The Cybernetic Art Research Project proudly presents...
** THE WALL **
SEE ATTACHED PHOTOS OF THE SL LIVE PERFORMANCE ON PREVIEW NIGHT
Performance opens to public:
SATURDAY 12th APRIL 2008 2pm
SUNDAY 13th APRIL 2008 2pm
http://slurl.com/secondlife/Benvolio/205/50/353
An international team of artists collaborated for ten weeks to bring 'The Wall' into SL:
Comments from recent preview performances:
"Best thing I have ever seen in SL"
"Sets a new benchmark for live performances in SL"
"An incredible technical feat to have been able to achieve all this within SL"
Interest in these two initial performances in high! Arrive early!
All proceeds to Relay for Life. Please give generously
The Wall Team:
Creative Director: Debbie Trilling (UK)
Producer: Velazquez Bonetto (Germany)
Wall Design: Elfod Nemeth (UK)
Giant Animated Puppets: Duggy Bing (US)
Costumes & Animations: Caravaggio Bonetta (Austria)
New Song: Juniverse Stockholm (Sweden) and Josina Burgess (Holland)
Machinema: Eifachfilm Vacirca (Switzaland)
with valuable contributions from:
Scio Kamanchi (US)
Celeste Moonlight (US)
DJ Jenns (UK)
Adec Alexandria (UK)
George W Bush (US)
and, of course, Pink Floyd's incredible album 'The Wall'
"Mother, should I trust the Government?"
PLEASE NOTE:
* please arrive early so that the pre-loaders can send the textures to your cache
* for other technical reasons, you *must* be at the venue at the performance beginning
* the use of facelights & other sources of prim lighting is prohibited within the venue
* the use of particles, bling, poofers & other personal effects are prohibited with the venue
* kindly detach any unnecessary or unused attachments or HUD's
* please force the sun to midnight, and ensure it stays so during the perfromance
* please enable 'Nearby local lights'
* please set particles to 4096 or better
* please donate generously to Relay for Life
ADDITIONAL NOTE FOR SL FORUM ONLY:
This performance of 'The Wall' uses the particle system and many other SL techniques to achieve spectacular effects. Residents who do not not like particle art, or cannot enable nearby local lights, or who have low fps, or who habitually suffer from client lag or crash, are unlikely to benefit from or enjoy this performance.
Residents with mid-range to good specification machines capable of decent fps, 4096 particles and nearby local lights should experience little or no problems.
To those residents with high-spec machines, this is your opportunity to ramp-up all settings to high and put it through its paces while enjoying the very finest sound and visual effects that Second Life has to offer!