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Creators Ahoy! Looking for Builders / Scripters / Designers.

Tyrian Camilo
Registered User
Join date: 12 Dec 2006
Posts: 73
04-04-2008 01:45
Having fun creating items in SL? Enjoying the pure freedom and excitement of creation?

Then you are someoe we are looking for!

We are currently looking for multiple scripters, builders, clothing designers etc. any line of creation and we are interested!

With us, you are free to do WHATEVER you wish! You choose your projects, you choose your schedules, and you work only when you feel like it! Talk about artistic freedom! We are also looking a lot of people who enjoy creation!

Only thing we have is that you know what you are worth, and you make something which feasibly can make money! Will it either be selling copies, licensing, pay-per-use, advertising revenue, whatever, as long as we have some way to cover YOUR salary!

So, you get to create whatever you wish, you get to value your work yourself! What's the downside then?
* You have to make the selling graphics also & box it.
* Give up full permissions & copyrights to us, on separate agreement you can keep for certain items resale rights.
* Asking too much for something, we say thanks but no thanks!
* Sometimes items need to have changed creator, instructions on which prim to replace.
* Customer friendly instructions needed for scripted objects.

What we are willing to pay is based on how we see the possibility of selling it. However, items we are not interested in you can supply us an affiliate vendor (Hippo or Jevn) and we will still sell it at a few locations. Bonuses paid for well paying items.

Successfull creators will get after a certain time also as a bonus a hourly rate + access to private sandbox. You will be paid some extra by the hour as you are working.


So, make a Notecard, with short CV, few snapshots etc. of items you've created, along with what you think you are worth by the hour and send it to Tyrian Camilo.

Almost everyone will be accepted initially, and the best will be kept on payroll! :)


* Who are we?
SL International Business (SLIB) is a virtual company which began as a virtual bank (SL Investor's Bank) 19th of February, 2007. Since then we have grown in bounds and leaps, and are working on multiple sectors of the virtual economy. We are one of the most prominent companies within Second Life, and pride ourselves as a transparent and honest virtual company.

Our HQ is located at:
http://slurl.com/secondlife/Dignity/240/163/27
Kahiro Watanabe
Registered User
Join date: 28 Sep 2007
Posts: 572
04-04-2008 07:31
From: Tyrian Camilo


* You have to make the selling graphics also & box it.
* Give up full permissions & copyrights to us, on separate agreement you can keep for certain items resale rights.
* Asking too much for something, we say thanks but no thanks!
* Sometimes items need to have changed creator, instructions on which prim to replace.
* Customer friendly instructions needed for scripted objects.

What we are willing to pay is based on how we see the possibility of selling it. However, items we are not interested in you can supply us an affiliate vendor (Hippo or Jevn) and we will still sell it at a few locations. Bonuses paid for well paying items.

Successfull creators will get after a certain time also as a bonus a hourly rate + access to private sandbox. You will be paid some extra by the hour as you are working.



Let me see if I can get this:

We (creators) have to think the project, create it, make the selling graphics, write instructions, give you full perms, CR and in some cases change creator.

I don't know what the rest of content creators think about this, but it doesn't smell good for me. The least that someone should ask for this is a 10US$ per hour plus a 50% of each product's sale... a least...they just put it an a vendor, the creator makes the rest.

I don't bite the thing "Successfull creators will get after a certain time also as a bonus a hourly rate access to private sandbox", most of content creators have at least a 512 sqm parcel where to build.

I would like more opinions about this, I saw some of these proposals before and I don't understand why someone will create somthing and then give full perms and copyrights to someone else so they sell it. This is not a partnsership where you work with another person: one makes scripting the other builds and split 50/50... that's reasonable, but this....
Vlad Bjornson
Virtual Gardener
Join date: 11 Nov 2005
Posts: 650
04-04-2008 09:40
From: Tyrian Camilo
With us, you are free to do WHATEVER you wish! You choose your projects, you choose your schedules, and you work only when you feel like it! Talk about artistic freedom! We are also looking a lot of people who enjoy creation!


How is this any different than SL in general? I am already free to do all of this and I get to keep all of my creations, and profits, as my own. :p I see no compelling offer here, unless you are paying on a level that approaches the wages that one can make as a RL freelance designer.

"What we are willing to pay is based on how we see the possibility of selling it." That is a little vague. Maybe you could offer some more specifics about the benefits of being a designer for your company? Do you have a network of successful shopping venues? Do you advertise your products heavily? Do you offer marketing or promotion services for your designers/products?

You do mention that you will accept affiliate vendors, which interests me more than handing over the rights to my creations. Do you accept these vendors from designers who wish to retain all of their copyrights?
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Tyrian Camilo
Registered User
Join date: 12 Dec 2006
Posts: 73
04-04-2008 10:28
From: Vlad Bjornson
How is this any different than SL in general? I am already free to do all of this and I get to keep all of my creations, and profits, as my own. :p I see no compelling offer here, unless you are paying on a level that approaches the wages that one can make as a RL freelance designer.

"What we are willing to pay is based on how we see the possibility of selling it." That is a little vague. Maybe you could offer some more specifics about the benefits of being a designer for your company? Do you have a network of successful shopping venues? Do you advertise your products heavily? Do you offer marketing or promotion services for your designers/products?

You do mention that you will accept affiliate vendors, which interests me more than handing over the rights to my creations. Do you accept these vendors from designers who wish to retain all of their copyrights?



We have a retail store chain, currently consisting of roughly 45 shops. We also have an advertising network and radio channel. Basicly, we have the marketing brute-strength most creators lack.

As for seeing how it will sell, approximating by type of creation for 3-4months expectable profit.

Furthermore, while you need to make selling graphics, and box it etc. You do not need the marketing force, plus we pay good.

On contract work we've paid upto 15USD/Hour, but that has been only for really exceptional work.

Never mind with us a payout is quite safe bet, while you create yourself, you never know will you see a dime of profit out of that.
JessyAnne Theas
Cliqueless
Join date: 9 May 2007
Posts: 610
04-04-2008 11:00
LOLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL

Make my creation

Give it to you.

Make you the creator

So you can sell it?

And make all the profits?


LOLLLLLLLLLLLLLLLLLLLLLLLLLLLLL

ingenious. Seriously. Are those brass balls you're packin?
Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
04-04-2008 11:07
From: Tyrian Camilo
We have a retail store chain, currently consisting of roughly 45 shops. We also have an advertising network and radio channel. Basicly, we have the marketing brute-strength most creators lack.
I think if you want people to sign up for this, you are going to have to disclose the name(s) of the stores into which their products will be placed, the ad network, and the radio channel. Otherwise, how can they tell if going with you will be more successful than placing vendors at proven high-traffic retail sites?

When I look in your profile, the only retail picks I see are Naughty Bits Photography Studio, and landscaping items at your SLIB headquarters. The rest is all real estate.
:confused:
Michael Bigwig
~VRML Aficionado~
Join date: 5 Dec 2005
Posts: 2,181
04-04-2008 11:11
Honestly, if we are going to go through all the trouble of making a product from start to finish, including packaging and instruction...why not just sell it ourself?

You say you have marketing strength--that our products in your hands will sell much more prolifically than if we sold them ourselves. Also, you pay us AS we make the product...I can see these as beneficial, and can be initially very nice (if we really can make $10-$15 hr), but a popular product I create might sell for years to come...which will certainly bypass the intitial payout you guys are offering.

The only way I can see this as being plausible, is to clock in, and 'pretend' to work on items you already created in the past, but have no plans for. Instead of collecting dust, you can get paid for the time you spend making them in the past, as well as make a little pocket change if it sells...

I have too much pride in my work. I wouldn't want to release my creator label...and I don't see why they would want us to. A piece made by Aimee Weber might sell more, simply because it's an Aimee Weber piece...
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~Michael Bigwig
__________________________________________________Lead Designer, Glowbox Designs
Vlad Bjornson
Virtual Gardener
Join date: 11 Nov 2005
Posts: 650
04-04-2008 12:12
Thanks for the additional info Tyrian. I think that a marketing and promotion service for SL creators would be a great service. But I also think that asking folks to sell their creations and transfer the copyrights is a bit too much to ask. Some sort of profit sharing would make much more sense to me.

Just a hypothetical case:

Let's say I create a widget of a decent quality - say it took me 8 hours to make. Someone pays me US$10/hour for full permissions and the copyright to my widget. That's US$80 profit - not bad I suppose, especially if I enjoyed creating the widget.

Now let's say that instead of selling my widget outright, I offer it for sale myself. Let's say I sell it for L$300 and I sell an average of 5 copies a week for one year. Certainly do-able with a decent quality product with moderate public interest. That would be an income of about L$78,000 or approximately US$270.

A simple classified is L$50/week. Renting a small store is about L$350/week. That's about L$20,000 or US$70 expenses for the year.

So US$80 profit verses US$200 profit in this simplified example.

Keep in mind that I could sell multiple products at my store for nearly the same price. I could also rent multiple stores and sell my product on SLexchange and/or OnRez in hopes of increasing sales. I would also be building my own brand and customer base.

Doing it myself would certainly involve a bit more time and effort, so I suppose a case could be made for quick and easy versus slow and steady.

I prefer the affiliate method of profit sharing. I get to retain control and ownership of my products. I expand my sales opportunities. More people are exposed to my brand. Very little additional work is involved. My affiliates make money. I make money. win-win. :D
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Kahiro Watanabe
Registered User
Join date: 28 Sep 2007
Posts: 572
04-04-2008 12:39
From: Vlad Bjornson

I prefer the affiliate method of profit sharing. I get to retain control and ownership of my products. I expand my sales opportunities. More people are exposed to my brand. Very little additional work is involved. My affiliates make money. I make money. win-win. :D


Yes, I think that this is the way to go too. Because for us, the creators, intelectual property is very important, sometimes price is not important, because we offer freebies, but they have our name on it. So If I were you I would point the business in that way, respecting creators' intelectual property and making profit both creator/business person from the products.
Steel Masala
Registered User
Join date: 15 Sep 2007
Posts: 377
Are u HIGH ON CRACK OR WHAT?
04-04-2008 12:49
I have a very sucessfull business,free to do what I want and when I want,and i make between 4 and 12k a week on my own terms,u want me to give u the power and work hourly for u,Can I buy the drugs u are on,must be one hell of a high.
Tyrian Camilo
Registered User
Join date: 12 Dec 2006
Posts: 73
04-04-2008 13:38
From: Steel Masala
I have a very sucessfull business,free to do what I want and when I want,and i make between 4 and 12k a week on my own terms,u want me to give u the power and work hourly for u,Can I buy the drugs u are on,must be one hell of a high.


That was funny, i salute you! ^^

This certainly isn't for everyone, what i proposed, definately not.

But think if i pay you that 80USD a day? That's a full time salary there :)
If a company hires you to build them, you give up IP rights then too. A coder employed by Microsoft does not keep the IP rights even tho if he was the sole developer of Widget XYZ, this differs in no means from that.

Also, the time & effort for selling, marketing etc. definately is the keyword, those who can't arse to do that could sell directly to me. Neither did i insist on getting creator rights (it's an addional marketing step actually, otherwise i wouldn't care rat's ass!)

Yes, maybe i presented this the wrong way around :(

As for the companies:
SL International Business (SLIB) has Kauppa Stores (search for Kauppa in SL), WJUV Radio ( http://radio.wjuv.com:11466 to listen) and Mainostaulu Network (About 1700 billboards all around in SL last time i checked)

Kauppa has currently about 45 stores. 1 Month goal is to expand this to 70 stores. We simply do not have enough variety of items right now, nor high quality mostly best of those cheap business in a box stuff, and rarer items, only a few novel/non-business in a box items. Currently product sales total to roughly 25% of the profit that company makes, and i want to increase that. (bare with us! There's a new manager working at Kauppa who isn't so familiar yet with the stuff, so many stores currently are just copies of other stores)

If you have a good item and use Hippo, Jenc or other well known affiliate vendor system send copy to "Kauppa Gears", we'll look at them and maybe start selling your items if commisison % is high enough (40-50%).

I'm happy to see i opened an debate :)
Sturdy Grainger
Registered User
Join date: 27 May 2006
Posts: 4
04-04-2008 14:07
From: Tyrian Camilo

SL International Business (SLIB) has Kauppa Stores (search for Kauppa in SL), WJUV Radio ( http://radio.wjuv.com:11466 to listen) and Mainostaulu Network (About 1700 billboards all around in SL last time i checked)
What kind of listener base do you have for your radio station? It appears to be a dance music format for clubs. How many unique AVs do you reach? How many impressions per week/month would my particular product get? What kind of impressions do your billboards get? Are they interactive billboards?

I have to tell you, I don't think of billboards in SL as legitimate advertising media. I always turn away whenever I see a billboard in SL. I hope we don't spin off into a discussion about them, but really, they are so counter intuitive as a form of advertising in SL. Billboards are for high traffic areas to get a very simple sales message across: "McDonalds, this exit." We don't have superhighways, or even surface streets that people use with any regularity. Many SL people consider them to be a form of extortion.

Will you be using any other types of ACTIVE marketing media, direct response marketing or tactics?
Aimee Weber
The one on the right
Join date: 30 Jan 2004
Posts: 4,286
04-06-2008 11:25
From: Michael Bigwig
I have too much pride in my work. I wouldn't want to release my creator label...and I don't see why they would want us to. A piece made by Aimee Weber might sell more, simply because it's an Aimee Weber piece...


Only if pre-worn and unwashed.
Ray Musketeer
Registered User
Join date: 22 Oct 2005
Posts: 418
04-06-2008 13:43
A possible alternative to this is if, a consortium of builders with land, shops, stores, malls, were to collectively start trading prim space in their places with other creators who do the same. No split in profits, maybe joining a group so all can be appraised of ongoings.

ex. I have say 100 prims available I could set say 10 prims of space available to builder x who does the same for me at his shop. I repeat this with 9 other builders, creators. My exposure increases 10x as well as the other builders in this scenario.

Shoppers benefit by more choices at each store, You might even include say a 10% fee (on what to be determined by a group consenses)to all involved for extra advertisements (radio, classifieds etc)

The possibilites of cooperative ventures like this are IMO offers a greater potential.

I have mentioned this before and to some extent started the principles with my FREE PUBLIC YARD SALE, the conceopt of offering shoppers a wide variety of choices at my yard has been effective and if I were to have had the same opportunity to place my things at all who have placed their things at their yard, store, mall, land (if they had it) I can only imagine. :-)
Tyrian Camilo
Registered User
Join date: 12 Dec 2006
Posts: 73
04-11-2008 16:41
From: Sturdy Grainger
What kind of listener base do you have for your radio station? It appears to be a dance music format for clubs. How many unique AVs do you reach? How many impressions per week/month would my particular product get? What kind of impressions do your billboards get? Are they interactive billboards?

I have to tell you, I don't think of billboards in SL as legitimate advertising media. I always turn away whenever I see a billboard in SL. I hope we don't spin off into a discussion about them, but really, they are so counter intuitive as a form of advertising in SL. Billboards are for high traffic areas to get a very simple sales message across: "McDonalds, this exit." We don't have superhighways, or even surface streets that people use with any regularity. Many SL people consider them to be a form of extortion.

Will you be using any other types of ACTIVE marketing media, direct response marketing or tactics?



No individual product coverage on WJUV. Listener base, on server move our statistics got scrapped and we didn't remember to take them down. However, we have 2 stream servers, and they've had peaks of 20 in past 2 days. So not that many, tho couple months back statistics were way higher, that was before i acquired WJUV, and since i acquired it, i haven't had time to push it really, had so much other things to manage for the radio station. Yes, that means it doesn't currently reach that many.

Billboards: Mainostaulu Network. Those small black, nice looking billboards you see everywhere in mainland ;)
Define interactive? They are networked, and ocmmunicates with our servers constantly to swap campaigns, deliver statistics, request advertising material delivery.

Occasional group notice to over 500 people (maybe even 600 total in 3 different groups). Search listings, heavy search optimizations etc. basic stuff really.
Danielle Harrop
Jus' lil ole me
Join date: 2 Mar 2007
Posts: 410
04-11-2008 17:39
Go take a look at my shop, tell me what you'd pay me for full perms of my stuff, maybe we'll talk. LM is in the sig file, or in my picks in world. If it's worth it to you, you'll contact me.


Thanks.
_____________________
Dani's Fine Fashions
http://slurl.com/secondlife/Dubya%20City/135/99/24

http://danisfinefashions.wordpress.com/
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The equine mammal requires no further flogging as posthumus assaults serve no greater purpose...or any purpose at all, so please cease and desist.
Tyrian Camilo
Registered User
Join date: 12 Dec 2006
Posts: 73
04-12-2008 01:27
From: Danielle Harrop
Go take a look at my shop, tell me what you'd pay me for full perms of my stuff, maybe we'll talk. LM is in the sig file, or in my picks in world. If it's worth it to you, you'll contact me.


Thanks.


ty i shall :)