counterparts and they are just as skilled. If 200k L is not within your payscale then this is not the job for you.


It's the age old adage, "You get what you pay for". "Good" region design will run upwards of two to 10 times the cost of the region initially, anything above spectacular is either self created content (I typically find) or the costs go into the "corporate" pricing arena ($10,000USD +).

I guess it all just really depends on what you are also looking to get out of it, simple, complex, etc? I have done some projects in your price range on a region size scale before. I would never consider them my greatest works, but it's about what makes the investor happy. :)

Good luck with it!
_____________________
Rockee Richez
Viper Media Founder
Join date: 14 Dec 2006
Posts: 16
05-27-2007 06:22
Nitro,

Message has been sent with the details requested.

Thanks for the opportunity.

Regards,

Rockee Richez
Viper Media Founder
Xixao Dannunzio
Owner, X3D Enterprises
Join date: 20 Mar 2006
Posts: 114
05-27-2007 07:46
From: Nitro Rutledge
Why do people always quote US pay rates? There are artists overseas that work for much less than the thier US counterparts and they are just as skilled. If 200k L is not within your payscale then this is not the job for you.


You have to consider the cost of living. US minimum wage laws exist because of inflation, etc. There's a reason the government mandates the minimum amount an employer can pay. Someone living in, say, NYC could not afford to put 200 hours of work into something paying less than $4/hour. Many of us are here to supplement an income that is just not enough. I'm a professional graphics/web designer, and get paid $30-40 per hour, and still struggle to keep up with bills, etc. There are special circumstances in life that are costly, and for that reason, we have to be realistic in our compensation. As a US citizen, paying US taxes, and dealing with US inflation, I can't work for the same rate as someone overseas. I'd lose my house if I did so.
Bobbyb30 Zohari
SL Mentor Coach
Join date: 11 Nov 2006
Posts: 466
05-27-2007 09:40
From: Nitro Rutledge
Why do people always quote US pay rates? There are artists overseas that work for much less than the thier US counterparts and they are just as skilled. If 200k L is not within your payscale then this is not the job for you.


People always quote US pay rates because for those who make money or a living off of SL usually convert the money into US currency (USD) or the country in which the person is residing in. I'm not sure if you're referring to the "artists" working in Chinese or Korean sweatshops, but to tell you these "artists", have little or no graphics experience. They would just grab a picture off of Google without editing a single pixel of it. And I doubt that even those poor sweatshop workers would work for the mere US$696.76 that you are paying about. This job will take at least 150 hours of work to build the entire sim. An average house prefab which would take 5 or 6 hours to build and texture would boast a long-term gain of about 85kL-115kL, about half of what you are paying and taking 145 hours less to build. The prefab would not have to be rebuild several times as your request is for the builder you are hiring to build your sim. So why would someone waste 140 hours and be endlessly nagged to change a little detail here and there when they could build a simple pre-fabricated house or club and make just as much money?
Nitro Rutledge
Registered User
Join date: 21 Sep 2004
Posts: 24
05-27-2007 12:02
From: Bobbyb30 Zohari
I'm not sure if you're referring to the "artists" working in Chinese or Korean sweatshops, but to tell you these "artists", have little or no graphics experience.


So your saying american artists are better than korean or chinese artists? Racisicm much? Can you fit that big head through many doors? And is it automatically a sweatshop when someone overseas does work? The world is a much bigger place than just america, you should open your eyes and have a look around.
Spew Planer
Registered User
Join date: 27 May 2007
Posts: 2
05-27-2007 12:15
From: Nitro Rutledge
The world is a much bigger place than just america, you should open your eyes and have a look around.


It is, but from real life professional experience the best (on time + quality) overseas artists: Taiwanese/Japanese/Eastern Europeans... Singaporeans + Vietnamese have produce decent work too. China / India are wild wild wests and the quality is pretty piss poor to be honest.

The problem is that Taiwanese/Japanese aren't cheap and neither are all parts of Eastern European... so really, you do get what you pay for. If you are happy with "just good enough" (like the studio I work for) then pay "just good enough."
Bobbyb30 Zohari
SL Mentor Coach
Join date: 11 Nov 2006
Posts: 466
05-28-2007 08:07
From: Nitro Rutledge
So your saying american artists are better than korean or chinese artists? Racisicm much? Can you fit that big head through many doors? And is it automatically a sweatshop when someone overseas does work? The world is a much bigger place than just america, you should open your eyes and have a look around.


When you're saying that there are many people overseas that would work for USD$3 per hour, that's about half minimum wage in America so I'm guessing that the only people who would work for that much are the desperate Chinese or Korean "artists" working in sweatshops. Yes, there are professional graphic artists, painters, and architects in every country, but not who are willing to work for USD$3 per hour.
Nitro Rutledge
Registered User
Join date: 21 Sep 2004
Posts: 24
05-28-2007 16:53
Project awarded, thanks guys. :D
Nitro Rutledge
Registered User
Join date: 21 Sep 2004
Posts: 24
05-28-2007 16:56
From: Bobbyb30 Zohari
When you're saying that there are many people overseas that would work for USD$3 per hour, that's about half minimum wage in America so I'm guessing that the only people who would work for that much are the desperate Chinese or Korean "artists" working in sweatshops. Yes, there are professional graphic artists, painters, and architects in every country, but not who are willing to work for USD$3 per hour.


To many assumptions in this thread, I never said anything about $3 an hour, people posting here dont have all the details, this is not a 100 or 200 hour job, the build i have layed out is just much simpler than that. Its a large warehouse style build, one giant room that takes up an entire sim. No need for roads, trees, extra buildings, etc that are needed in more complicated sims.

I actually received over 30 offers to do this build just from this thread and found some very talented builders, thanks for all your interest.
Khashai Steinbeck
A drop in the Biomass.
Join date: 15 Oct 2005
Posts: 283
05-28-2007 19:08
I am an American, and given the local job market in my area, I would and will happily work on a full sim build for that rate. Heck, thats two months rent for me!

IM me in world to see my work (I have very little personal land, and will need to rez examples on public land).
Bobbyb30 Zohari
SL Mentor Coach
Join date: 11 Nov 2006
Posts: 466
05-29-2007 06:52
From: Nitro Rutledge
To many assumptions in this thread, I never said anything about $3 an hour, people posting here dont have all the details, this is not a 100 or 200 hour job, the build i have layed out is just much simpler than that. Its a large warehouse style build, one giant room that takes up an entire sim. No need for roads, trees, extra buildings, etc that are needed in more complicated sims.

I actually received over 30 offers to do this build just from this thread and found some very talented builders, thanks for all your interest.


This is at least a 150 hour job. You want the entire sim enclosed in a building with a wonderful interior. Then you have the right to ask us to redo the building several times. This is about $3 an hour (before tax).
Nitro Rutledge
Registered User
Join date: 21 Sep 2004
Posts: 24
05-29-2007 09:26
From: Bobbyb30 Zohari
This is at least a 150 hour job. You want the entire sim enclosed in a building with a wonderful interior. Then you have the right to ask us to redo the building several times. This is about $3 an hour (before tax).


Nope, 50 hours max and thats with several change requests. If anyone took 150 hours to do the simple layout my wife already planned out in autocad in great detail then I would consider them incompetent.
Subversive Vavoom
cannot log in
Join date: 30 Mar 2006
Posts: 160
just goes to show
05-29-2007 09:42
It just goes to show that there are people here LOOKING for work, and there are people here looking to gripe, doesn't it? If you don't want a job, what's the point in posting about how little it pays? *shakes head* Just because somebody thought they were correct in their assumption about how much this did or did not pay, they brought more attention to it for the developers who considered it worthy of taking on.
Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
05-29-2007 09:58
my biggest concern was the "changes" at the OP's whim

that means unless they are perfectly happy they can request multiple changes, or say even tell you never mind and not pay after you build it 2 or 3 times, also what would the timeline be for changes, can the OP come back in a week and say I need this changed and this etc?

too iffy (and remember most of us do not know each other, so it becomes a major trust issue for the builder) yes the person hiring also has a trust issue but the only thing they lose is time whereas the builder loses time and money and other potential or planned projects...

(just my 2cents, others opinions may vary)

I wish both the person hiring (OP) and the one hired the best of luck